Death Cleric Build - Kelemvor's Emissary

Death Cleric Build - Kelemvor's Emissary - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Death Cleric Build - Kelemvor's Emissary for Baldur's Gate 3. The main aim is to maximize necrotic damage via various available means. Still, as a cleric, for most of the game, your core pros like support and debuffs will be effective.

Death Cleric Build - Kelemvor's Emissary

This build will aim to maximize various features that the Death Cleric provides. At core, it has all the nice things you would expect - Spirit Guardians icon action bg3Spirit Guardians, Healing Word icon action bg3Healing Word, etc. Still Death cleric provides a healthy feature set from early levels, which does lose its steam in later levels.

First, I would like to emphasize that the goal here is to create a Necrotic-themed cleric build. It performs very well in the early game, where you can double-cast Bone Chill icon action bg3Bone Chill​ or Toll the Dead icon action bg3Toll the Dead. You can also spellcast using Inflict Wounds icon action bg3Inflict Wounds​ that get empowered with Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death.

So, as you can see early game is pretty stacked, and as you go, you can effectively use necrotic Spirit Guardians icon action bg3Spirit Guardians​ to apply all the debuffs thanks to the Callous Glow Ring icon bg3Callous Glow Ring. There is another feature that I would like to utilize, and that is Divine Strike: Necrotic icon action bg3Divine Strike: Necrotic​. This does mean that we will want to maximize melee damage, and for that, Shillelagh icon action bg3Shillelagh​ is a powerful option. A thematic combo for that is Spore Druid, with its Symbiotic Entity icon action bg3Symbiotic Entity​ feature.

The late game is best done using Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy, which allows you to cast level 6 Inflict Wounds icon action bg3Inflict Wounds​ for free. This damage is nothing to scoff at and is the last puzzle piece to make the Death Cleric Build.

So let's jump into the build!

Class Contribution

I do see merit in some variations to ensure that you can freely use all of the capabilities.

Although I am going with 9 Cleric/2 Spore/1 Sorc, you could remove the 9th level from cleric, and put that to Sorc for Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ or Druid to get increased temporary hp from Symbiotic Entity icon action bg3Symbiotic Entity. This is a late-game optimization, so I would only worry then.

9 Death Cleric

  • Proficiencies in a wide array of armors and weapons.
  • Access to support spells like Healing Word icon action bg3Healing Word, Mass Healing Word icon action bg3Mass Healing Word, Sanctuary icon action bg3Sanctuary, etc.
  • Aid icon action bg3Aid​ to empower the ally's survivability with a solid HP boost each long rest.
  • Can apply wet status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, helping to make enemies vulnerable to Lightning and Cold damage.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it you will need some gear.
  • A solid list of cantrips - Thaumaturgy icon action bg3Thaumaturgy, Toll the Dead icon action bg3Toll the Dead, etc.
  • The Reaper icon passive feature bg3Reaper​ feature allows hitting two enemies with the same cantrip.
  • Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death​ is a very powerful feature, giving a flat damage boost on melee weapon and spell attacks.
  • Inescapable Destruction icon passive feature bg3Inescapable Destruction​ helps to maintain the power of your necrotic damage sources, circumventing enemy resistances.
  • Your weapon attacks get a slight boost with Divine Strike: Necrotic icon action bg3Divine Strike: Necrotic.

2 Spore Druid

  • Halo of Spores icon action bg3Halo of Spores​ can be used as an additional necrotic damage source if you have a free reaction for that turn.
  • Shillelagh icon action bg3Shillelagh​ it enables you to effectively use staves with your Wisdom modifier instead of needing strength.
  • Gives 1d6 damage rider on all weapon attacks, thanks to the Symbiotic Entity icon action bg3Symbiotic Entity.

1 Storm Sorcerer

  • Provides Constitution Saving Throw proficiency, which will help maintain spell concentration.
  • Access to Shield icon action bg3Shield, which is an excellent, cheap survivability boost if the situation demands it. The +5 Armour Class is a huge boon, allowing you to avoid deadly attacks.
  • Access to cantrips - Friends icon action bg3Friends, Booming Blade icon action bg3Booming Blade, which are great all around. The latter is especially good if you do melee attacks, as it is a free damage boost.
  • Unique Storm Sorcerer feature - Tempestuous Magic icon passive feature bg3Tempestuous Magic, giving a huge boost in mobility.

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

A cleric is pretty much good in any party. The Death Domain variation limits itself, for the sake of the necrotic damage setup. Overall, there is no need to go above and beyond to maximize its synergies. Still, here are some synergies:

Controllers

Almost any party can benefit from good controllers that use Hold Person icon action bg3Hold Person, Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep,​ or Hold Monster icon action bg3Hold Monster. They guarantee a 100% critical chance and allow you to maximize the whole group's damage. So your cleric, can hit with guaranteed crits using Inflict Wounds icon action bg3Inflict Wounds​ or melee hits.

  • Fire Sorcerer - one of the most reliable builds for this type of setup, with Hat of Fire Acuity icon bg3Hat of Fire Acuity + Scorching Ray icon action bg3Scorching Ray​ to build Arcane Acuity icon condition bg3Arcane Acuity. After that, use the control spell witha  100% success chance.
  • Lorecerer - similar to Fire Sorcerer, can use the same combo and can easily apply total control. Sadly, it is just limited to Hold Person icon action bg3Hold Person and Glyph of Warding icon action bg3Glyph of Warding.
  • Spellsword build - Sorcadin, Bardadin, Swords Bard Archer is the standard option for gish controllers, as they get access to Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel + Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity for a very high spell success chance
  • Other caster-related builds - Lore Bard or even Arcane Trickster with access to unlimited scrolls. They get nice features that help them improve their spell success chance.

Lightning/Cold Party

A cleric can easily apply Wet icon condition bg3Wet​ on enemies using Create or Destroy Water icon action bg3Create or Destroy Water​ spell. This does impede your own action economy, but opens up your party members for huge damage potential:

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Cleric 1 Cantrips: Toll the Dead icon action bg3Toll the Dead, Thaumaturgy icon action bg3Thaumaturgy, Guidance icon action bg3Guidance
Subclass: Death Domain
Cantrips: Bone Chill icon action bg3Bone Chill
Deity: Kelemvor
Abilities: STR - 8, DEX - 16 (15+1), CON - 15, INT - 8, WIS - 17(15+2), CHA - 8
Skills: Persuasion, Medicine, Insight
2 Cleric 2 -
3 Cleric 3 -
4 Cleric 4 Feat: Ability Improvement - +1 Wisdom, +1 Constitution
5 Cleric 5 -
6 Cleric 6 -
7 Respec Character:
Level 1 - Sorcerer 1
Level 2-7 - Cleric 6
Cantrips: Friends icon action bg3Friends, Minor Illusion icon action bg3Minor Illusion, Light icon action bg3Light, Booming Blade icon action bg3Booming Blade
Spells: Shield icon action bg3Shield, Magic Missile icon action bg3Magic Missile
Subclass: Storm Sorcery
8 Druid 1 -
9 Druid 2 Subclass: Circe of the Spores
10 Cleric 7 -
11 Cleric 8 Feat: Ability Improvement - +2 Wisdom
12 Sorcerer 2
Cleric 9
Druid 3
Pick any of these for the last level; each of them brings a different benefit to the build.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
  • 11 Death Cleric
  • 1 Sorcerer
This variation is similar, but the main spin would be that it can play around with Cloudkill icon action bg3Cloudkill, while being totally immune to it thanks to Heroes' Feast icon action bg3Heroes' Feast.
Stars Cleric Build:
  • 9 Death Cleric
  • 2 Stars Druid
  • 1 Sorcerer
In case you want more of the Radiating Orb icon condition bg3Radiating Orb​ setup, this is the way to go, as Star's Druid provides - Dazzling Breath icon action bg3Dazzling Breath​ area of effect attack. This also enables high concentration saving throw rolls via Starry Form: Dragon icon action bg3Starry Form: Dragon​ to maintain spells in combat easily.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Death Cleric build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf The race picks are very similar; the main difference is weapon proficiencies. However, the cleric subclass will already provide everything that you need. The most important aspect is the increased movement speed that you will need when using Spirit Guardians icon action bg3Spirit Guardians.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Half-Elf Baldur's Gate 3High Half-Elf These subraces are great for getting some bonus cantrips. The highlights would be:
  • Minor Illusion icon action bg3Minor Illusion​ - distract NPCs or trick enemies to go to a specific place, perfect for setting up combat
  • Friends icon action bg3Friends​ - helps with various charisma checks, but can leave enemies aggressive if cancelled while near them.
elf bg3High Elf
Half-Orc Baldur's Gate 3Half-Orc
  • Savage Attacks icon passive feature bg3Savage Attacks
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Darkvision icon passive feature bg3Darkvision
The half-orc features are a good addition for this kind of build, where you will engage in frontline combat.
Githyanki Baldur's Gate 3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
Githyanki comes with a wide array of utility actions like Astral Knowledge icon action bg3Astral Knowledge, Misty Step icon action bg3Misty Step, etc. These can help both in combat and world exploration.

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

To optimize the Cantrip picks, we need to do one change. Go into subclass, and pick anything besides Death Domain. This will enable you to get Toll the Dead icon action bg3Toll the Dead​ cantrip in the starting selection.

Cantrips Description
Toll the Dead icon action bg3Toll the Dead A powerful cantrip that will deal significantly more damage to enemies who have already lost health. It also benefits from Reaper icon passive feature bg3Reaper​ feature.
Thaumaturgy icon action bg3Thaumaturgy Especially recommended if you are the main character, as it will help with Intimidation checks.
Guidance icon action bg3Guidance The most important cleric cantrip, which improves various ability rolls, works on yourself and party members.

Subclass

Overview
death domain bg3 iconDeath Domain
Features
Martial Weapon Proficiency Improves weapon options, especially when multiclassing.
Reaper icon passive feature bg3Reaper Enables you to double cast necromancy cantrips. This gives a significant damage boost in the early game, compared to other clerics.

Cantrips

This is a Death Domain specific pick, giving a second selection of cantrips:

Feature Description
Bone Chill icon action bg3Bone Chill Great cantrip that uses attack rolls, and can work as a better alternative to Saving Throw options early in the game. Moreover, it disables enemy health regeneration.

Deity

Feel free to pick any; my recommendation is Kelemvor.

Background

Backgrounds serve a few purposes:

  1. They give a role-playing option of your previous history, if you are into that
  2. It gives skill proficiencies, meaning that you get an additional bonus when you roll that skill check in which you are proficient. This depends on your proficiency bonus, which increases as you level up.

Here are my recommendations based on this build

Background Skills Description
Folk Hero Animal Handling
Survival
Both wisdom skills, that a cleric can cover well. Fits, the build from a roleplay perspective.
Acolyte Insight
Religion
Insight is a Wisdom skill and Religion, although Intelligence fits well with the Cleric's theme.
Guild Artisan Insight
Persuasion
Excellent choice for the main character, you get Persuasion skills, which help with dialogues.
Noble History
Persuasion
Similar to the above, but gives History skills.
Outlander Athletics
Survival
Mainly relevant for Survival skill, which is wisdom-based.

Abilities

Now, let's take a look at the abilities of the Death Domain build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
Abilities Description
Recommended Setup:
Strength - 8
Dexterity - 16 (15+1)
Constitution - 15
Intelligence - 8
Wisdom - 17 (15+2)
Charisma - 8
The goal here is to have the highest possible spellcasting modifier, which will be increased later via feats. Dexterity helps to go early and maximize the Armour Class bonus from armors. Constitution will get rounded up later with a feat, and provide so needed health + saving throw success while concentrating on spells.

Skills and Expertise

Overall, the skills should be impacted by your role-playing and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier or are useful in general:

  • Persuasion
  • Medicine
  • Insight

Level 1 Prepared Spells

Spells Description
Inflict Wounds icon action bg3Inflict Wounds This is the core spell for the Death Domain cleric. It will enable casting Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death​ for a decent damage boost, most likely eliminating normal enemies with a single cast.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring, you can buff specific allies.
Guiding Bolt icon action bg3Guiding Bolt The main, long-range damage spell for the cleric in the early game.
Create or Destroy Water icon action bg3Create or Destroy Water
Excellent spell to keep on hand. It can be useful when allies cast Cold or Lightning spells to double their damage.
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a concentration slot.
Bless icon action bg3Bless This is an excellent spell, however, I would only use it before combat and in the early game. It loses value later on, especially with some excellent items you can get in Act 1 like The Whispering Promise icon bg3The Whispering Promise.
Shield of Faith icon action bg3Shield of Faith Excellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Leveling Progression - Levels 2-12

Here is the detailed progression for the Death Cleric build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death The feature is a powerful option for the early game, and has decent scaling as you go. It works with melee attacks and melee spells. So you can do solid Nova damage using Inflict Wounds icon action bg3Inflict Wounds. Later, you can use Shillelagh icon action bg3Shillelagh​ with melee attacks and improve its damage.

Level 3

At this level, the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new always-ready spells are introduced.

Spells Description
Blindness icon action bg3Blindness It can be useful to make an enemy Blinded icon condition bg3Blinded​ and make it easy to land hits on them.
Ray of Enfeeblement icon action bg3Ray of Enfeeblement Not a useful spell.

Prepared Spells

Spells Description
Aid icon action bg3Aid I think this is one of the best additions as it gives a solid boost to the health pool for all party members. Try to cast it with the highest level spell slot. It also works on summons.
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for a bonus action. The weapon deals okay damage and can act as a distraction.
Warding Bond icon action bg3Warding Bond Excellent spell, that you can use to greatly improve the survivability of one of your party members.
Hold Person icon action bg3Hold Person It can be situationally useful, especially if you have an 80%+ chance of landing it. This then opens up an easy way for Advantage and guaranteed critical hits from the 3-meter range. However, I did not use it much with the cleric.
Lesser Restoration icon action bg3Lesser Restoration I recommend being aware that you have this spell, as there are situations where it might be useful. It does not have to always be in the prepared spell list.

Level 4

Cantrips

Cantrip Description
Light icon action bg3Light This cantrip will be especially useful later on, once you reach Act 2. It will also help activate items like the Callous Glow Ring icon bg3Callous Glow Ring.

Feat

Feat Description
Ability Improvement - +1 Wisdom, +1 Constitution Helps to round up ability points that were left after character creation.

Level 5

This level is a huge milestone, and that is why no multiclassing happened before. Access to level 3 spells makes Cleric an extremely powerful build.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy, as it has niche uses.

The Death Domain subclass also gains special spells:

Spell Description
Animate Dead icon action bg3Animate Dead The spell is a decent flavour option, allowing you to raise the dead. These are pretty weak and have a low hit chance. You can buff them with Aid icon action bg3Aid. The spell can also be upcast to increase the number of dead being raised.
Vampiric Touch icon action bg3Vampiric Touch Not recommended spell, for the steep use costs.

Prepared Spells

Now, this is probably the most important section as you will gain some game-changing spells, allowing you to win many encounters.

Spell Description
Spirit Guardians icon action bg3Spirit Guardians The spell has two variations - necrotic and radiant. Of course, the build theme would want to use the necrotic one. However, it is inferior especially when early and mid-game contain powerful radiant items - Luminous Armour icon bg3Luminous Armour, Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies, etc.
Glyph of Warding icon action bg3Glyph of Warding You can use this Glyph to apply various damage types and effects. For example - fire, cold, lightning, etc. The main highlight is Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep, which works on multiple enemies and can outright win you an encounter.
Mass Healing Word icon action bg3Mass Healing Word Using this as a bonus action together with The Whispering Promise icon bg3The Whispering Promise will buff all allies with the Bless icon action bg3Bless​ effect.
Remove Curse icon action bg3Remove Curse This can be useful throughout the game in case you or a party member gets cursed.

Level 6

A new cleric feature is unlocked:

Feature Description
Inescapable Destruction icon passive feature bg3Inescapable Destruction This is a powerful feature that will be useful against numerous enemies in Act 2. Now you necrotic spells and cantrips can overcome these resistances.

Level 7 - Respec to Sorcerer Lv 1

Now, to further empower Cleric and its capabilities you will have to respec at Withers and pick Sorcerer as a first class. Here are the main reasons for this switch:

  • Get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells while being hit.
  • Access to the defensive spell Shield icon action bg3Shield.
  • Additional cantrips such as Friends icon action bg3Friends, Booming Blade icon action bg3Booming Blade, etc.

Class

Overview
sorcerer Baldur's Gate 3Sorcerer
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Take those cantrips that do not rely on damage as they will be using the Charisma modifier, which will be low for Cleric.

Cantrip Description
Booming Blade icon action bg3Booming Blade As this build aims to use melee attacks, Booming Blade icon action bg3Booming Blade​ is free and a solid option to use for free to increase damage.
Light icon action bg3Light Although this cantrip was taken, you can do it again here and pick another one once you level up as a cleric.
Minor Illusion icon action bg3Minor Illusion A powerful cantrip that can help lure enemies to one place before combat. Then you can exploit this for area of effect spells or attacks to inflict large amounts of damage or control.
Friends icon action bg3Friends This can be situationally useful, especially as the main character. The main problem is that if it is cancelled near the target NPC, they will attack. So only do that once you are further away.

Spells

Spells Description
Shield icon action bg3Shield Very good spell that can ensure +5 Armour Class, giving a good survivability boost.
Magic Missile icon action bg3Magic Missile I recommend this spell. It is not very powerful, but it can be used to specifically hit a foe, with multiple attacks, and using Callous Glow Ring icon bg3Callous Glow Ring, apply a lot of Radiating Orb icon condition bg3Radiating Orb​ to weaken its hit chance.

Subclass

Overview
storm sorcery bg3Storm Sorcery
Features
Tempestuous Magic icon passive feature bg3Tempestuous Magic After you cast a Level 1 spell or higher, you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

Abilities

Use the same ability scores as when starting with Cleric. Wisdom will still be the main spellcasting stat.

Continue leveling into Cleric Lv 1-6

Once you are done with the first level of sorcerer, you can multiclass back into cleric:

multiclass button level up bg3

Go through levels 1-6 of Cleric, as you already did.

Level 8 - Druid Lv 1

Now we multiclass again, to unlock the Spore Druid subclass. This will be useful for a few reasons:

  • Enable effective melee attacks using the Wisdom modifier, thanks to Shillelagh icon action bg3Shillelagh.
  • Bonus necrotic damage rider with Symbiotic Entity icon action bg3Symbiotic Entity

This is purely a flavour option, as it allows for a concentrate on the build goal - high necrotic damage.

Cantrips

Spells Description
Shillelagh icon action bg3Shillelagh Enables you to effectively use stave weapons using your Wisdom modifier.
Any Pick any other cantrip

Prepared Spells

Here are a few recommendations for prepared spells. These are utility ones, as most of the offensive ones will be obtained via cleric.

Spells Description
Longstrider icon action bg3Longstrider Improves movement speed. It is free to cast outside of combat, and can also be used on allies.
Enhance Leap icon action bg3Enhance Leap Enables easier exploration via jumping long distances
Speak with Animals icon action bg3Speak with Animals A decent utility spell, especially if you forget to stock up on Potion of Animal Speaking icon bg3Potion of Animal Speaking.

Level 9 - Druid Lv 2

The goal here is to obtain the subclass feature, which directly improves necrotic damage via weapon attacks.

Subclass

Now you are ready to pick the subclass. As you can expect:

Overview
circle of the spores bg3Circle of the Spores
Features
wild shape charge bg3Wild Shape Charge Allows transforming into a beast using Wild Shape icon action bg3Wild Shape. For spore druid, it is used for activating Symbiotic Entity icon action bg3Symbiotic Entity.
Halo of Spores icon action bg3Halo of Spores Easy additional damage using your reaction.
Symbiotic Entity icon action bg3Symbiotic Entity Adds a decent necrotic 1d6 damage rider and temporary HP based on your druid's level.

Level 2 also unlocks a special cantrip for the Spore subclass:

Spell Description
Bone Chill icon action bg3Bone Chill The build already obtains it from Death Cleric subclass.

Level 10 - Cleric Lv 7

Level 4 spells are unlocked, also new permanent spells are added:

Spells Description
Blight icon action bg3Blight A decent necrotic-themed spell. However, it targets only one enemy.
Death Ward icon action bg3Death Ward This spell can be used as a life-saver or preparation option on Honour Mode. Use this before difficult encounters to maximize your chances of survival.

Prepared Spells

Spells Description
Freedom of Movement icon action bg3Freedom of Movement As this spell does not use Concentration, it can be a great helper in certain situations. However, the level 4 spell slot is a huge cost.

Level 11 - Cleric Lv 8

Feature Description
Divine Strike: Necrotic icon action bg3Divine Strike: Necrotic An additional source of necrotic damage when you hit with your weapon, sadly, only once per turn.

Feat

Feat Description
Ability Improvement - +2 Wisdm It will further help maximize the chances of hitting with a weapon while using Shillelagh icon action bg3Shillelagh. Moreover, it will improve your spellcasting success.

Level 12 - choose your option

As I mentioned before, you have a few options for the last level. None of them are game-changers in my opinion, but they do give a few playstyle improvements:

  • Sorcerer Lv 2 - the benefit here is that you unlock Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell. This does require you to use Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve to build Sorcery Points, but allows casting 2x level 6 Inflict Wounds icon action bg3Inflict Wounds.
  • Cleric Lv 9 - the goal here is to obtain Cloudkill icon action bg3Cloudkill.
  • Druid Lv 3 - The third level now gives 12 temporary HP for Symbiotic Entity icon action bg3Symbiotic Entity. Generally, I think this is still pretty low.

I will go with the Cleric:

Spell Description
Cloudkill icon action bg3Cloudkill It can be a deadly spell if used correctly. The sad part, is that many enemies will have resistance or even immunity against Poison. You can make powerful combos if you have another caster for Heroes' Feast icon action bg3Heroes' Feast​ in the party.
Contagion icon action bg3Contagion The spell can be situationally useful, especially the Contagion: Flesh Rot icon action bg3Contagion: Flesh Rot,​ which doubles all the incoming damage.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Wisdom

  1. 17 Wisdom - character creation.
  2. Feat 1 - Ability Improvement - +1 Wisdom, the other goes to Constitution.
  3. Feat 2 - Ability Improvement - +2 Wisdom
  4. Act 3 - Mirror of Loss - pick +2 Wisdom.

These will allow you to reach 22 natural Wisdom, which is enough for a good Cleric setup.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These have short-term effects for a few turns.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point, which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking An easy way to get the Speak with Animals icon condition bg3Speak with Animals​ effect.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Coatings

These are applied directly on weapons, and usually have a 10-turn duration:

Consumable Description
Oil of Accuracy icon bg3Oil of Accuracy The attack roll bonus is pretty good, which improves your chances of hitting.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Helps with attack and damage rolls.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last for the whole day, before making a long rest. This makes exlixirs very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength The elixir can be a decent option in the early game. This would enable you to effectively hit in melee range.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Improves Spell Save DC, making it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Makes it easier to maintain spell Concentration
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits, especially good with Divine Smite icon action bg3Divine Smite.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base Excellent way to deal additional damage with reaction, early and mid game.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy ability score, free use, so worth getting it.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Allows for easily pulling enemies together for effective use of the area of attacks.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell.
Freecast icon passive feature bg3Freecast Elite Allows for freely casting a spell without resource limitation.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Death Domain Cleric Build. Items are especially important as they take the build to the next level thanks to their unique effects.

The build plays mostly like a standard cleric, with a few variations to maximize its necrotic spells.

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. BiS - means best in slot item
  5. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) Blood of Lathander icon bg3Blood of Lathander Extremely good weapon if you do not care about Phalar Aluve icon bg3Phalar Aluve unique effects. The Lathander's Light icon passive feature bg3Lathander's Light​ effect will help you activate additional debuffs from enemies and make combat easier in Act 2. Sunbeam icon action bg3Sunbeam​ is also a powerful spell to get this early in the game.
Staff of Arcane Blessing icon bg3Staff of Arcane Blessing This works together with The Whispering Promise icon bg3The Whispering Promise and increases spell attack rolls, making it easier to land Inflict Wounds icon action bg3Inflict Wounds.
Melf's First Staff icon bg3Melf's First Staff A solid weapon that will increase spell attack rolls and help land Inflict Wounds icon action bg3Inflict Wounds​ more easily.
Phalar Aluve icon bg3Phalar Aluve This is one of the best weapons in the game for a supporting class like Cleric. If you can precast its Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody before combat, I recommend using it both to improve companion damage and attack rolls.
Defender Flail icon bg3Defender Flail If you do not care about the unique effects, this is a go-to choice. The bonus Armour Class will help you avoid enemy hits and activate Holy Lance Helm icon bg3Holy Lance Helm.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
Gandrel's Aspiration icon bg3Gandrel's Aspiration Gives an easy advantage against Monstrosity-type enemies.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage. It also applies a Reeling icon condition bg3Reeling​ effect.
Absolute's Warboard icon bg3Absolute's Warboard Decent shield if you got Absolute's Brand from Map icon bg3True Soul Priestess Gut (Lv. 4) in Map icon bg3Goblin Camp.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm A solid helmet that will deal 1d4 radiant damage if the enemy misses you. Moreover, it will also activate any Reverberation icon condition bg3Reverberation​ effects from Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak - Nothing relevant for the build.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armor pick, for most of the game, later you will get more options, for the necrotic theme.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies One of the best gloves for builds that apply status effects via various damage sources. This will create Reverbation, increasing the chance of making the enemy Prone.
Hellrider's Pride icon bg3Hellrider's Pride Defensive gloves that give damage resistance to those that the Cleric heals. Perfect combo to be used with Healing Word icon action bg3Healing Word​/Mass Healing Word icon action bg3Mass Healing Word​ + The Whispering Promise icon bg3The Whispering Promise.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The best boots in terms of offensive damage. They will give Reverberation icon condition bg3Reverberation​ stacks when you apply status effects, for example, Spirit Guardians icon action bg3Spirit Guardians.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Speed icon bg3Boots of Speed Excellent boots that improve movement capabilities, especially useful when you are running around with Spirit Guardians icon action bg3Spirit Guardians​ active.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration The best cleric amulet in the early game. Use the spells together with The Whispering Promise icon bg3The Whispering Promise to apply buffs to your allies.
Amulet of Misty Step icon bg3Amulet of Misty Step Grants Misty Step icon action bg3Misty Step​ for moving on the battlefield.
ring slot bg3Rings The Whispering Promise icon bg3The Whispering Promise The best ring for a cleric early in the game. This will apply Bless icon action bg3Bless​ to allies when you use the Healing Word icon action bg3Healing Word​ or Mass Healing Word icon action bg3Mass Healing Word.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy The ring will prove useful once you obtain Booming Blade icon action bg3Booming Blade​ from sorcerer dip. This way, you can get a decent damage boost with Arcane Synergy icon condition bg3Arcane Synergy.
Crusher's Ring icon bg3Crusher's Ring Excellent ring that will allow you to move around more. This is especially useful before you obtain Tempestuous Magic icon passive feature bg3Tempestuous Magic​ from the Sorcerer dip.
Ring of Protection icon bg3Ring of Protection The bonus Armour Class is a great boost for survivability. This improves the chances of activating the Holy Lance Helm icon bg3Holy Lance Helm
Ring of Absolute Force icon bg3Ring of Absolute Force Gives +1 damage boost on 5 Reverberation icon condition bg3Reverberation​ stacks detonation.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) - Continue using weapons from Act 1, as nothing comes close in terms of usefulness.
Drakethroat Glaive icon bg3Drakethroat Glaive Obtain this weapon as it is one of the best options for buffing yourself with elemental damage via Draconic Elemental Weapon icon action bg3Draconic Elemental Weapon.
ranged slot bg3Ranged - Bows from the previous Act.
Darkfire Shortbow icon bg3Darkfire Shortbow It can be useful to precast Haste icon action bg3Haste​ in some encounters.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters, as it gives +1 Spell Save DC, increasing spell success.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it, you will be going first most of the time during encounters. This is a great way to apply Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation​ on enemies using Spirit Guardians icon action bg3Spirit Guardians.
helmet slot bg3Head Fistbreaker Helm icon bg3Fistbreaker Helm Adds +1 Spell Save DC, improving spell success. This is not a hugely important item, so you can give this to another caster and continue using the previous act gear.
cloak slot bg3Cloak Thunderskin Cloak icon bg3Thunderskin Cloak Because most of the enemies you come across will have Reverberation icon condition bg3Reverberation,​ this cloak will further help to weaken those foes.
Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armor for clerics using Radiant damage.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Still the best gloves for the Cleric.
Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power These gloves can be used to stack Arcane Acuity icon condition bg3Arcane Acuity​ via Spirit Guardians icon action bg3Spirit Guardians. This helps you to land any other spells, and specifically Inflict Wounds icon action bg3Inflict Wounds​ for high single-target damage. Credits: Bluemajere
Luminous Gloves icon bg3Luminous Gloves Alternative option, that will add 2 more Radiating Orb stacks as you inflict damage.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Still, the best boots are in terms of applying to various conditions.
Evasive Shoes icon bg3Evasive Shoes Gives a bonus to armor class.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration Continues to provide good value.
Periapt of Wound Closure icon bg3Periapt of Wound Closure Excellent amulet for Honour Mode runs, reducing your chances of wiping.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring This is a key item to make the necrotic Spirit Guardians icon action bg3Spirit Guardians​ work well. Be sure to cast Light icon action bg3Light​ on yourself. This gives a radiant damage rider, meaning that your other revorb items (Luminous Armour icon bg3Luminous Armour, Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies) will still activate, applying Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation.
The Whispering Promise icon bg3The Whispering Promise The ring is useful if you are buffing allies via healing.
Crusher's Ring icon bg3Crusher's Ring Continues to be a solid option for movement speed.
Ring of Spiteful Thunder icon bg3Ring of Spiteful Thunder Adds Dazed icon condition bg3Dazed​ effect that can be proc after 5 Reverberation icon condition bg3Reverberation​ stacks are activated and Thunder damage gets applied.

Act 3 - Final Build setup

Slot Item Description
melee slot bg3Melee (One-Handed) Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy The best staff choice for the necrotic theme. This gives Life Essence icon condition bg3Life Essence,​ which allows for a free necromancy spell cast. It is best used with level 6 Inflict Wounds icon action bg3Inflict Wounds​ + Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death. Moreover, thanks to Shillelagh icon action bg3Shillelagh​ + Booming Blade icon action bg3Booming Blade,​ you can effectively use this as a melee weapon.
Torch of Revocation icon bg3Torch of Revocation Another thematic weapon that also deals both necrotic and fire damage.
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress One of the best shields in the game. Overall, it serves more of a defensive role, giving advantages on Spell Saving Throws.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow Gives a solid boost to initiative.
Bow of Awareness icon bg3Bow of Awareness Improves initiative.
The Dead Shot icon bg3The Dead Shot As you will be hitting occasionally with a weapon, this will improve critical chances.
helmet slot bg3Head Horns of the Berserker icon bg3Horns of the Berserker One of the rare headwear, that gives a direct damage boost. Thankfully, this is a necrotic one, which fits well with the whole build theme.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement It provides an increased chance of avoiding enemy attacks with attack rolls.
Thunderskin Cloak icon bg3Thunderskin Cloak As you will cover enemies with Reverberation icon condition bg3Reverberation, this gives a chance to apply Dazed icon condition bg3Dazed​ on foes.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour In terms of combat potential, this is still a powerful armor choice as it applies Radiating Orb icon condition bg3Radiating Orb​ effects.
Armour of the Sporekeeper icon bg3Armour of the Sporekeeper A flavourful armor choice which provides a few benefits. First, it improves spellcasting stats; second, it gives a necrotic damage boost (albeit small). Last, it gives Haste Spores icon action bg3Haste Spores​ while the Symbiotic Entity icon action bg3Symbiotic Entity​ is active.
gloves slot bg3Gloves Helldusk Gloves icon bg3Helldusk Gloves Improves the damage of your melee attacks and spellcasting stats, to easier to land spells.
Gemini Gloves icon bg3Gemini Gloves These gloves have a special interaction with Toll the Dead icon action bg3Toll the Dead. When activating its Adroit Caster icon passive feature bg3Adroit Caster​ passive, the cantrip gets an AOE effect. This makes it a potent once-per-short-rest damage option if enemies get stacked.
Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power These gloves can be used to stack Arcane Acuity icon condition bg3Arcane Acuity​ via Spirit Guardians icon action bg3Spirit Guardians. This helps you to land any other spells, and specifically Inflict Wounds icon action bg3Inflict Wounds​ for high single-target damage. Credits: Bluemajere
Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Continues to help with stacking Reverberation icon condition bg3Reverberation.
The Reviving Hands icon bg3The Reviving Hands Leans more into the support side, applying Blade Ward icon action bg3Blade Ward​ for everyone.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Best offensive boosts, helping to build Reverberation icon condition bg3Reverberation​ stacks.
Helldusk Boots icon bg3Helldusk Boots One of the best boots makes it easy to move across various terrains and resist effects.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots makes it easy to move across various terrains and resist effects.
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout The ultimate cleric amulet gives an additional Channel Divinity charge.
Fey Semblance Amulet icon bg3Fey Semblance Amulet A solid defensive amulet to help resist spell effects.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring This is a key item to make the necrotic Spirit Guardians icon action bg3Spirit Guardians​ work well. Be sure to cast Light icon action bg3Light​ on yourself. This gives a radiant damage rider, meaning that your other revorb items (Luminous Armour icon bg3Luminous Armour, Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies) will still activate, applying Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy The ring can help you improve melee weapon damage via Arcane Synergy icon condition bg3Arcane Synergy. The main problem is that it might not always activate, so test it, and decide if you would like to use it.
The Whispering Promise icon bg3The Whispering Promise The ring is useful if you are buffing allies via healing.
Crusher's Ring icon bg3Crusher's Ring Continues to be a solid option for movement speed.
Ring of Spiteful Thunder icon bg3Ring of Spiteful Thunder Adds a Dazed icon condition bg3Dazed​ effect that can be proc after 5 Reverberation icon condition bg3Reverberation​ stacks are activated and Thunder damage gets applied.

Build Mechanics

In this section, I would like to dive deep into how to play the Death Cleric Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Touch of Death Power

Death Cleric comes with a good offensive Channel Divinity ability - Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death. For what it is, it's pretty powerful, and continues to scale well into late levels. There are a few ways to use it, and they will make the "melee" aspect of the build.

  • Hitting with a weapon will proc it. Later, once you get Shillelagh icon action bg3Shillelagh, this is a decent attack option.
  • When casting melee spells, specifically Inflict Wounds icon action bg3Inflict Wounds. This becomes your "nova" when you want to deal big damage. 
  • It can also work with Divine Strike: Necrotic icon action bg3Divine Strike: Necrotic. However, this does require some tinkering. You need to change the reactions window and remove the "Ask" tick. This, of course, means that you lose some control over when both of these activate, but it does allow for maximum single-hit damage

remove Ask notification from reactions bg3

Effectively choosing cantrips

One trick that I first missed is correctly choosing which cantrip to use. This is more important early in the game, as later, it's easy to get a high success chance. The idea is that some spells like Bone Chill icon action bg3Bone Chill​ use attack rolls, and Toll the Dead icon action bg3Toll the Dead​/Sacred Flame icon action bg3Sacred Flame​ target enemy saving throws.

What this means is that enemies that have low armour class are better targets for attack roll spells. However, if the enemy has a low target saving throw stat (Wisdom, Charisma, etc.), you are better off using spells that use Saving throws

attack roll vs saving thwo bg3

As you can see, the difference can be huge. So, try to use the one that is most appropriate against a specific enemy and their stats.

Spirit Guardians as bread and butter

So the most important spell for a Cleric is Spirit Guardians icon action bg3Spirit Guardians. With the correct gear, I recommend that each enemy you touch will apply various status effects such as Reverberation icon condition bg3Reverberation, Prone icon condition bg3Prone, and Radiating Orb icon condition bg3Radiating Orb.

So you are like a running Beyblade, damaging everything that you touch and also weakening their combat potential. Just remember the core items to make this work - Luminous Armour icon bg3Luminous Armour, Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies. There are some other options, but overall, these are the best picks.

Another core addition, specifically for the Death Cleric variation, is the Callous Glow Ring icon bg3Callous Glow Ring. Most likely, you will want to use the necrotic Spirit Guardians icon action bg3Spirit Guardians​ version. The main problem is that Radiating Orb icon condition bg3Radiating Orb​ effects are not active, and they provide huge combat value. Well, this ring gives a radiant damage rider, meaning that you can activate all those items that I mentioned before.

Animating Dead

One addition that might interest you is having a small army of undead. This is more of a flavour, as they don't provide much value besides being meat shields. Still, during late Act 1 and early Act 2, they can act as distractors.

The best use is Animate Dead icon action bg3Animate Dead, which, when upcast with level 4 spell slots, gets 3 zombies. They are quite weak, but you can use Aid icon action bg3Aid​ to significantly improve their health. You can also improve their chances of hitting by using Bless icon action bg3Bless, but I think that is a waste of a valuable concentration slot.

Also, if you go for an 11 Cleric/1 Sorc split, you can get the Create Undead icon action bg3Create Undead​ spell, which gives stronger undead summons. Moreover, you can apply Heroes' Feast icon action bg3Heroes' Feast​ on them.

The good thing is that these work well with Cloudkill icon action bg3Cloudkill​ as they are immune to poison.

Revorb and status effects

The main highlight of the Light Cleric build is the sheer amount of status effects that you will be applying - Reverberation icon condition bg3Reverberation, Prone icon condition bg3Prone, Radiating Orb icon condition bg3Radiating Orb, Dazed icon condition bg3Dazed, etc. This can greatly weaken foes and make them harmless to your group.

The main highlight, in my opinion, is Reverberation icon condition bg3Reverberation. This at first weakens the enemy's strength, dexterity, and constitution saving throw proficiencies. As it stacks to 5, the enemy will get damaged with 1d4 thunder. This is finished by making the enemy Prone icon condition bg3Prone​ if they fail a saving throw.

Once the enemy is Prone icon condition bg3Prone,​ they are easy pickings for your melee characters and waste their precious movement speed to stand up. To get these effects consistently, be sure to use Boots of Stormy Clamour icon bg3Boots of Stormy Clamour and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.

Tempestuous Flight

Taking a level 1 dip into Sorcerer unlocked one of the features that will greatly improve Light cleric mobility - Tempestuous Magic icon passive feature bg3Tempestuous Magic. This will allow you to fly at the cost of a bonus action, not use movement speed, and avoid opportunity attacks.

While flying, any enemies you touch with Spirit Guardians icon action bg3Spirit Guardians will be affected by it. This is an excellent way to spread Radiating Orb icon condition bg3Radiating Orb​ and debuff most of the enemies in the combat zone.

Healing and Buffs

Overall, healing should be limited and, in my opinion, used sparingly. My recommended spells are Healing Word icon action bg3Healing Word​ and Mass Healing Word icon action bg3Mass Healing Word. These are cheap to use and cost only a bonus action, which does not interfere with your important spells that will be covered later.

However, the major highlight is that those healing spells activate The Whispering Promise icon bg3The Whispering Promise ring, buffing your allies. This is very valuable early in the game, so that your party has a higher hit chance, making combat easier.

In addition, there are other items that you can use - Hellrider's Pride icon bg3Hellrider's Pride or The Reviving Hands icon bg3The Reviving Hands later in the game with more defensive bonuses.

Another aspect is camp casting. This means that you can apply long-term buffs that persist throughout the whole day. A few of them that the cleric has:

  • Aid icon action bg3Aid​ - gives 5 HP, which scales based on spell slot level used.
  • Warding Bond icon action bg3Warding Bond​ - can be used to reduce incoming damage against allies.

Early Game Combat

This part would cover how the build plays up until level 6

  • If you can use Bless icon action bg3Bless​ to buff allies before combat. Once you get The Whispering Promise icon bg3The Whispering Promise, you can forgo the spell and use Healing Word icon action bg3Healing Word​ or Mass Healing Word icon action bg3Mass Healing Word​ to buff your allies.
  • Thanks to the Reaper icon passive feature bg3Reaper​ feature, your cantrips in the early game are very powerful. You can use Bone Chill icon action bg3Bone Chill​ or Toll the Dead icon action bg3Toll the Dead​ to hit two targets.
  • For a strong single-target damage source, use Inflict Wounds icon action bg3Inflict Wounds​ + Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death. This can easily kill early game foes and scales well throughout the game, with upcast possibility.
  • Create or Destroy Water icon action bg3Create or Destroy Water​ is an excellent spell if you have other casters that use Cold or Lightning spells.
  • Your bonus action has plenty of uses. The already mentioned healing spells, but you can also summon Spiritual Weapon icon action bg3Spiritual Weapon, which can deal additional damage and distract foes.
  • Glyph of Warding icon action bg3Glyph of Warding​ can be used to put enemies to sleep without a Concentration slot. It is excellent if you see a few of the targets grouped up.
  • The best option for casting at this stage is radiating Spirit Guardians icon action bg3Spirit Guardians​ + Luminous Armour icon bg3Luminous Armour + Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies + Boots of Stormy Clamour icon bg3Boots of Stormy Clamour. This allows for easily debuffing multiple enemies.
  • If things are turning for the worse, you can always use Sanctuary icon action bg3Sanctuary​ to save an ally or use it to flee combat.

Late Game Combat

This covers the combat options for the late game:

  • Once you get Shillelagh icon action bg3Shillelagh,​ you can use it to improve your weapon hit chance. This enables you to hit foes and save spell slots, while also utilizing Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death​ and Divine Strike: Necrotic icon action bg3Divine Strike: Necrotic.
  • Once you obtain Callous Glow Ring icon bg3Callous Glow Ring, you can use the necrotic version of Spirit Guardians icon action bg3Spirit Guardians,​ which will benefit from all the revorb items.
  • Once you have Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy, try to kill an enemy using Spirit Guardians icon action bg3Spirit Guardians​ or weapon hits. This will activate Life Essence icon condition bg3Life Essence, which gives free fully upcasted Inflict Wounds icon action bg3Inflict Wounds.

Conclusion

Thank you for reading the Death Domain Cleric Build for Baldur's Gate 3. This is well made necrotic-themed build that enables an excellent core cleric kit, and support from items to take it to the next level.

Cheers!

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