Minthara Build - Lolth's Apostate

Minthara Build - Lolth's Apostate - Baldur's Gate 3 (BG3)

Byzanuffas

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The post will cover the Minthara Build - Lolth's Apostate for Baldur's Gate 3. This is a companion build that uses Oath of Vengeance Paladin and reflects her inner grudges together with her dedication to the Absolute.

Minthara - Lolth's Apostate build

She is a character that you first meet in Act 1, where you can decide to join her or go against her. The main idea is that she instantly strikes as a ruthless, dedicated leader, while also carrying a noble's aura. She does come with a special feature - Soul Branding icon bg3Soul Branding that is excellent for buffing allies.

The build will reflect two parts of her. First, the Paladin with the Oath of Vengeance subclass, which is her default pick. This will provide a nice feature set - Divine Smite icon bg3Divine Smite, Aura of Protection icon bg3Aura of Protection, Hold Person icon bg3Hold Person and others. This does somewhat represent her revenge for one of the Absolute leaders.

As a member of House Baenre and being of Noble birth, the build will make a major addition - the Cleric. As a Lolth worshipper, the pick will perfectly fit Minthara's background. We will go with War Domain, which also falls under this deity. The feature set is quite rich and will emphasize the support and buffing capabilities - Divine Favour icon bg3Divine Favour, Crusader's Mantle icon bg3Crusader's Mantle, War God's Blessing icon bg3War God's Blessing and others.

Hope you like the idea of the build, and enjoy reading it!

How to effectively use and read the build? Here are a few tips:

  1. Build Overview gives a high-level overview of each level
  2. Go into the leveling progression to understand why these picks were made, which also offers variations and mechanics explanations
  3. The equipment section offers gear progression and gives an in-depth explanation of what each piece offers to the build
  4. Check the Mechanics section to fully understand how the build falls into place

Class Contribution

This shows the class contribution of the build

6 Vengeance Paladin

So this is the core of the build that you will use the most:

  • Divine Sense icon action bg3Divine Sense​ - an easy Advantage icon bg3Advantage in case you fight these specific enemies.
  • Proficiencies with all gear
  • Lay on Hands icon action bg3Lay on Hands​ - a healing action, which I found is best used outside of combat for curing diseases.
  • The iconic Paladin action - Divine Smite icon action bg3Divine Smite. With optimizations and some preparations, this can land very powerful strikes and obliterate enemies.
  • Fighting Style choice, for a small stat boost
  • Divine Health icon passive feature bg3Divine Health​ helps resist diseases.
  • Extra Attack icon passive feature bg3Extra Attack​ for an additional weapon attack from level 5 onward.
  • Aura of Protection icon action bg3Aura of Protection​ - one of the best paladin features, giving an easy way to maintain spell Concentration icon bg3Concentration.
  • The Vow of Enmity icon action bg3Vow of Enmity​ is an excellent early game bonus action use. This will improve hit chance, increasing the average damage.
  • Situationally useful spells - Misty Step icon action bg3Misty Step, Hold Person icon action bg3Hold Person​​. Another early game addition is Hunter's Mark icon action bg3Hunter's Mark,​ which allows for a decent damage boost if you can maintain it over a long period.

6 War Domain Cleric

  • Additional bonus action weapon attack with War Priest icon passive feature bg3War Priest​. These will recharge each long rest.
  • Access to healing and support spells - Mass Healing Word icon action bg3Mass Healing Word​ and Healing Word icon action bg3Healing Word.
  • Guided Strike icon action bg3Guided Strike​ will help you land attacks and War God's Blessing icon action bg3War God's Blessing​ works on allies, which uses a reaction.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it you will need some gear.
  • Divine Favour icon bg3Divine Favour and Crusader's Mantle icon bg3Crusader's Mantle as radiant damage boosts. The latter also works on all party members.

Build Variations

For this build, there are a lot of options, both from a progression perspective and the level splits

Setup Description
  • 6 Vengeance Paladin
  • 5 Trickery Cleric
  • 1 Great Old One Warlock

The split was suggested by Machina. The build is pretty similar to this, but the goal is to get Fear icon bg3Fear from level 5 Trickery Cleric. Then utilize it like this:

Another cool part is the Bestow Curse icon bg3Bestow Curse:

  • Set it up on the strong target either precasting or during combat.
  • Now attacking target, and using Divine Smite icon bg3Divine Smite as a reaction will nicely increase your damage a few times.

Build Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial

Level Class Selection
1 Cleric 1 Cantrips: Blade Ward icon bg3Blade Ward, Thaumaturgy icon bg3Thaumaturgy, Guidance icon bg3Guidance
Subclass: War Domain
Deity: Lolth
Background: Soldier, Noble

Abilities: STR - 16 (14+2), DEX - 14, CON - 12, INT - 8, WIS - 8, CHA - 16 (15+1)

Abilities with Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength: STR - 8, DEX - 16 (15+1), CON - 14, INT - 8, WIS - 8, CHA - 17 (15+2)

Skills: Persuasion, History, Insight
2 Paladin 1 Subclass: Oath of Vengeance
3 Paladin 2 Fighting Style: Defence icon bg3Defence
4 Paladin 3 -
5 Paladin 4 Feat: Great Weapon Master: All In icon bg3Great Weapon Master: All In
6 Paladin 5 -
7 Paladin 6 -
8 Cleric 2 -
9 Cleric 3 -
10 Cleric 4 Feat: Savage Attacker icon bg3Savage Attacker
11 Cleric 5 -
12 Cleric 6 -

Synergy with other builds

This section will give a few ideas on how to utilize other builds to maximize the combat potential of the group. There are usually various synergies that make the group play more enjoyable. However, this should not be the main factor. With full game knowledge, any party composition will work freely.

Piercing Damage

Synergetic Builds Enabler Description
Bhaalist Armour icon bg3Bhaalist Armour for the Aura Of Murder icon bg3Aura Of Murder For the late game, you can use Bhaalist Armour icon bg3Bhaalist Armour to apply easy piercing vulnerability - Aura Of Murder icon bg3Aura Of Murder. This is a very powerful buff that makes it easy to deal very high damage in Act 3.

Darkness Setup

You do get access to Darkness icon bg3Darkness spell, but it's also easy to be able to see inside it via items likes Eversight Ring icon bg3Eversight Ring.

Synergetic Builds Enabler Description
Beast Master Ranger (level 11) Dire Raven Companion icon bg3Dire Raven Companion From level 11, when using Fly icon bg3Fly, the raven will create Darkness icon bg3Darkness fields for free.
Shadow Magic Sorcerer Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness The Sorcerer has an easy way of creating Darkness icon bg3Darkness fields, and see inside of it thanks to Eyes of the Dark icon bg3Eyes of the Dark
Sorlock
  • Devil's Sight icon bg3Devil's Sight
  • Darkness icon bg3Darkness
Sorlock can create and also see inside the Darkness icon bg3Darkness thanks to the Devil's Sight icon bg3Devil's Sight

Throwing Builds

Synergetic Builds Enabler Description
Soul Branding icon bg3Soul Branding Soul Branding icon bg3Soul Branding has a special interaction with Throw icon bg3Throw. Generally, the fire damage bonus would disappear after one attack; however, with some code oversight, it continues to work on the next attacks.

Starting the Build - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Minthara build. Some of these choices are impactful as you cannot respec them.

How to Unlock Minthara?

She has a bit of involvement and special steps that you need to take for her to join. I attach instructions on how this can be done, if you are okay with slight spoilers.

Spoilers on recruiting Minthara

She can only join you as a permanent companion in Act 2, after you have reached Map icon bg3Moonrise Towers - Main Floor. However, there are certain steps that you need to do in Act 1 for this to happen.

Act 1

You have two main options here:

  • The Bad playthrough - side with Minthara and agree to Raid the Grove. Once this is done, you will meet her in Act 2.
  • The Good Playthrough - by siding with the druids, you have to apply Knocked Out icon bg3Knocked Out when fighting her.

The second option requires you to activate Toggle Non-Lethal Attacks icon bg3Toggle Non-Lethal Attacks in the Passives tab:

toggle non lethal attacks bg3

Engage in combat with her once you are ready to start fighting other Goblin leaders. Do not Long Rest until this is done

Now you can continue the game and meet her again in Act 2.

Act 2

The goal here is to reach Map icon bg3Moonrise Towers - Main Floor and enter the Throne room. There, you will see a cutscene deciding her future. After the cutscene, go to the Map icon bg3Moonrise Towers Prison

There, you can finally meet Map icon bg3Minthara in the nearby prison cell with two guards. Take them out, and now she temporarily joins you. Go with her, and leave the prison through Map icon bg3To Moonrise Tower Docks. If you encounter any guards, persuade them; if failed, just fight them. Escort her without fast travelling until she starts talking with you, and offer to join your camp.

Now, she can become a permanent companion; talk with her in the camp.

Origins and Characters

Here are the Origin and character picks that have a slight advantage with this build:

Origin Features Description
mithara icon bg3Minthara
  • Drow Weapon Training icon passive feature bg3Drow Weapon Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Dancing Lights icon action bg3Dancing Lights​​
Minthara is a Drow, which does come with nice features, specifically a powerful one being - Darkness icon bg3Darkness. Moreover, she has a special character-based action Soul Branding icon bg3Soul Branding allowing her to buff allies with bonus damage

Respec at Withers to Level 1

One thing that we want to do is Respec at Withers to start from scratch. This is important because the build multiclasses into Cleric, the spellcasting modifier on items will change to Wisdom. To avoid this, the last level 1 multiclass has to be Paladin

Another important aspect is that we want to adjust the ability scores to better fit our build.

Cantrips

Cantrips Description
Blade Ward icon bg3Blade Ward Can be a very powerful cantrip, especially if you are able to precast it before direct combat.
Thaumaturgy icon action bg3Thaumaturgy Especially recommended if you are the main character, as it will help with Intimidation checks.
Guidance icon action bg3Guidance For now, take this with cleric; later on, it can be switched out, once you get Druid multiclass.

Subclass

Overview
war domain cleric bg3War Domain
Features
War Priest icon passive feature bg3War Priest Allows you to use War Priest charges to attack with bonus action.
Divine Favour icon action bg3Divine Favour Gives a bonus of 1d4 radiant damage.
Shield of Faith icon action bg3Shield of Faith A concentration spell that gives a slight Armour Class boost to improve survivability.

Deity

Deity Description
lolth icon bg3Lolth As Minthara is a Drow and a Lolth-Sworn one, this Deity pick is the perfect one in terms of roleplay and the backstory fit.

Prepare Spells

Cleric gets plenty of spells, but the build is limited because of the minimal Wisdom investment.

Spells Description
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Create or Destroy Water icon bg3Create or Destroy Water Excellent spell to keep on hand. It can be useful when allies will cast Cold or Lightning spells to double their damage.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.

Background

Backgrounds are mostly for role-playing, and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your high-value ability points - Strength, Intelligence.

Background Skills Description
Soldier Athletics
Intimidation
The most relevant background as it gives a skill using both strength and charisma abilities.
Entertainer Acrobatics
Performance
Uses both dexterity and charisma modifiers that you will have a good investment.
Guild Artisan Insight
Persuasion
Persuasion proficiency is the main aspect of this background.
Noble History
Persuasion
Similar to the above, but gives History skills.

Abilities

Now, let's take a look at the abilities of the Minthara build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

BG3 Build Ability Points
Build ID: 15276

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build:

  • Persuasion
  • History
  • Insight

Leveling Progression 2-12

Here is the detailed progression for the Minthara to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options

Levels 2-6

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Recommended Exploration (Spoilers)

This part of the progression covers 3 main areas. They are important both from an exploration and experience perspective. This is a huge swath of content, so missing any of the regions can negatively impact the game experience if you especially enjoy finding all the places

Again, exploring them will give both awesome gear and a lot of experience, and of course, content with interesting quests.

For most of the builds, early levels are pretty simple, as there are minimal spell options and features that you can use. However, there are notable spikes at levels 5-6:

  • Extra Attack icon bg3Extra Attack
  • Level 3 spells
  • Major class and subclass features

With these, you will feel how the game combat opens up, and with correct preparations, you can start eliminating foes with minimal preparations.

Level 2 - Multiclass into Paladin Lv 1

Now we want to get into Paladin. This will now give all the cool features we need, and will take it until we reach class Level 6. Here is a guide on how to do that:

Overview
paladin Baldur's Gate 3Paladin
Features
Lay on Hands icon action bg3Lay on Hands Use your blessed touch to heal a creature or cure it of all diseases and poisons. 
Divine Sense icon action bg3Divine Sense Gain Advantage icon bg3Advantage on Attack Rolls against celestials, fiends, and undead.
ico_classRes_channelOath Baldur's Gate 3Channel Oath Charges You gain the ability to channel the power contained in your Paladin Oath, which you can use to fuel certain actions.

For the Subclass:

Overview
vengeance paladin icon bg3Oath of Vengeance
Features
Inquisitor's Might icon action bg3Inquisitor's Might Quite a powerful ability, giving a charisma modifier damage boost which can also inflict Dazed icon condition bg3Dazed
Oath of Vengeance Tenets icon passive feature bg3Oath of Vengeance Tenets Requirements ot uphold the oath.

Level 3 - Paladin Lv 2

This is a big level, as the core Paladin features will be unlocked:

Action Description
Divine Smite icon action bg3Divine Smite A very powerful action unique to Paladins. It will allow you to empower weapon attacks at the cost of spell slots. Use it when you need high damage to take out a foe as fast as possible or land a critical hit. Using higher-level spell slots will improve Divine Smite icon action bg3Divine Smite​ damage.

For the fighting style:

Style Description
Defence icon passive feature bg3Defence Gives +1 Armour Class, which results in a decent increase in survivability. I would say this is the only pick that has a significant impact on the build performance.

There are significant overlaps with the War Cleric spell list

Spell Description
Thunderous Smite icon action bg3Thunderous Smite Deals decent damage and gives use for Bonus Action early in the game, when you might not have a use yet. Also, making an enemy Prone icon condition bg3Prone​ will make it easier to hit for allies or the next attack.
Wrathful Smite icon bg3Wrathful Smite A solid option for attack that applies Frightened icon bg3Frightened
Command icon action bg3Command Can command the creature to drop a weapon, run away, come close, etc. It can be useful in some encounters, especially against low Wisdom enemies.
Searing Smite icon bg3Searing Smite Deals higher damage than other options, on the next turn, due to the Searing Smite icon bg3Searing Smite effect.
Bless icon bg3Bless Can be a nice buff if you are able to precast it. However, generally clerics apply it with The Whispering Promise icon bg3The Whispering Promise + Healing Word icon bg3Healing Word for free.

Effectively using Divine Smites

The key aspect of any build that involves at least 2 levels of Paladin is Divine Smite icon action bg3Divine Smite. It is one of the coolest actions, punishing your targets with a ray of light. It can play a crucial role in maximizing your damage output. Let's go through some steps

First, open up your reactions window and make sure Divine Smite icon bg3Divine Smite is set to "Ask". First, you can do this for both normal and Critical hits

divine smite set to ask bg3

This can become somewhat irritating, as all of your attacks will pop a reaction window. However, in case enemy ends up with 7 HP, you can just use Divine Smite icon bg3Divine Smite to finish them off. If it is a Critical Hit, you really want to choose the highest level as it will technically double your Divine Smite icon bg3Divine Smite damage.

Overall, critical hits are extremely important for these attacks as the large number of dice rolls gets doubled. You can also guarantee them with spells like Hold Person icon bg3Hold Person, Hold Monster icon bg3Hold Monster, Glyph of Warding: Sleep icon bg3Glyph of Warding: Sleep, etc.

Another option, if you want, a big nova damage, is to use one of the special smites - Blinding Smite icon action bg3Blinding Smite, Thunderous Smite icon action bg3Thunderous Smite,​ and use Divine Smite icon action bg3Divine Smite​ as a reaction on the same attack. This can deal huge damage, but burns through spell slots very fast.

As I mentioned, other types of smites - Thunderous Smite icon action bg3Thunderous Smite, Searing Smite icon action bg3Searing Smite, come with unique effects and can apply various effects like Blinded icon condition bg3Blinded, Frightened icon condition bg3Frightened, etc. However, they might activate Concentration (and break your current spell) or use up bonus action, which is extremely valuable on Sorcerer with Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell.

Level 4 - Paladin Lv 3

We continue levelling Paladin. Level 3 brings features both for class and subclass. First, the class benefits:

Feature Description
Divine HealthDivine Health Prevents diseases from affecting the Paladin.

In addition, you get subclass actions:

Action Description
Abjure Enemy icon action bg3Abjure Enemy Although the ability is pretty good, it has a Wisdom save, and also costs a full action. Might be worthwhile early on, but once you get Extra Attack icon passive feature bg3Extra Attack​ it's very expensive to use.
Vow of Enmity icon action bg3Vow of Enmity This is a pretty good Channel ability. It costs a bonus action and gives easy Advantage icon bg3Advantage against the enemy. You should use this on stronger foes, where you will hit them multiple times. This makes it easier to use Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.

In addition, we get subclass-specific spells:

Spells Description
Bane icon action bg3Bane Pretty expensive ability, especially as there are items that can do that - Harold icon bg3Harold.
Hunter's Mark icon action bg3Hunter's Mark This spell uses bonus action and enables you to slightly improve your damage with each hit. Moreover, if you can maintain Concentration icon bg3Concentration, the spell can be reused on the next enemy. This works until the Long Rest.

Level 5 - Paladin Lv 4

Level 4 brings a new feat, slightly improving the build capabilities

Feat Description
Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In One of the best feats for two-handed weapons. First, it gives a bonus attack using a bonus action if you kill an enemy or land a critical hit. Second, it gives a big 10 damage boost, which comes with a -5 penalty to attack rolls. I recommend checking my guide on Attack Roll Increase, to get ideas on how to easily overcome this penalty.

Level 6 - Paladin Lv 5

Finally, level 2 spells are unlocked, new Oath spells, and you get a new and powerful class feature:

Feature Description
Extra AttackExtra Attack Can make an additional free attack after making an unarmed or weapon attack.

Always ready spells:

Spell Description
Misty Step icon action bg3Misty Step Excellent mobility action, to enable you to reach enemies, in case movement speed does not allow. It can also be used to flee.
Hold Person icon action bg3Hold Person A pretty good spell, which can help with disabling foes and landing guaranteed critical hits. To best utilise it, later in Act 3, be sure to get Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, which would allow you to cast it with just a bonus action.

As level 2 spells are unlocked, there are "really" good choices, just a few options, that might find useful:

Spell Description
Magic Weapon icon action bg3Magic Weapon This spell can empower your weapons with bonus damage rolls and attack rolls. The higher the spell slot you use, the bigger the bonus. Another thing is that the bonus may seem low, but it will boost your success on hitting while having Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ active.
Lesser Restoration icon action bg3Lesser Restoration Can heal disease, poison, paralysis, and some other negative effects. Not mandatory, but good to have if the situation arises.
Aid icon action bg3Aid This can be a useful spell if you don't have another source of it. Still, Paladin is kind of limited with spell slots.
Branding Smite icon bg3Branding Smite Can be used if you see that you will not be actiavting Great Weapon Master: Bonus Attack icon bg3Great Weapon Master: Bonus Attack. It does use Concentration icon bg3Concentration so it will cancel other spells like Magic Weapon icon bg3Magic Weapon

Levels 7-10

Generally, this covers the Act 2 part of the game. This unlocks items that give a slight boost to a few builds, and you uncover a really interesting part of the story.

Level 7 - Paladin Lv 6

Another important level for the build, as you will get access to an Aura.

Feature Description
Aura of Protection icon action bg3Aura of Protection Gives a bonus to saving throws, making Paladin an excellent option for resisting spells and maintaining concentration with spells.

Level 8 - Cleric Lv 2

A few nice additions to the build:

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Guided Strike icon action bg3Guided Strike A great way to ensure you land attacks when attacking with a weapon.

Level 9 - Cleric Lv 3

At this level, the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new always-ready spells are introduced.

Spells Description
Magic Weapon icon action bg3Magic Weapon This is a reasonably good spell. However, you will have plenty of Concentration spell options, so this will likely be left unused.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for bonus action. The weapon deals okay damage and can act as a distraction.

Prepared Spells

Spells Description
Warding Bond icon action bg3Warding Bond Excellent spell that you can use to greatly improve the survivability of one of your party members. I would pair this with Heavy Armor to greatly reduce the incoming damage.
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.

Level 10 - Cleric lv 4

A new learned cantrip is unlocked

Cantrip Description
Light icon action bg3Light Can be used to activate various item effects or in general cover an area in light.

For Feats you can select from a few choices, based on your playstyle and what kind of playthrough you are doing.

Feat Description
Savage Attacker icon bg3Savage Attacker The best option in terms of damage as it will reroll dice from weapon attacks and Divine Smite icon bg3Divine Smite.
Ability Improvement - +2 Strength If going for the natural strength setup this would be one of the options
Ability Improvement - +2 Charisma For Strength Elixir setup, which will also improve other stats.

Levels 11-12

This is where you will spend most of the time in Act 3. There will be an immense amount of content, and you can finish your builds and unlock extremely powerful gear.

Level 11 - Cleric Lv 5

The level is pretty significant as you will get access to a solid spell options.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

The War Domain subclass also gains special spells:

Spell Description
Spirit Guardians icon action bg3Spirit Guardians The most iconic cleric spell, which can also be useful on this build. Even though you don't have high Wisdom, you can still pump up Spell Save DC, and use it to land slightly higher damage. However, the goal would be to use Luminous Armour icon bg3Luminous Armour to debuff and weaken foes with Radiating Orb icon bg3Radiating Orb.
Crusader's Mantle icon action bg3Crusader's Mantle I think this is an excellent spell for the theme of the build. This gives 1d4 radiant damage bonus to everyone, which on characters like Archers or Fighters, can stack pretty well.

Here are my recommendations for Prepared spells

Spell Description
Remove Curse icon action bg3Remove Curse This can be useful throughout the game in case you or a party member gets cursed.
Daylight icon bg3Daylight I recommend having this spell for at least one party member as it can be useful in certain vampire-related fights.
Animate Dead icon bg3Animate Dead Not an extremely powerful spell in your hands, but having a few ghouls in certain fights can be extremely useful as distractions.

Level 12 - Cleric Lv 6

This level unlocks one of the major features of Nature Cleric:

Feature Description
War God's Blessing icon action bg3War God's Blessing An excellent Channel Divinity use that gives improved attack rolls, especially useful for allies that use Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ or Sharpshooter: All In icon passive feature bg3Sharpshooter: All In.

Equipment Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 2

As Minthara is only controllable in Act 2, this is where we will start with the build.

BG3 Build Equipment Embed
Build ID: 15276
Mode: Full Equipment
Sets: Act 2

Act 3 - Final Build setup

This is where you will unlock the strongest weapons and armors for most of the builds. It is split into two major parts, starting with Map icon bg3Rivington and later reaching the huge area - Map icon bg3Lower City itself.

BG3 Build Equipment Embed
Build ID: 15276
Mode: Full Equipment
Sets: Act 3

Alternative Setup - Radiating Orb debuffer

BG3 Build Equipment Embed
Build ID: 15276
Mode: Full Equipment
Sets: Radiant Debuffer setup

Build Mechanics

In this section, I would like to dive deep into how to play the Minthara Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Bhaalist Armor and Aura of Murder

The build can get a huge damage boost in Act 3 with Bhaalist Armour icon bg3Bhaalist Armour. It has a unique effect - Aura Of Murder icon passive feature bg3Aura Of Murder,​ which doubles piercing damage. As you use a bow, your base damage is piercing, meaning that you can outright double it.

This does come with some caveats; you have to be close to enemies for the effect to take place, so in many cases, you will get Threatened status, which will decrease your hit chance. This can be mitigated in 2 ways:

  • Find the sweet spot of being far/close to the enemy where the effect applies, but no threatened status is present.
  • Have another melee party member wear it and apply the effect.

Still, even with Threatened icon condition bg3Threatened​ status, you will have plenty of late-game boosts to negate the negative attack roll impact.

Combat Tactics and Rotation

×
Levels 6-10×
Levels 11-12×
+ Add tab

The combat is pretty straightforward for paladin build.

  • Divine Smite icon bg3Divine Smite should be used sparingly. I recommend having it as a reaction and activating it as needed - for example, finishing off an enemy with a few HP or landing a critical hit.
  • Soul Branding icon bg3Soul Branding is an excellent bonus action use. I would say it is even mandatory if you have any thrower build, due to how it interacts with it.
  • Vow of Enmity icon bg3Vow of Enmity is a very powerful tool that gives an easy Advantage icon bg3Advantage. It also has a major bug, where casting it on yourself gives Advantage icon bg3Advantage against everyone.
  • A big power spike is once you have Great Weapon Master: All In icon bg3Great Weapon Master: All In. I recommend maximizing your attack rolls with Oil of Accuracy icon bg3Oil of Accuracy, getting Advantage icon bg3Advantage or using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength.
  • I would not spam too much of Thunderous Smite icon bg3Thunderous Smite, Wrathful Smite icon bg3Wrathful Smite as they do use both main and bonus action. However, if you are out of War Priest icon bg3War Priest charges and Great Weapon Master: Bonus Attack icon bg3Great Weapon Master: Bonus Attack will not activate, this is a good option.
  • As you have War Priest icon bg3War Priest passive from the 1st level, you can also attack using bonus actions.
  • Aura of Protection icon bg3Aura of Protection is a solid buff, but needs to be activated manually.

By getting more levels in Cleric, there are not many changes. Although there are multiple spells, the core remains the same as you concentrate on hitting and inflicting as much damage as possible and when possible.

  • Divine Favour icon bg3Divine Favour is a nice damage boost if you can precast it before combat
  • If you are using Heavy Armor, Warding Bond icon bg3Warding Bond is a great option to protect one of your allies and greatly diminish damage received.

This is where the build opens up and a few setup options are unlocked. First, if you are going with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel the goal is to build up Arcane Acuity icon bg3Arcane Acuity with Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity. This is pretty easy, as you go in, bonk enemies and then use bonus action to cast spells. Paladin, does come with a very powerful one - Command icon bg3Command, that has variations. I do recommend Command: Drop icon bg3Command: Drop or Command: Grovel icon bg3Command: Grovel as this takes care with most of the enemies.

If you skip this setup, then you can continue doing normal attacks. One addition is Spirit Guardians icon bg3Spirit Guardians. For this, I recommend the Revorb setup, using Luminous Armour icon bg3Luminous Armour as then you can build up Arcane Acuity icon bg3Arcane Acuity using Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power and then cast a spell with very high success chance.

I also recommend casting Crusader's Mantle icon bg3Crusader's Mantle if you are doing a "normal" encounter, or you are funneling the gear to other party members.

Maximizing the Build - Abilities, Illithid, Consumables

In this section, I would like to dedicate to various optimizations that you can do to further empower your build. Various things like Illithid Powers and consumables can make the build from powerful to totally overpowered, trivializing the hardest game encounters

Maximizing Ability Scores

So, ability scores play an important role in overall build performance. They do help get higher modifiers to attack rolls, Saving Throw icon bg3Saving Throw, dialogue checks, and others. Let's look at how we can reach maximum values that are relevant to the Minthara Build:

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Natural Strength setup×
Strength Elixirs×
+ Add tab

Here I recommend prioritizing Charisma or Dexterity, as strength is set via Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength or Gauntlets of Frost Giant Strength icon bg3Gauntlets of Frost Giant Strength:

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs and provides only benefits on the first hits.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base Guarantees a critical hit, use it on important targets that you want to make sure are killed.
Psionic Overload icon action bg3Psionic Overload Base As this is Psychic damage, you will double it to 2d4 thanks to Resonance Stone.
Psionic Backlash icon bg3Psionic Backlash Base A decent use for reaction to deal some bonus psychic damage.
Ability Drain icon passive feature bg3Ability Drain Base As you will be using Dexterity, this can help you to reduce enemy Armor Class and give an increased hit chance on the next attack.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite As you are not a charisma-based character, these proficiencies help with dialogue checks.
Psionic Dominance icon bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a Disadvantage icon bg3Disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed You can chug this potion before combat, or during combat using a bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly, its duration is only 3 turns.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
Potion of Invisibility icon bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts. It can also help trigger Surprise rounds.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Coatings

These are applied directly on weapons, and usually have a 10-turn duration:

Consumable Description
Oil of Accuracy icon bg3Oil of Accuracy The attack roll bonus is pretty good, which improves your chances of hitting.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Helps with attack and damage rolls.
Crawler Mucus icon bg3Crawler Mucus or Karabasan's Poison icon bg3Karabasan's Poison This is a very powerful debuff that applies Paralysed icon bg3Paralysed on an enemy if they fail a Saving Throw icon bg3Saving Throw. This then guarantees critical hits.
Drow Poison icon bg3Drow Poison Has a chance to put an enemy to Sleeping icon bg3Sleeping condition, giving a guaranteed critical hit option.

Elixirs

Be sure to activate them before combat, as otherwise, you will need to use a Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength Can be used as an option to dump strength and maximize other stats. Especially in the early game, 21 Strength with Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength is big upgrade for your hit chance. Later, from level 9 you can buy Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength for a fixed 27 Strength.
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses. The Advantage icon bg3Advantage of Strength check is great for Shove icon bg3Shove and making sure enemies fall from cliffs
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is a good boost to increase the likelihood of landing attacks.

Conclusion and Credits

Thank you for reading the Minthara build for Baldur's Gate 3. This offers a truly fun and unique experience for the character that reflects her background. Paladin and Cleric are somewhat at odds, but picking the correct features and items makes it a solid choice.

Cheers!

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