Arcane Archer Build - Arrow Seeker

Arcane Archer Build - Arrow Seeker - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Arcane Archer - Arrow Seeker Build for Baldur's Gate 3. The build offers unparalleled control early in the game via the magic arrows. Later, it becomes a vital damage dealer with better gear and an additional number of attacks.

Arcane Archer Build - Arrow Seeker

The Arcane Archer subclass is a perfect archetype for those who want to spice up a fighter with magic and long-range capabilities. This build is extremely deadly in the early game, allowing you to make enemies disappear via Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow.

This is just one of the options that you can do with Arcane Arrows, and they do provide a tool for almost any situation. This is all on top of being a fighter, which comes with a simple and solid kit throughout the game.

With better gear and new class features, late-game Arcane Archer will be able to control the battlefield, disable foes, and dish out some good damage. All of this is thanks to Improved Extra Attack icon passive feature bg3Improved Extra Attack,​ allowing for 3 attacks per action. The build is the excellent backbone of any group as you can use it where the lacks options - damage or control.

I would say this build comes with a good simplicity and trustworthiness, which both beginner and experienced players can enjoy.

So let's jump into the build!

Class Contribution

The core of the build consists of Fighter. Although it may be simple, the reliability of its features is second to none:

12 Arcane Archer Fighter

  • Second Wind icon action bg3Second Wind​ for instant hp restoration when in a tight spot
  • Pick one of the fighting styles, specifically Archery icon passive feature bg3Archery,​ for improved ranged attacks.
  • The almighty Action Surge icon action bg3Action Surge​ to gain a full action point for a volley of attacks.
  • Improved Extra Attack icon passive feature bg3Improved Extra Attack​ for more attacks per action point
  • Arcane Arrows - Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow, Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow, etc. Situationally useful arrow attacks to disable foes or inflict damage.
  • Missed an attack? Curving Shot icon passive feature bg3Curving Shot​ helps with hitting another foe using a Bonus action.
  • Magic Arrow icon passive feature bg3Magic Arrow​ allows your shots to overcome various resistances.
  • Save yourself from a detrimental spell effect via Indomitable icon passive feature bg3Indomitable.
  • Fighter can access in total of 4 Feats, allowing to cover any of the weak points you may have.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Fighter 1 Fighting Style: Archery icon passive feature bg3Archery
Abilities: STR - 8, DEX - 17, CON - 14, INT - 16, WIS - 10, CHA - 8
Skills: Athletics, Intimidation
2 Fighter 2 -
3 Fighter 3 Subclass: Arcane Archer
Cantrips: Guidance icon action bg3Guidance​ or Light icon action bg3Light
Arcane Shot: 3 preferred ones, I recommend - Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow, Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow, etc.
4 Fighter 4 Feat: Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ or Ability Improvement - +2 Dex
5 Fighter 5 -
6 Fighter 6 Feat: Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ or Ability Improvement - +2 Dex
7 Fighter 7 Arcane Shot: any arrow, I do recommend having Arcane Shot: Seeking Arrow icon action bg3Arcane Shot: Seeking Arrow
8 Fighter 8 Feat: Ability Improvement - +2 Intelligence or Alert icon passive feature bg3Alert
9 Fighter 9 -
10 Fighter 10 Arcane Shot: any arrow
11 Fighter 11 -
12 Fighter 12 Feat: Dual Wielder icon passive feature bg3Dual Wielder​ or Ability Improvement - +2 Intelligence.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Hexblade build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf Although this is a ranged build, the additional movement speed is extremely useful for better positioning of actions like Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Tiefling Baldur's Gate 3Zariel Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
  • Thaumaturgy icon action bg3Thaumaturgy
One of my favourite races - cool looking, and access to Thaumaturgy icon action bg3Thaumaturgy​ to help with those Intimidation and Performance dialogue checks.
halfling bg3Lightfoot Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck
  • Brave icon passive feature bg3Brave
  • Naturally Stealthy icon passive feature bg3Naturally Stealthy
One of the best races overall, and gets an advantage on stealth checks, in case you want to get into better positions for some combat encounters.
Githyanki Baldur's Gate 3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
Githyanki comes with a wide array of utility actions like Astral Knowledge icon action bg3Astral Knowledge, Misty Step icon action bg3Misty Step, etc. These can help both in combat and world exploration.
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
Gets special Invisibility icon action bg3Invisibility,​ which can be used to set up surprise rounds; this also gives an option for easy advantage on first attacks. The Superior Darkvision icon passive feature bg3Superior Darkvision​ also plays a helpful role.
Half-Elf Baldur's Gate 3High Half-Elf These subraces are great for getting some bonus cantrips. The highlights would be:
  • Minor Illusion icon action bg3Minor Illusion​ - distract NPCs or trick enemies to go to a specific place
  • Friends icon action bg3Friends​ - helps with various charisma checks, but can leave enemies aggressive if cancelled while near them.
elf bg3High Elf

Class

Overview
fighter bg3Fighter
Features
Second Wind icon action bg3Second Wind You can use this to heal yourself in tight encounters, to get a little bit more of survivability.

Fighting Style

Style Description
Archery icon passive feature bg3Archery This is an important passive feature as it will improve hit chance and make it easier to land shots with Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ being active.

Background

Backgrounds are mostly for role-playing, and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points.

Background Skills Description
Charlatan Deception
Sleight of Hand
Excellent pick if you want some lockpicking to be done with this character.
Entertainer Acrobatics
Performance
Acrobatics plays well with the high Dexterity of the Arcane Archer.
Urchin Sleight of Hand
Stealth
If you want some stealthy bonuses.
Sage Arcana
History
As Arcane Archer will have pretty good Intelligence, both of these skills will get high rolls.
Noble History
Persuasion
Intelligence and charisma-related bonuses, excellent for the main character.

Abilities

Now, let's take a look at the abilities of the Arcane Archer build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Ability Value Description
strengthStrength 8 Not relevant ability for the build. Some weapons will benefit from it, but it can then be increased with some outside sources.
dexterityproficient_ability Baldur's Gate 3Dexterity 17 (15+2) - With Auntie Ethel Hair

16 (14+2) - No Hair
The main attribute of the build, which will improve damage, initiative, and in some cases provide higher armor bonuses.
constitution bg3Constitution 14 This attribute will decide your health pool. Leaving at a sufficient allocation for HP bonuses.
intelligenceIntelligence 16 (15+1) The main spellcasting ability of Arcane Archer. It will decide the success of your arrows, so we want it as high as possible. Later, we will use some gear to boost it.
wisdomWisdom 10 - with Auntie Ethel Hair

12 - no hair
Minimum investment to reduce the chance of failing Wisdom saving throws. The 2 points can freely be allocated to Charisma or Strength, if you need.
charismaCharisma 8 Semi-relevant ability if you are the main character. Unfortunately, due to limited points, we leave it untouched.
If you do not get Auntie Ethel Hair, then I would set Constitution to 15 and Wisdom to 8. Later, this can be rounded down to 16 Constitution and 18 Dexterity via the Ability Improvement feat.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier. Sadly, as a Fighter, you do not have many options:

  • Acrobatics
  • Athletics
  • Intimidation
  • Survival

Leveling Progression - Levels 2-12

Here is the detailed progression for the Arcane Archer build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed in the first area already. The level-up gives some welcome improvements for your Fighter.

Feature Description
Action Surge icon action bg3Action Surge The iconic action of a fighter is extremely popular for its simplicity and effectiveness. You get additional action with full bonuses from Extra Attack icon passive feature bg3Extra Attack.

Level 3

The main level that unlocks the new features and the Arcane Archer itself.

Subclass

Overview
arcane archer icon bg3Arcane Archer
Features
arcane shot icon bg3Arcane Arrow This resource is used to cast arcane arrows like Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow, Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow, etc.

Cantrips

There are two options; pick the one that seems the most relevant.

Cantrip Description
Guidance icon action bg3Guidance I would say one member of the party needs to have this cantrip as it enables improved rolls for all ability checks. It can also work well with some concentration items like Strange Conduit Ring icon bg3Strange Conduit Ring.
Light icon action bg3Light Extremely helpful cantrip later in Act 2. It can also serve well to apply the effects of Callous Glow Ring icon bg3Callous Glow Ring.

Arcane Shot

At first, you can pick 3 shots. Overall, try to take ones with different saving throws, so that you could deal with different types of enemies

Shots Description
Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow One of my favourite arcane shots. Can disable an enemy for 2 turns without any concentration slot usage. This also targets Charisma saving throw, making it excellent against enemies with low attribute values.
Arcane Shot: Shadow Arrow icon action bg3Arcane Shot: Shadow Arrow I use this as bread and butter arrow to blind enemies, deal decent damage, and give an easy advantage for my other party members on their attacks. A good alternative can be Arcane Shot: Seeking Arrow icon action bg3Arcane Shot: Seeking Arrow,​ which has a guaranteed hit but lower damage.
Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow Excellent for when enemies are standing in one line or close together. This applies good damage, but unfortunately does not work with the very important feat Sharpshooter: All In icon passive feature bg3Sharpshooter: All In.

Level 4

The 4th level unlocks the first feat for the build. This is generally a big improvement as it helps by providing stat improvement or unique effects.

Replace Spell

Can add/remove any of the arrow effects.

Feat

Here you have a few choices, depending on how risky and well-rounded your party is:

Feat Description
Sharpshooter: All In icon passive feature bg3Sharpshooter: All In This would be the best pick, especially as you can easily get an advantage with various Arcane Archer effects. Still, there are ways to manage attack rolls for the -5 effect.
Ability Improvement - +2 Dex The safer pick, which will improve attack rolls, damage, initiative, and armour class depending on the armor.

Level 5

Level 5 plays a pivotal role in most of the builds. Fighter gets 1 simple but very powerful feature:

Feature Description
Extra Attack icon passive feature bg3Extra Attack Additional attack with all the same stats and damage riders.

Replace Spell

Feel free to pick any change if you deem it necessary.

Level 6

Nothing much in this level besides a new feat option.

Replace Spell

Feel free to pick any change if you deem it necessary.

Feat

Pick one of the feats that you did not take in level 4:

Feat Description
Sharpshooter: All In icon passive feature bg3Sharpshooter: All In This would be the best pick, especially as you can easily get an advantage with various Arcane Archer effects. Still, there are ways to manage attack rolls for the -5 effect.
Ability Improvement - +2 Dex The safer pick, which will improve attack rolls, damage, initiative, and armour class depending on the armor.

Level 7

This is a significant level as Arcane Archer gets new features:

Feature Description
Magic Arrow icon passive feature bg3Magic Arrow Allows you to overcome resistance as the arrows count as magical damage.
Curving Shot icon passive feature bg3Curving Shot Excellent feature, that allows to "save a shot" in case it misses and hits another enemy by using a bonus action.

Arcane Shot

There are a few highlights that you can pick if you haven't already:

Shot Description
Arcane Shot: Seeking Arrow icon action bg3Arcane Shot: Seeking Arrow In case you did not pick this option previously, having this arrow type is great for killing an enemy that you know you cannot miss.
Arcane Shot: Enfeebling Arrow icon action bg3Arcane Shot: Enfeebling Arrow Excellent option for weakening enemies, once you have other debuffs covered.

Level 8

The main highlight of this level is the additional feat.

Replace Spell

Feel free to change anything that you might find irrelevant.

Feat

There are a few relevant picks here:

Feat Description
Ability Improvement - +2 Intelligence This is a nice way to slightly improve your Spell Save DC. The result will be improved arrow success and higher damage if you decide to use Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
Alert icon passive feature bg3Alert Useful feat, especially for the build that can apply control. It almost guarantees that you always go first, and it helps avoid Surprise rounds. I do recommend at least 1 character in the group having this feat, especially if it can apply control.

Level 9

A new feature is unlocked, otherwise, there is nothing fancy on this level:

Feature Description
Indomitable icon passive feature bg3Indomitable A decent passive that helps avoid failed Saving Throws.

Replace Spell

I leave this up to you

Level 10

This level gives more Arcane arrow shots, otherwise nothing special.

Arcane Shot

By this point in the game, pick anything that you are interested in trying. Core arrows are already obtained, like psychic damage ones for Resonance Stone icon bg3Resonance Stone or shots targeting different Saving Throws.

Shot Description
Arcane Shot: Grasping Arrow icon action bg3Arcane Shot: Grasping Arrow Can be used to target Strength saves, in case enemies have low ability for it. Sadly, the poison damage can be resisted by many enemies.

Level 11

Level 11 is a major highlight for any Fighter subclass build, and the main reason for that is:

Feature Description
Improved Extra Attack icon passive feature bg3Improved Extra Attack This is a huge boost to damage as the fighter can now hit three times with the same action. This also gives a third attack for an action point gained via Action Surge icon action bg3Action Surge.

Replace Spell

Change anything that you might find irrelevant

Level 12

The last level of the build. There are variations here, like going for 1 level of War Domain Cleric, but I will leave this as is, as I intend on going for a specific setup.

Replace Spell

This is the last level when you can change your arrow picks

Feat

As a fighter, you gain a total of 4 feats, level 12 is the last one. Here are my recommendations:

Feat Description
Dual Wielder icon passive feature bg3Dual Wielder My recommended pick. Late game, gives a large variety of stat stick weapons to boost the damage output.
Ability Improvement - +2 Intelligence This is a nice way to slightly improve your Spell Save DC. The result will be improved arrow success and higher damage if you decide to use Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
Lucky icon passive feature bg3Lucky An additional feat option if you do not find the above ones relevant for the late game.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Dexterity

The main offensive stat that decides initiative, armour class, and weapon damage:

  1. 17 Dexterity - the base from character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Dexterity if you pick this choice.
  3. Feat - Ability Improvement - +2 Dexterity. If you did not get Auntie Ethel Hair, then take +1 Dexterity and put 1 point into Constitution.
  4. Act 3 - Mirror of Loss - pick +2 Dexterity.

These will allow you to reach 20-22 natural Dexterity, which results in a +5- 6 ability modifier bonus.

Intelligence

High intelligence greatly benefits Arcane Archer and allows it to reach higher arcane shot success chance and overall damage bonuses:

  1. 16 Intelligence - the base from character creation.
  2. Feat 1 - Ability Improvement - +2 Intelligence.
  3. Feat 2 (Optional) - +2 Intelligence.

This leads you to 18-20 Intelligence, which can boost damage via Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy and help with landing Arcane Shot effects.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed In case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not powerful, it is worth stocking up and chugging them once you see an animal.
Any kind of healing potion If you use Broodmother's Revenge icon bg3Broodmother's Revenge, any of the potions like Potion of Healing icon bg3Potion of Healing, Potion of Superior Healing icon bg3Potion of Superior Healing, etc., will help with getting the bonus damage.
Oil of Accuracy icon bg3Oil of Accuracy Gives +2 to attack rolls, which is great for negating the Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ negative effect.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Gives +1 to attack rolls, which is great for negating the Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ negative effect.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength Sets strength value to 21 until the Long Rest. This helps with maximizing Titanstring Bow icon bg3Titanstring Bow if you are not using Club of Hill Giant Strength icon bg3Club of Hill Giant Strength. Here is a farming guide for Elixir of Hill Giant Strength.
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength Sets strength to 27 for the highest possible damage boost on Titanstring Bow icon bg3Titanstring Bow.
Elixir of Bloodlust icon bg3Elixir of Bloodlust Very effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Alert icon passive feature bg3Alert,​ this becomes redundant.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4, excellent to negate the Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ effect.

Arrows

The Arcane Archer does have a slight problem. It's Arcane shots overlap with various consumable arrows that you find in the game. Early in the game this is not a problem. For the late game, you will have to evaluate which ones to use, as slaying arrows like Arrow of Humanoid Slaying icon bg3Arrow of Humanoid Slaying deal double damage, greatly boosting your possible damage output.

Still, I would prioritize this build more of a control build, and use these once you are out of Arcane Shots.

Consumable Description
Arrow of Many Targets icon bg3Arrow of Many Targets The core arrow for this build. It will help you apply Bane icon action bg3Bane​ if you are using Gloves of Baneful Striking icon bg3Gloves of Baneful Striking or Arcane Acuity if using Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity. This should go with the first attack to get the benefits before you shoot more arrows.
Arrow of Humanoid Slaying icon bg3Arrow of Humanoid Slaying These arrows are very powerful when used against the correct target, as they double the damage. This does conflict with Arcane shots, later in the game. But I do prefer the latter for the control aspect, especially against stronger foes.
Arrow of Aberration Slaying icon bg3Arrow of Aberration Slaying
Arrow of Dragon Slaying icon bg3Arrow of Dragon Slaying
Other same-name arrows...

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon action bg3Psionic Backlash Base It can help with enemies that cast spells, which can result in disabling or killing an ally.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximize the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks, for example, Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow.
Psionic Dominance icon action bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell at the cost of a reaction.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Arcane Archer Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists, which will help you plan your run and assign items so that they do not overlap.

Act 1

This part of the game is where Arcane Archer shines the most. For this reason, getting good gear and boosting your hit chance will do wonders for your combat performance.

Slot Item Description
melee slot bg3Melee (One-Handed) Club of Hill Giant Strength icon bg3Club of Hill Giant Strength Use this together with Titanstring Bow icon bg3Titanstring Bow if you skip on Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. This will be a good +4 damage boost on all shots.
Melf's First Staff icon bg3Melf's First Staff This will probably be a far-fetched fantasy, but if you don't have a caster, this can be used to improve the success chance of landing your Arrow effects.
Knife of the Undermountain King icon bg3Knife of the Undermountain King A very popular stat stick weapon. I would say this has the lowest priority. It can be dual-wielded with Club of Hill Giant Strength icon bg3Club of Hill Giant Strength if you decide to skip shields.
ranged slot bg3Ranged Titanstring Bow icon bg3Titanstring Bow In terms of pure damage, this bow is the top option for the whole game. Use either Club of Hill Giant Strength icon bg3Club of Hill Giant Strength or Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength to maximize your damage.
Harold icon bg3Harold Special crossbow that can debuff enemies and make it easier to land Arcane Shot effects.
Bow of the Banshee icon bg3Bow of the Banshee This bow can be deadly with Gloves of Baneful Striking icon bg3Gloves of Baneful Striking for frightening enemies and increasing your damage.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage. It also applies a reeling effect.
Absolute's Warboard icon bg3Absolute's Warboard Decent shield if you got Absolute's Brand from the priestess in the Goblin camp.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy If you can spare this item, it can be a big damage boost based on the Intelligence modifier.
The Shadespell Circlet icon bg3The Shadespell Circlet Opens up opportunities for easy ways to improve Spell Save DC and the success of Arcane Shots.
Haste Helm icon bg3Haste Helm Improves movement speed, which is great for better positioning to land your shots.
Grymskull Helm icon bg3Grymskull Helm It can be a useful helmet for its bonuses and access to Hunter's Mark icon action bg3Hunter's Mark​ for Act 1.
Warped Headband of Intellect icon bg3Warped Headband of Intellect Semi-useful headwear that could be used till level 8. Wearing it allows you to respec, set Intelligence to 8, and put points elsewhere. However, later on, once you get a third feat, you will want to maximize your intelligence in natural ways.
cloak slot bg3Cloak - Nothing relevant for the build.
armor slot bg3Armor Adamantine Splint Armour icon bg3Adamantine Splint Armour To be fair, I would be indifferent to which armor you pick. But the heavy one does give higher bonuses, and you have proficiencies to wear them.
Adamantine Scale Mail icon bg3Adamantine Scale Mail
Githyanki Half Plate icon bg3Githyanki Half Plate The best starter medium armor. You can just take it from Lae'zel
gloves slot bg3Gloves Gloves of Baneful Striking icon bg3Gloves of Baneful Striking I recommend at least getting these gloves. They apply Bane icon action bg3Bane​ on targets that you hit, making it easier to land Arcane shots. For Act 1, they are not as mandatory to wear.
Gloves of Archery icon bg3Gloves of Archery Your ranged attacks deal an additional 2 damage, one of the best options for early game gloves.
Gloves of Power icon bg3Gloves of Power Applies Bane icon action bg3Bane​ effect, which does come with a caveat, enemies need ot fail a saving throw, and the effect is not guaranteed. This will help with landing any further Arcane Shots.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour These boots are in high demand, but if you can equip them, they provide Reverbation via your Arcane Shots applied conditions, further weakening foes.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots in the game, giving easy traversal options and avoiding any difficult terrains and their effects.
Boots of Speed icon bg3Boots of Speed Simple yet effective boots, allowing you to avoid attacks of opportunity.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge In terms of damage, this is one of the best amulets in the game. You can just drink a Potion of Healing icon bg3Potion of Healing and get its benefit.
Amulet of Branding icon bg3Amulet of Branding Using a bonus action, you can weaken a foe and deal double damage with your weapon.
Amulet of Misty Step icon bg3Amulet of Misty Step Grants Misty Step icon action bg3Misty Step​ for moving on the battlefield.
ring slot bg3Rings Caustic Band icon bg3Caustic Band Adds additional damage to weapon attacks.
Ring of Protection icon bg3Ring of Protection The bonus Armour Class is a great boost for survivability.
Crusher's Ring icon bg3Crusher's Ring Improves movement speed for better positioning.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) - Same as Act 1
Drakethroat Glaive icon bg3Drakethroat Glaive Just used for buffing the main weapon; after that, it can be unequipped.
ranged slot bg3Ranged Titanstring Bow icon bg3Titanstring Bow Continues to be the best bow in the game.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it, you will be going first most of the time during encounters. This is a great way to apply control over key enemies.
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity The boost to Spell Save DC does wonders to this build, If you are using this helmet, you can unequip Gloves of Baneful Striking icon bg3Gloves of Baneful Striking as the Arcane Acuity effect will help with it.
Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power An alternative to Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity, but you will need to use Drakethroat Glaive icon bg3Drakethroat Glaive with Draconic Elemental Weapon: Thunder icon action bg3Draconic Elemental Weapon: Thunder​ effect to apply thunder damage rider. This way, you can easily stack Arcane Acuity icon condition bg3Arcane Acuity​ and improve Spell Save DC with your arrows.
Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Alternative headwear, before Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity, or if it is taken.
Marksmanship Hat icon bg3Marksmanship Hat Gives an additional attack roll bonus, and works perfectly with ranged weapons if you decide to use them.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Dwarven Splintmail icon bg3Dwarven Splintmail A solid armor, with high Armour Class, and other relevant bonuses.
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail The best medium armor in Act 2. With high dexterity, it can have the highest Armour Class of all gear options in this stage of the game.
gloves slot bg3Gloves Gloves of Baneful Striking icon bg3Gloves of Baneful Striking Gloves of Baneful Striking icon bg3Gloves of Baneful Striking would be a priority as they would give an option to apply Bane icon action bg3Bane​ on targets, and especially useful if you do not wear Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity. The other ones are an option if you will have the helmet equipped, and there are no issues with Spell Save DC.
Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The best overall shoes with easy Reverbation option.
Evasive Shoes icon bg3Evasive Shoes Gives a bonus to armor class.
Boots of Striding icon bg3Boots of Striding As you can get Concentration effect via Guidance icon action bg3Guidance, this can be helpful if you precast it. Otherwise, I would use other boots.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge Continues to be the best amulet, if you were able to obtain it.
Amulet of the Harpers icon bg3Amulet of the Harpers Allows casting a Shield icon action bg3Shield​ spell, and can be a lifesaver if attacked heavily for one turn.
ring slot bg3Rings Caustic Band icon bg3Caustic Band Adds additional damage to weapon attacks.
Callous Glow Ring icon bg3Callous Glow Ring Gives an easy way to deal additional radiant damage with each shot.
Risky Ring icon bg3Risky Ring This ring is a good option, but I found myself having a high hit chance without it. If need arises, you can disable Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ to apply debuffs via Arrow of Many Targets icon bg3Arrow of Many Targets or Gloves of Baneful Striking icon bg3Gloves of Baneful Striking.
Snowburst Ring icon bg3Snowburst Ring You can use Drakethroat Glaive icon bg3Drakethroat Glaive to apply Cold damage to your weapon and create Ice fields with your attacks.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition Applies Mental Fatigue debuff, weakening enemies and increasing further debuffs or spell success chance.
Strange Conduit Ring icon bg3Strange Conduit Ring An easy source of additional psychic damage. You can get concentration from Guidance icon action bg3Guidance, casting it before combat. It also works well with Resonance Stone icon bg3Resonance Stone for double damage.
Eversight Ring icon bg3Eversight Ring The ring can be useful if your party utilizes the Darkness icon action bg3Darkness​ spell and related mechanics.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring Grants additional damage to obscured enemies.

Act 3 - Final Build setup

The main setup options here lie in what you wear in your melee slots. These items will be your stat sticks, so they can improve damage, survivability, etc.

Slot Item Description
melee slot bg3Melee (One-Handed) Rhapsody icon bg3Rhapsody Plenty of options here to wield. Rhapsody icon bg3Rhapsody is overall the best weapon, and with it you can wear any of the other options. Club of Hill Giant Strength icon bg3Club of Hill Giant Strength is useful with Titanstring Bow icon bg3Titanstring Bow if not using Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength. Remember, once you get Dual Wielder icon passive feature bg3Dual Wielder,​ you can wear two of the weapons and gain +1 Armour Class. It is also safe to wear any of the caster weapons with a bonus Spell Save DC, like Staff of Spell Power icon bg3Staff of Spell Power, etc.
Club of Hill Giant Strength icon bg3Club of Hill Giant Strength
Dolor Amarus icon bg3Dolor Amarus
Blade of the First Blood icon bg3Blade of the First Blood
Knife of the Undermountain King icon bg3Knife of the Undermountain King
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters, as it gives +1 Spell Save DC, increasing spell success.
Viconia's Walking Fortress icon bg3Viconia's Walking Fortress One of the best shields in the game. Overall, it serves more of a defensive role, giving advantages on Spell Saving Throws.
ranged slot bg3Ranged Titanstring Bow icon bg3Titanstring Bow Continues to be the best bow. For Act 3, you can chug Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength for even more bonus damage or continue using Club of Hill Giant Strength icon bg3Club of Hill Giant Strength.
Gontr Mael icon bg3Gontr Mael An alternative Bow, that looks very cool and does decent damage. It also applies bonus Radiant damage.
Vicious Shortbow icon bg3Vicious Shortbow This can be an extremely deadly bow if you have a way in the party to guarantee critical hits. This can be done with paralyzing effects like Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster.
The Dead Shot icon bg3The Dead Shot The lower priority bow, in case you do not have access to the ones above.
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity I would say this is the best headwear for the Arcane Archer if you can afford to use it, and have no other Gish build. The increased Spell Save DC will make it easy to land arrow effects and disable your foes.
Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power An alternative to Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity, but you will need to use Drakethroat Glaive icon bg3Drakethroat Glaive with Draconic Elemental Weapon: Thunder icon action bg3Draconic Elemental Weapon: Thunder​ effect to apply thunder damage rider. This way, you can easily stack Arcane Acuity icon condition bg3Arcane Acuity​ and improve Spell Save DC with your arrows.
Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Second-best headwear, as you get additional damage based on the Intelligence modifier. If you are not using Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity, I would urge you to equip Gloves of Baneful Striking icon bg3Gloves of Baneful Striking to maintain the high chance of Arcane arrow success.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement It provides an increased chance of avoiding enemy attacks with attack rolls.
armor slot bg3Armor Bhaalist Armour icon bg3Bhaalist Armour This armor would be the highlight of the build, as it doubles piercing damage with Aura Of Murder icon passive feature bg3Aura Of Murder. This does require you to stand close to foes, but the huge damage boost is just too good to pass up. Moreover, another melee character can wear it and leave you to stay in a ranged distance.
Helldusk Armour icon bg3Helldusk Armour To be fair, besides Bhaalist Armour icon bg3Bhaalist Armour, you can use anything that looks cool or imposing. The build has huge bonuses to dexterity, all armor proficiencies, so take anything that fancies you.
Armour of Agility icon bg3Armour of Agility
Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate
gloves slot bg3Gloves Legacy of the Masters icon bg3Legacy of the Masters To be fair, all of these gloves have their pros and cons. The main question would be what headwear you are wearing, and pick based on that. If you have Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity, go for Legacy of the Masters icon bg3Legacy of the Masters. If you are using Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy go for Gloves of Baneful Striking icon bg3Gloves of Baneful Striking. The Helldusk Gloves icon bg3Helldusk Gloves are an alternative in case you cannot get Legacy of the Masters icon bg3Legacy of the Masters.
Gloves of Baneful Striking icon bg3Gloves of Baneful Striking
Helldusk Gloves icon bg3Helldusk Gloves
Craterflesh Gloves icon bg3Craterflesh Gloves These gloves are an exception as they have a buggy mechanic of doubling damage instances on crit hits. This can result in some ridiculous damage if your party has a member who can apply Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster​ for a 100% crit chance.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The Boots of Stormy Clamour icon bg3Boots of Stormy Clamour would be the best option, but they are contested, especially by clerics. If you have one in the party, go for any other recommendation or even the ones from previous acts.
Helldusk Boots icon bg3Helldusk Boots
Boots of Persistence icon bg3Boots of Persistence
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge In terms of damage, Broodmother's Revenge icon bg3Broodmother's Revenge is the best. Amulet of The Devout icon bg3Amulet of The Devout is also useful as it improves Spell Save DC and Arcane Arrow success. However, I would prioritize this on Cleric or any other caster.
Amulet of Greater Health icon bg3Amulet of Greater Health
Amulet of The Devout icon bg3Amulet of The Devout
ring slot bg3Rings Caustic Band icon bg3Caustic Band Flat +2 damage boost
Strange Conduit Ring icon bg3Strange Conduit Ring An easy source of additional psychic damage. You can get concentration from Guidance icon action bg3Guidance, casting it before combat. It also works well with Resonance Stone icon bg3Resonance Stone for double damage. Use it if you are not lazy to do the whole setup thing.
Callous Glow Ring icon bg3Callous Glow Ring +2 radiant damage, use it if it's free and not used by a Cleric.
Ring of Protection icon bg3Ring of Protection My pick if you decide not to use a Shield
- I would use rings from previous Acts.

Build Mechanics

In this section, I would like to dive deep into how to play the Arcane Archer Fighter Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Use the correct Arcane Shot to debuff enemies

What makes the Arcane Archer special is that, from the low level,s you can deal decent damage and apply control. Usually, control is effective with higher-level spellcasters when they have a high Spell Save DC. Here are the main arcane shots to look out for:

  • Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow​ - targets enemy Charisma Saving Throws, and removes the target from the combat if successful. Use this on bosses or stronger foes that you want to eliminate for a few turns.
  • Arcane Shot: Shadow Arrow icon action bg3Arcane Shot: Shadow Arrow​ - targets enemy Wisdom Saving Throws. It applies blindness, which gives an easy advantage for all attacks, even your allies.
  • Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow​ - use it on a group of enemies, especially if they have a low Dexterity attribute.
  • Arcane Shot: Seeking Arrow icon action bg3Arcane Shot: Seeking Arrow​ - can target enemies even if you cannot see them. It also has a guaranteed hit chance, making it perfect for eliminating specific foes.
  • Arcane Shot: Enfeebling Arrow icon action bg3Arcane Shot: Enfeebling Arrow​ - the Feeble effect targets enemy's Constitution Saving Throws. Great for weakening enemies that use physical attacks.

Managing Sharpshooter

One of the main parts of this build is- Sharpshooter: All In icon passive feature bg3Sharpshooter: All In, which gives a solid 10 damage boost per hit. However, it comes with a drawback: -5 to attack rolls. This, of course, can be circumvented via various tricks:

I have a full article on increasing attack rolls. That goes into depth on various mechanics that work especially well in the early game, when the -5 attack roll hurts the most. You can also disable its effect. Pull the passives of Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ into your hotbar and disable its effect, if your hit chance is very low.

Problems with damage riders and Arcane Shots

So the major problem with Arcane Shots, that some of them, like Arcane Shot: Seeking Arrow icon action bg3Arcane Shot: Seeking Arrow​ or Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow,​ don't have attack rolls. Currently, the Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ implementation does not work if this mechanic is not present. So these arrows lose 10 dmg per target potential.

Still, they are worthwhile to use. If a target has 10-15 hp and you need to eliminate him, there is no better choice than Arcane Shot: Seeking Arrow icon action bg3Arcane Shot: Seeking Arrow​. If there are 3 stacked enemies, Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow​ is the best option to hit all 3 of them for substantial damage.

Buffing damage with Drakethroat Glaive

One of the stat stick items is Drakethroat Glaive icon bg3Drakethroat Glaive. It can apply elemental damage effects on your chosen weapon. One of the great combos is cold damage with Snowburst Ring icon bg3Snowburst Ring. Now your arrows will create Ice puddles that enemies can slip on. This can force them to skip turns or waste their movement speed.

Of course, you can pick other elements like Lightning to or Fire, depending on the situation, but cold would be my choice as it also gets double damage with Wet status.

Another option is if you cannot use Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity you can use Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power together with Drakethroat Glaive icon bg3Drakethroat Glaive and apply Draconic Elemental Weapon: Thunder icon action bg3Draconic Elemental Weapon: Thunder​ for an easy way to stack Arcane Acuity icon condition bg3Arcane Acuity. This will make it easy to maintain Spell Save DC for your Arcane Shots.

Using Special Arrows vs Arcane Shots

Arcane Archer does shine in the early game, but there is a major contradiction, and this is consumable arrows like  Arrow of Acid icon bg3Arrow of Acid, Arrow of Fire icon bg3Arrow of Fire, Arrow of Dragon Slaying icon bg3Arrow of Dragon Slaying, etc. The Slaying ones are especially important as they deal double damage to specific enemy types and are one of the strongest damage boosts in the game.

On the other hand, Arcane Arrows like Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow, Arcane Shot: Enfeebling Arrow icon action bg3Arcane Shot: Enfeebling Arrow, cannot use those arrow effects, but they do apply specific statuses or disabling effects.

My recommendation would be to use the first few attacks to make sure you use the most out of Arcane Arrows and start combat with Arrow of Many Targets icon bg3Arrow of Many Targets. Once key enemies are weakened or disabled, clear or finish them with Slaying arrows - Arrow of Humanoid Slaying icon bg3Arrow of Humanoid Slaying, Arrow of Aberration Slaying icon bg3Arrow of Aberration Slaying, etc.

Bhaalist Armor and Aura of Murder

The build can get a huge damage boost in Act 3 with Bhaalist Armour icon bg3Bhaalist Armour. It has a unique effect - Aura Of Murder icon passive feature bg3Aura Of Murder,​ which doubles piercing damage. As you use a bow, your base damage is piercing, meaning that you can outright double it.

This does come with some caveats; you have to be close to enemies for the effect to take place, so in many cases, you will get Threatened status, which will decrease your hit chance. This can be mitigated in 2 ways:

  • Find the sweetspot of being far/close to the enemy where the effect applies, but no threatened status is present.
  • Have another melee party member wear it and apply the effect.

Still, even with Threatened status, you will have plenty of late-game boosts to negate the negative attack roll impact.

Piercing Shot maximization

So Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow​ can be extremely powerful if enemies are stacked up correctly. This does require some preparation:

  • Make sure to position yourself well, try to save up movement speed, and use it sparingly
  • Having a decent Spell Save DC, you can buff it with Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity + Arrow of Many Targets icon bg3Arrow of Many Targets.
  • Wear Bhaalist Armour icon bg3Bhaalist Armour for bonus damage in close proximity from Aura Of Murder icon passive feature bg3Aura Of Murder.
  • If you are able, have an ally cast Black Hole icon action bg3Black Hole​ or Void Bulb icon bg3Void Bulb and collect enemies in one place.

With all of these points, your piercing shot will deal a lot of damage and inflict heavy casualties on a group of enemies.

Early Game Combat

Let's cover how you should progress through combat levels 1-6.

  • The core aspect is to hit enemies that have low Charisma with Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow​ and those with low Wisdom - Arcane Shot: Shadow Arrow icon action bg3Arcane Shot: Shadow Arrow. I would also use Arcane Shot: Banishing Arrow icon action bg3Arcane Shot: Banishing Arrow​ multiple times on boss enemies or stronger foes, to remove them from the field until you deal with weaker targets.
  • Action Surge icon action bg3Action Surge​ for more shots.
  • Especially on groups of goblins Arcane Shot: Piercing Arrow icon action bg3Arcane Shot: Piercing Arrow​ can be deadly.
  • Don't forget to use consumable arrows. Targets that are wet can be heavily damaged using Arrow of Lightning icon bg3Arrow of Lightning, or if you see an enemy on a ledge, use Arrow of Roaring Thunder icon bg3Arrow of Roaring Thunder.
  • Second Wind icon action bg3Second Wind​ is great when you need some healing in an urgent situation.

Mid to Late Game Combat

The mid and late-game setup unlocks more potential and options for the Arcane Archer.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
Selune's Holy Archer:
  • 11 Arcane Archer
  • 1 War Cleric
A radiant-themed build version that uses buffs from War Domain to get additional radiant damage and apply Radiant Orb effects.

Conclusion

Thank you for reading the Arcane Archer Build for Baldur's Gate 3. This is a solid and very fun build to use. It mixes good Control and damage, depending on the situation. I think it fits almost any party as long as you can spare the recommended gear.

Cheers!

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