Thief Build - Master of Hands

Thief Build - Master of Hands - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Best Thief Build - Master of Hands for Baldur's Gate 3. It is an often overlooked class, due to limited features. However, I was still eager to find plausible things and build the maximum out of it. This resulted in a nicely themed and flavourful build for those looking for a fun and unique experience.

Thief Build - Master of Hands

The Thief subclass is generally taken as a 3-level dip for its Fast Hands icon passive feature bg3Fast Hands​ features, which, when used correctly, can be very powerful. Builds like Open Hand Monk, Berserk Thrower, take this to a maximum.

So with this in mind, there are already perfect weapons that the build can utilize, namely dual-wielding crossbows like Ne'er Misser icon bg3Ne'er Misser, Hand Crossbow +1 icon bg3Hand Crossbow +1, which offer both main-hand and offhand attacks. Of course, you can also dual-wield, but this becomes relevant only in the later parts of the game.

Rogue also offers good proficiencies in almost all skills. This is a perfect option for the main character if you are looking for a unique flavour. On top of that, with some optimizations, Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ can deal respectable damage both in the early and late game.

Another unique aspect of this build is that it can become your main Pickpocket build, with minor changes. Not only are you useful in combat, but also when in the city, and can take, steal, and rob merchants of their stock.

So let's jump into the build!

Class Contribution

The build consists of two classes, which both help immensely to build up your thieving arsenal.

11 Thief Rogue

  • Use a unique Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ mechanic, which is good early on but falls behind in the late game.
  • Additional Expertise icon passive feature bg3Expertise,​ which will be used to improve Sleight of Hand.
  • Evasion icon passive feature bg3Evasion​ that drastically reduces incoming spell damage.
  • The ultimate pickpocket feature - Reliable Talent icon passive feature bg3Reliable Talent. This will make stealing all consumables like scrolls, arrows, and potions too easy!
  • Uncanny Dodge icon passive feature bg3Uncanny Dodge​ can help with survivability if you get attacked, by reducing incoming damage, useful both in combat and when stealing.
  • Special bonus action use - Cunning Action: Dash icon action bg3Cunning Action: Dash, Cunning Action: Hide icon action bg3Cunning Action: Hide, which help with engaging and running away for pickpocketing.
  • Supreme Sneak icon action bg3Supreme Sneak​ - can be used to become invisible and escape a situation where you are caught.
  • Fast Hands icon passive feature bg3Fast Hands​ is a very important feature, giving an additional bonus action. This can also be used to leave combat, improve mobility, or attack one more time.

1 Fighter

  • Quite unlikely, but Constitution Saving Throw proficiency can be beneficial if you use scrolls to cast concentration spells - Scroll of Magic Weapon icon bg3Scroll of Magic Weapon, Scroll of Haste icon bg3Scroll of Haste, etc.
  • Archery icon passive feature bg3Archery​ fighting style to increase your hit chance and minimize Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ effect.

Alternative option - Trickery Cleric 1

I liked Trickery Cleric dip here. With additional bonus action, you can freely use Sanctuary icon action bg3Sanctuary​ if need arises. And this neatly fits into the "Thief" theme:

  • Disguise Self icon action bg3Disguise Self​ - this serves a great purpose of hiding your true identity. Why not? This will not impact your relations with NPCs if you get caught, and plays well into the flavour of this build.
  • Sanctuary icon action bg3Sanctuary​ - if all comes to worst, and you are losing combat, just cast Sanctuary icon action bg3Sanctuary​ and watch as everyone is looking at you without unable to do anything.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Rogue 1 Abilities: STR - 8, DEX - 16, CON - 14, INT - 8, WIS - 12, CHA - 16
Skills: Sleight of Hand, Stealth, Deception, Persuasion, Performance, Intimidation
2 Rogue 2 Cantrips: Thaumaturgy icon action bg3Thaumaturgy, Guidance icon action bg3Guidance, any
3 Rogue 3 -
4 Rogue 4 -
5 Fighter 1 Feat: Ability Improvement - +2 Dexterity
6 Rogue 5 -
7 Rogue 6 Skills: Deception/Persuasion/Performance/Acrobatics
8 Rogue 7 -
9 Rogue 8 Feat: Sharpshooter: All In icon passive feature bg3Sharpshooter: All In
10 Rogue 9 -
11 Rogue 10 Feat: Ability Improvement - +2 Dexterity OR Alert icon passive feature bg3Alert
12 Rogue 11 -

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Thief build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

As the Thief build is somewhat limited, I do think some races can prove very valuable here. Of course, this does lose potential, but if you also want to make this Pickpocket Build, a few choices will prove valuable.

Race Features Description
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
The Duergar gives Invisibility icon action bg3Invisibility,​ which makes you lethal in combat. You can set up Surprise rounds, leave combat, and escape any kind of danger. This is also a perfect choice if you are doing the Pickpocket Build.
halfling bg3Lightfoot Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck
  • Brave icon passive feature bg3Brave
  • Naturally Stealthy icon passive feature bg3Naturally Stealthy
Somewhat inferior race pick. Halfling Luck icon passive feature bg3Halfling Luck is an excellent helper, but it's not that useful early on, where you will still fail many times.​ They also give a stealth advantage.
gnome bg3Deep Gnome
  • Gnome Cunning icon passive feature bg3Gnome Cunning
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Stone Camouflage icon passive feature bg3Stone Camouflage
Helps with various mental checks, but also gives a stealth advantage.

Class

Overview
rogue Baldur's Gate 3Rogue
Features
Sneak Attack (Melee) icon action bg3Sneak Attack (Melee) Exploit a foe's distraction to deal an additional 1d6 damage. Damage increases by 1d6 for every uneven Rogue Level gained.
Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged) Exploit a foe's distraction to deal an additional 1d6 damage. Damage increases by 1d6 for every uneven Rogue Level gained.

Background

There are plenty of good backgrounds here. You can, of course, prioritize those that give Stealth and Sleight of Hand. However, you do have options for others. Intelligence-related ones are perfect to maximize their effectiveness; however, Charisma options are great for improved dialogue success:

Background Skills Description
Charlatan Deception
Sleight of Hand
All of these are great as they give either Stealth or Sleight of Hand and additional proficiency like Deception, for dialogue checks.
Urchin Sleight of Hand
Stealth
Criminal Deception
Stealth
Entertainer Acrobatics
Performance
These are great, as they give some intelligence-related options but also charisma ones for dialogues.
Guild Artisan Insight
Persuasion
Noble History
Persuasion

Abilities

Now, let's take a look at the abilities of the Thief build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Ability Value Description
strengthStrength 8 Not relevant
dexterityproficient_ability Baldur's Gate 3Dexterity 17 (15+2) - With Auntie Ethel Hair

16 (14+2) - No Hair
The ability determines bonuses to Armor Class, initiative, and pickpocketing checks, it's always good to have high dexterity.
constitution bg3Constitution 14 The Constitution will help with maintaining spell concentration and improving the HP pool.
intelligenceIntelligence 16 (15+1) Not a relevant ability
wisdomWisdom 10 - with Auntie Ethel Hair

12 - no hair
Just enough to remove the negative modifier for Wisdom.
charismaCharisma 8 Check the note below on Charisma
So you can do another option, 16 Charisma instead of Intelligence. You will not benefit from Arcane Synergy icon condition bg3Arcane Synergy​ like Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy, but this will allow you to be effective in dialogue checks, especially if this is the main character.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. Maximize these:

  • Stealth
  • Sleight of Hand

After that, you can take these:

  • Intelligence
  • Deception
  • Intimidation
  • Performance
  • Persuasion

Leveling Progression - Levels 2-12

Here is the detailed progression for the Hexblade build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed in the Wilderness area already. A few good bonuses from Rogue are received here:

Action Description
Cunning Action: Hide icon action bg3Cunning Action: Hide Easily enter sneak with a bonus action.
Cunning Action: Dash icon action bg3Cunning Action: Dash Cover more distance this turn: double your movement speed, using a bonus action.
Cunning Action: Disengage icon action bg3Cunning Action: Disengage Retreat safely: moving won't provoke Opportunity Attacks.

Level 3

This level unlocks a Rogue subclass, which gives a little boost in terms of action economy:

Subclass

Overview
thief bg3Thief
Features
Fast Hands icon passive feature bg3Fast Hands A very powerful feature, giving a full attack for some builds utilizing offhand attacks.
Second-Story Work: Falling icon passive feature bg3Second-Story Work: Falling Nothing special for this type of build.

Level 4

This is an important level as you gain access to a feat, which is a significant improvement:

Feat

Feat Description
Sharpshooter: All In icon passive feature bg3Sharpshooter: All In In terms of damage, this is the best pick. The problem is to manage the negative modifier to attacks.
Ability Improvement - +2 Dexterity This is a safer pick, and especially relevant if you are doing the Pickpocket build setup on this character.

Level 5 - Fighter Lv 1

During this level, I recommend multiclass into Fighter. This gives some good features, and provides you with two options:

Respec first level as Fighter - for Constitution Saving throw proficiency. This helps to maintain spells if you will use any scrolls (this is more advanced playstyle in my opinion):

  • Level 1 - Fighter
  • Level 2-5 - Rogue Thief

If you are not interested in that, continue multiclassing into a fighter, via the level-up screen, without a respec:

multiclass button level up bg3

Class

Overview
fighter bg3Fighter
Features
Second Wind icon action bg3Second Wind You can use this to heal yourself in tight encounters, to get a little bit more survivability.

Fighting Style

Style Description
Archery icon passive feature bg3Archery This is an important passive feature as it will improve hit chance and make it easier to land shots with Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ being active.

Level 6 - Rogue Lv 5

Nothing fancy, more features:

Feature Description
Uncanny Dodge icon passive feature bg3Uncanny Dodge A solid survivability improvement.

Level 7 - Rogue Lv 6

A few boosts to skill proficiencies.

Skills

You gain additional skill expertise picks:

  • Deception/Persuasion/Performance - helps with persuading your pickpocket targets
  • Acrobatics

Level 8 - Rogue Lv 7

Nothing fancy here, just a new feature:

Feature Description
Evasion icon passive feature bg3Evasion Improves your damage resistance to spells.

Level 9 - Rogue Lv 8

Another feat is unlocked to give a boost to the build.

Feat

Feat Description
Sharpshooter: All In icon passive feature bg3Sharpshooter: All In Take this if you did not pick it previously.
Ability Improvement - +2 Dexterity Improve your hit chance and other dexterity-related stats.

Level 10 - Rogue Lv 9

A new feature is unlocked. You will also enter Act 3 Rivington either at the start or mid-level.

Feature Description
Supreme Sneak icon action bg3Supreme Sneak This is an alternative to Invisibility icon action bg3Invisibility​ from Duergar. However, it works once per short rest, and I would rather use Potion of Invisibility icon bg3Potion of Invisibility at this stage. Still this is a neat flavour feature if you will use it.

Level 11 - Rogue Lv 10

The main highlight of this level is another feat, which depends on your decision whether you took Auntie Ethel Hair.

Feat

Feat Description
Ability Improvement - +2 Dexterity If you did not take Auntie Ethel Hair +1 Dexterity, you will have 18 Dexterity. This feat would set it to 20.
Alert icon passive feature bg3Alert Can go very early in combat, and allows avoiding Surprised icon condition bg3Surprised.
Athlete icon passive feature bg3Athlete Can be used to round up Dexterity to 20 if you have 19 (this means you did not take Auntie Ethel Hair)
Mobile icon passive feature bg3Mobile A somewhat flavour-related option, especially if you want to embrace more of a dual-wielder setup.

Level 12 - Rogue Lv 11

The last level gives the main feature of rogue, it is especially useful for pickpocketing:

Feature Description
Reliable Talent icon passive feature bg3Reliable Talent This is the ultimate pickpocket feature, giving dice rolls a minimum value of 10. With all the bonuses, you can now still anything with almost 0% chance of getting caught.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Dexterity

  1. 17 Dexterity - the base from character creation.
  2. Feat 1 - Ability Improvement - +2 Dexterity.
  3. Auntie Ethel Hair or Athlete icon passive feature bg3Athlete​ feat - +1 Dexterity
  4. Act 3 - Mirror of Loss - +2 Dexterity

These will allow you to reach 22 natural Dexterity, which helps with lockpicking, stealing, and ranged attacks.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility One of the best potions to have. Can be used to escape combat, enter combat in a perfect position, start surprise rounds, etc. Extremely powerful and mandatory resource to have.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving casting time.
Oil of Accuracy icon bg3Oil of Accuracy Gives +2 to attack rolls, which is great for negating the Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ negative effect.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Gives +1 to attack rolls, which is great for negating the Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ negative effect.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last for a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4;

Arrows

Overall, all arrows are useful and can be used whenever. Here are some recommendations:

Consumable Description
Arrow of Fire icon bg3Arrow of Fire The base arrow that you will find plenty of, and gives an easy source of additional damage.
Arrow of Ice icon bg3Arrow of Ice Can make enemies Prone icon condition bg3Prone​ if they fall.
Arrow of Many Targets icon bg3Arrow of Many Targets The core arrow for this build. It will help you apply Bane icon action bg3Bane​ if you are using Gloves of Baneful Striking icon bg3Gloves of Baneful Striking. This should go with the first attack to get the benefits before you shoot more arrows.
Arrow of Humanoid Slaying icon bg3Arrow of Humanoid Slaying These arrows are very powerful when used against the correct target, as they double the damage. With Bhaalist Armour icon bg3Bhaalist Armour, this can be quadrupled.
Arrow of Aberration Slaying icon bg3Arrow of Aberration Slaying
Arrow of Dragon Slaying icon bg3Arrow of Dragon Slaying
Other same-name arrows...

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon action bg3Psionic Backlash Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy ability score.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Potent spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon action bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.

Equipment Recommendations

This section covers how to maximize the Thief build's effectiveness during combat

I recommend checking the Item Checklists, which will help you plan your run and assign items so that they do not overlap.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) Knife of the Undermountain King icon bg3Knife of the Undermountain King The best stat stick weapon for ranged builds in Act 1. Does not require any special features or activations.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage.
Absolute's Warboard icon bg3Absolute's Warboard Gives bonuses to Saving Throws if you have Absolute's brand from the Priestess in the Goblin Camp
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
ranged slot bg3Ranged Hand Crossbow +1 icon bg3Hand Crossbow +1 These are the best weapons for the Thief in Act 1. Due to Fast Hands icon passive feature bg3Fast Hands'​ bonus action, you can shoot 2 additional times with off-hand when dual-wielding.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Provides a significant damage boost with high intelligence and Arcane Synergy icon condition bg3Arcane Synergy​ buff.
Dark Justiciar Helm icon bg3Dark Justiciar Helm Provides a bonus Saving Throw while obscured, which is great for avoiding the effects of some spells.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak The Deathstalker Mantle icon bg3The Deathstalker Mantle Accessible if you are Dark Urge.
armor slot bg3Armor The Graceful Cloth icon bg3The Graceful Cloth Gives +2 Dexterity (up to a maximum of 20). This will improve your rolls and damage. As this is Cloth, it provides only 10 Armour Class.
Spidersilk Armour icon bg3Spidersilk Armour As there are not many good choices for light armour, this is somewhat decent.
gloves slot bg3Gloves Gloves of Baneful Striking icon bg3Gloves of Baneful Striking Gives an easy way to apply Baneful Strike icon condition bg3Baneful Strike,​ which enables your casters to increase the chance of spell success.
Gloves of Archery icon bg3Gloves of Archery Best gloves for Ranged attacks.
Gloves of Power icon bg3Gloves of Power Gives a bonus to Sleight of Hand for better picklock chances. Moreover, applies Bane icon condition bg3Bane​, and penalizes the target.
Wondrous Gloves icon bg3Wondrous Gloves Gives additional armour class for survivability.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves against ranged attacks.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots in the game with all the bonuses and easy use of Misty Step icon action bg3Misty Step.
Boots of Genial Striding icon bg3Boots of Genial Striding Allows movement without limits on Difficult Terrain icon condition bg3Difficult Terrain.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge If you can acquire it, this can be the best amulet option for most of the game.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives a free Misty Step icon action bg3Misty Step,​ which greatly improves your mobility.
ring slot bg3Rings Ring of Protection icon bg3Ring of Protection Act 1 doesn't offer that many good ring options. So use these when you acquire them.
Caustic Band icon bg3Caustic Band
Crusher's Ring icon bg3Crusher's Ring
Fetish of Callarduran Smoothhands icon bg3Fetish of Callarduran Smoothhands Allows casting Invisibility icon action bg3Invisibility​ that can be used to approach combat in the perfect position.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) Knife of the Undermountain King icon bg3Knife of the Undermountain King Still, the main stat stick improving crit range and damage rolls.
ranged slot bg3Ranged Hellfire Hand Crossbow icon bg3Hellfire Hand Crossbow The best Hand crossbow in Act 2 comes with +2 Enchantment.
Ne'er Misser icon bg3Ne'er Misser Excellent hand crossbow that comes with force damage. Only a handful of enemies can resist it, and it will be useful up until the middle of Act 3.
shield icon bg3Shield Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it, you will be going first most of the time during encounters. This is a great way to apply control over key enemies.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Provides a significant damage boost with high intelligence and Arcane Synergy icon condition bg3Arcane Synergy​ buff.
Marksmanship Hat icon bg3Marksmanship Hat A solid headwear to slightly help with hit chance.
Dark Justiciar Helmet icon bg3Dark Justiciar Helmet Increases the likelihood of a critical chance while obscured. This means that you should stand in lightly dimmed places.
Covert Cowl icon bg3Covert Cowl Increases the likelihood of a critical chance while obscured. This means that you should stand in lightly dimmed places.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection A very good cloak, with a good bonus to Armour Class.
Cloak of Cunning Brume icon bg3Cloak of Cunning Brume You can use Cunning Action: Disengage icon action bg3Cunning Action: Disengage​ to create a fog cloud and hide.
armor slot bg3Armor Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate One of the best-looking armors in the game. You can wear them with a stealth build, and they provide useful bonuses like Advantage on stealth checks. The main highlight is Shar's Aegis icon action bg3Shar's Aegis,​ which improves Armour Class and gives you an option to wear Strange Conduit Ring icon bg3Strange Conduit Ring.
Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate
The Graceful Cloth icon bg3The Graceful Cloth Gives an advantage on stealth checks and +2 dexterity, up to 20. One of the best armors for ranged characters. The other options are there if you want more survivability or different looks.
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail This medium armor does not impose any disadvantage on stealth and gives bonus initiative rolls. It can give the highest armor class with high Dexterity until later in Act 3.
gloves slot bg3Gloves Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets The improved version of Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets also allows casting Darkness spells.
Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves Provides bonus 1d4 fire damage with weapon attacks and can inflict bleeding. The best choice is early in Act 2.
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets Gives a bonus of 1d4 Necrotic damage with weapon attacks.
Gloves of Baneful Striking icon bg3Gloves of Baneful Striking Excellent gloves for enemy debuffs via Arrow of Many Targets icon bg3Arrow of Many Targets. After that, your casters will have an easier time landing debuffs.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers Excellent boot choice
Evasive Shoes icon bg3Evasive Shoes Gives bonus Armour Class. A good survivability choice, but not mandatory in my opinion.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge The amulet will be a good option until endgame, as the 1d6 poison damage is a good boost. However, it does not allow coatings, so be sure to check for alternatives if you plan on using them.
ring slot bg3Rings Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring This is a bit more powerful than the ring below, but it requires your foes to be at least lightly obscured.
Strange Conduit Ring icon bg3Strange Conduit Ring The ring is still a powerful choice to ensure consistent bonus damage. But you will need a source of Concentration
Caustic Band icon bg3Caustic Band The bonus damage is a good choice even in Act 2.
Risky Ring  icon bg3Risky Ring The ring is somewhat useful, as it gives an easy way for Advantage and helps counteract Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ effect. Still, it has plenty of negative side effects, so I would only use it if you have problems hitting enemies.

Act 3 - Final Build setup

Here you have some options for dual-wielding, especially as you have 2 bonus actions. This allows for some great options.

Ranged Setup

Here, the main goal is to wear good stat sticks in melee slots and dual-hand crossbows in ranged slots. Equip both stat stick weapons for maximum effectiveness.

Slot Item Description
melee slot bg3Melee (One-Handed) Rhapsody icon bg3Rhapsody One of the best stat stick weapons in the whole game. It is in high demand by multiple builds.
Dolor Amarus icon bg3Dolor Amarus The dagger effect of additional critical damage also applies to ranged attacks.
Knife of the Undermountain King icon bg3Knife of the Undermountain King Still a relevant stat stick weapon from Act 1.
ranged slot bg3Ranged Hand Crossbow +2 icon bg3Hand Crossbow +2 This is an improved version that you can dual-wield with another hand crossbow, for an offensive option using a bonus action.
Hellfire Hand Crossbow icon bg3Hellfire Hand Crossbow As you can get Hiding icon condition bg3Hiding​ or Invisible icon condition bg3Invisible​ easily, the bonus effect is easy to apply for slightly more damage. The main selling point is +2 Enchantment.
Ne'er Misser icon bg3Ne'er Misser Uses force damage, which many enemies can't resist.
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress If stat stick weapon access is limited, due to other builds, use any shields that you can get your hands on.

Dual Wielding Setup

For this setup, the goal is to wear the strongest daggers/shortswords for maximum damage. The ranged slots kind of become stat sticks to boost their damage:

Slot Item Description
melee slot bg3Melee (One-Handed) Crimson MischiefCrimson Mischief
(BiS)
Gives a flat 7-piece damage boost. Together with Aura Of Murder icon passive feature bg3Aura Of Murder,​ this will result in 14 damage. It's the strongest one-handed piercing weapon.
Dolor Amarus icon bg3Dolor Amarus The dagger's critical damage bonuses also apply main weapon.
Render of Mind and BodyRender of Mind and Body As you have multiple ways of getting an Advantage, the 1d8 psychic damage rider is a very large bonus, making this weapon very powerful even in Act 3.
shield icon bg3Off-Hand Belm icon bg3Belm
(BiS)
Can use bonus action attacks to inflict the same damage as the main hand weapon, with all bonuses.
Blade of the First Blood icon bg3Blade of the First Blood The additional effect of True Strike Riposte​ can be handy, and provides bonus damage.
ranged slot bg3Ranged Vicious Shortbow icon bg3Vicious Shortbow
(BiS)
The bow is the best pick in terms of damage boost as it gives +7 on all critical weapon attacks. The only goal is to ensure that your party can apply Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person​ for a 100% crit chance and maximum damage.
Hellrider Longbow icon bg3Hellrider Longbow Gives +3 Initiative, almost guaranteeing that you go first.
The Dead Shot icon bg3The Dead Shot Decreases the roll requirement for Critical Hit by 1.

Other Equipment:

Slot Item Description
helmet slot bg3Head Helmet of Grit icon bg3Helmet of Grit Provides additional attack via bonus action, so you can shoot for additional time. Use Transfuse Health icon action bg3Transfuse Health​ to quickly reach the HP threshold. I would also recommend using Amulet of Greater Health icon bg3Amulet of Greater Health as otherwise you will be an easy target for your foes.
Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Provides a significant damage boost with high intelligence and Arcane Synergy icon condition bg3Arcane Synergy​ buff.
Helm of Balduran icon bg3Helm of Balduran If using Broodmother's Revenge icon bg3Broodmother's Revenge, this helmet's effect ensures that you get bonus damage on every combat encounter.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement Ensures good survivability by imposing a disadvantage on the attacker's Attack Rolls.
Cloak of Cunning Brume icon bg3Cloak of Cunning Brume You can use Cunning Action: Disengage icon action bg3Cunning Action: Disengage​ to create a fog cloud and hide.
armor slot bg3Armor Bhaalist Armour icon bg3Bhaalist Armour
(BiS)
This armor is particularly powerful for melee-piercing weapon wielders - these include daggers and short swords.  It makes them vulnerable to piercing damage unless they have resistance to it. Moreover, it gives bonus initiative, ensuring that you will go first most of the time.
Armour of Agility icon bg3Armour of Agility This medium armor perfectly works with stealth as it does not impose any disadvantages. Moreover, it has a decent armor class for protection.
The Graceful Cloth icon bg3The Graceful Cloth The armour is still somewhat good. You get various bonuses, and it provides a hefty +2 to Dexterity. Still, it gets outclassed by other options in terms of Armour Class and unique effects.
gloves slot bg3Gloves Legacy of the Masters icon bg3Legacy of the Masters
(BiS)
One of the best gloves in the game, however, could have limited access based on your decisions in the game.
Craterflesh Gloves icon bg3Craterflesh Gloves These gloves are an extremely powerful choice if you have a caster who can apply Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person. This way, you will have 100% crit chance.
Helldusk Gloves icon bg3Helldusk Gloves These gloves provide bonuses for every attack. You will be doing many of them, so the bonus fire damage stacks up
Martial Exertion Gloves icon bg3Martial Exertion Gloves Incur 6d6 damage, but gain additional attack points. This neatly fits into the Stealthy playstyle as you can deal damage bonuses on the first turn.
boots slot bg3Boots Helldusk Boots icon bg3Helldusk Boots These boots have a wide array of uses - allowing succeeding Saving Throws while using Reaction, a teleportation spell, and ignoring difficult terrain.
Boots of Persistence icon bg3Boots of Persistence Gives Freedom of Movement icon action bg3Freedom of Movement​ and Longstrider icon action bg3Longstrider​ actions effects.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge
(BiS)
Bonus poison damage on each hit with the weapon is a great improvement
Amulet of Greater Health icon bg3Amulet of Greater Health A huge health boost. Especially good with Helmet of Grit icon bg3Helmet of Grit.
ring slot bg3Rings Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring A great ring for bonus damage, but requires your foes to be lightly obscured.
Strange Conduit Ring icon bg3Strange Conduit Ring The ring is still a powerful choice to ensure consistent bonus damage. You can get a concentration spell via scrolls or if using Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate/Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate by casting Shar's Aegis icon action bg3Shar's Aegis.
Caustic Band icon bg3Caustic Band Amazing choice till the end of the game as each attack will apply this bonus acid damage.
Ring of Protection icon bg3Ring of Protection Slight boost to survivability.

Build Mechanics

In this section, I would like to dive deep into how to play the Thief Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Combat Mechanics

I wanted to have a separate section for combat as it is quite extensive, but also not that relevant if you are only doing the pickpocketing part of the build

Managing Sharpshooter

The core feat of this build - Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ gives a solid 10 damage boost per hit. However, it comes with a drawback: -5 to attack rolls. This, of course, can be circumvented via various tricks:

I have a full article on increasing attack rolls. That goes into depth on various mechanics that work especially well in the early game, when the -5 attack roll hurts the most.

You also have another option, if it comes to worst, and you can't get your hit chance above 60%, just disable Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ for the time being.

disable sharpshooter in passives bg3

I do not recommend doing this, as this way, the root cause ofthe  low hit chance is not addressed. Maybe your party does not apply debuffs or controls, and enemies, rather than dying fast, are damaging your party members unnecessarily.

Attack as many times as you can

So this build from the early game stands out with the ability to attack multiple times, especially on the first turn. So this is how you can maximize it:

  1. Haste icon action bg3Haste​ - +1 attack with the action point
  2. Off-Hand Attack (Ranged) icon action bg3Off-Hand Attack (Ranged)​ - +1 with the main bonus action.
  3. Elixir of Bloodlust icon bg3Elixir of Bloodlust - +1 attack after killing an enemy
  4. Fast Hands icon passive feature bg3Fast Hands​ - +1 attack from additional bonus action.
  5. Helmet of Grit icon bg3Helmet of Grit - +1 attack with additional bonus action

Utilize Sneak Attack for additional bonus damage

Taking a dip in Rogue gives Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ action. It usually shines for high-level rogues, as the damage rolls get increased. Still, 2d6 additional damage per turn can mean a dead or alive enemy.

Activating Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ is pretty simple. You attack from a Hiding icon condition bg3Hiding​ position, with Advantage, or have an ally stand close to an enemy so that Threatened icon condition bg3Threatened​ status appears on them.

One tip that I have is that I would recommend attacking the enemy using a Sneak attack when out of combat. The game registers this as a separate attack, and when you enter combat, you will still be able to attack with Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ again. This sometimes works, sometimes doesn't, and it's one of the things that is not fully fixed.

I also recommend setting Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ to Ask in the Reactions window. This way you can also proc it separately with a bonus action attack if needed:

sneakt attack notification reaction bg3

Understand stealth mechanics

The main point of this build is that it is extremely deadly when you utilize stealth mechanics well. I have prepared a complete stealth guide that covers them all. There are plenty of stealth options:

  • Attacking and creating surprise rounds
  • Leaving combat while in the middle of the fight, to reset it
  • Become invisible at will
  • Gain attack roll bonuses when in stealth
  • And many others.

I would like to emphasize the Surprise rounds. Here are the general steps to activate them:

  1. You have to be undetected before doing this; best to be outside the red vision cones. If you need to enter the vision cone, make sure that they don't have Darkvision icon passive feature bg3Darkvision,​ and it's either a Lightly Obscured icon condition bg3Lightly Obscured​ or Heavily Obscured icon condition bg3Heavily Obscured​ area. Or you can just be Invisible icon condition bg3Invisible​ via effects like Potion of Invisibility icon bg3Potion of Invisibility, Duergar Invisibility icon action bg3Invisibility, Supreme Sneak icon action bg3Supreme Sneak, etc. This almost guarantees a surprise round.
  2. You can start the combat by attacking with melee, ranged weapons, or casting offensive spells. The main prerequisite is that you should be "seeable" and in the line of sight of the enemy once the attack lands. So they would have a clear vision of you, and you are not too far away. This is important, as being far away does not trigger Surprised icon condition bg3Surprised.
  3. You can move in other party members if they were ungrouped, so they could also land attacks during this free round.
If the enemy is instantly killed, the surprise round doesn't happen, and this becomes a normal combat turn.

Disable Dual Wield attacks

You may notice that often when you shoot with your main hand, your offhand also attacks. This can be irritating, especially when the enemy is close to death and you waste your bonus action on a dead foe.

toggle dual wield weapons bg3There is an easy fix: just click on the Toggle Dual Wielding button, and now your main hand and offhand attacks attack separately. This does get reactivated sometimes, so be mindful of that.

Special Arrows and their significance

With this build, you can steal all the arrows in the world from any merchant - Arrow of Fey Slaying icon bg3Arrow of Fey Slaying, Arrow of Many Targets icon bg3Arrow of Many Targets, Arrow of Fire icon bg3Arrow of Fire, etc. These are great, as you can greatly empower your main action attack. Some of them are situationally useful, others help you build up damage, and so on.

The Slaying arrows are especially deadly, as they double your damage. With the next trick, using Bhaalist Armour icon bg3Bhaalist Armour, you can quadruple it.

As you have plenty of arrows, don't save them, use them on every shot, to make the combat more exciting and easier!

Bhaalist Armor and Aura of Murder

So, one of the main items for any kind of piercing weapon build is Bhaalist Armour icon bg3Bhaalist Armour. This is one of the strongest armors in the game, giving double damage on piercing attacks. If you think about it, this is ridiculous, and with correct preparation, you can destroy most of the bosses in the game.

Still, the Aura Of Murder icon passive feature bg3Aura Of Murder​ effect only works in a 3-meter radius. So if you are using it on a Ranged build, you lose some of the advantage, and enemies are very close to you. One consideration is to have other martial characters wear it. This can be Paladin, Fighter, melee Ranger, etc. This way, you can safely attack from a long distance.

Still, if that is not possible, you can move close to the enemies, find that sweet spot, where Threatened status does not appear, and Aura Of Murder icon passive feature bg3Aura Of Murder​ still works. Double damage with 4+ attacks will be a sight to behold.

Turn your thief into Pickpocket

With various bonuses to Sleight of Hand, access to high dexterity, and some invisibility options, this build is perfect to be a Pickpocket Build alternative. It's pretty easy, you need to swap a few items, and feel free to rampage on the trader's inventories.

This is extremely important if you are playing Tactician and Honour Mode, as consumables can turn the tide of any combat encounter.

Early Game Combat

Let's cover how you should progress through combat levels 1-6.

  • I recommend going alone for the first attack before taking your group members if you see a guaranteed combat encounter.
  • You can initiate combat with Invisibility icon action bg3Invisibility​ to make enemies Surprised icon condition bg3Surprised​ and gain a free round for damage.
  • You have 2 bonus actions, so use them for Off-Hand Attack (Ranged) icon action bg3Off-Hand Attack (Ranged), Cunning Action: Hide icon action bg3Cunning Action: Hide, Sanctuary icon action bg3Sanctuary, etc.
  • If your hit chance is low, you can disable Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ for the moment.
  • Generally, you would want to attack while in Hiding icon condition bg3Hiding; this way, you get an Advantage on Attack Rolls.
  • Use consumable arrows. You will have pickedpocketed a lot of them.
  • Cast Sanctuary icon action bg3Sanctuary​ if the situation is dire and you need to escape combat. This can also be applied to allies.
  • Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ acts as your extra attack, so make sure to use it every turn.

Mid to Late Game Combat

The late game is more or less the same loop, maybe with more arrow options.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
  • 11 Rogue Thief
  • 1 Trickery Cleric
Gives access to Disguise Self icon action bg3Disguise Self​ and Sanctuary icon action bg3Sanctuary. The former is great for roleplaying and pickpocketing. The latter is excellent to avoid impending death on yourself or a companion.

Conclusion

Thank you for reading the Thief Build for Baldur's Gate 3. This build tries to maximize all the features that Thief gives, and creates a semi-efficient build. You are inferior to other ranged setups like Gloomstalker Assassin, but it does offer excellent roleplay flavour.

Cheers!

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