Circle of Stars Druid Build - Nature's Lightbearer

Circle of Stars Druid Build - Nature's Lightbearer - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Circle of Stars Druid Build - Nature's Lightbearer for Baldur's Gate 3. This is a solid support and controller Druid build with a light theme and access to Starry Form icon passive feature bg3Starry Form. It offers a semi cleric role which can fully replace it, and still offer core features of druid - Wild Shape icon action bg3Wild Shape​, Conjure Woodland Being icon action bg3Conjure Woodland Being​, etc.

Circle of Stars Druid Build - Nature's Lightbearer

Generally, the Star Druid is used as a 2-level dip for its Starry Form: Dragon icon action bg3Starry Form: Dragon, which you could say, offers a very powerful feature till the end of the game. However, I did want to make a build where the Stars subclass is the core, and the result is an effective area controller with support capabilities.

They will have capabilities to utilise different Starry Form icon passive feature bg3Starry Form​ options, depending on what is needed. This means you can be both a support and a controller character in one, often replacing your party cleric. The interesting part is Twinkling Constellations icon passive feature bg3Twinkling Constellations, which gives a free change for the form during combat. So you can play around with Dazzling Breath icon action bg3Dazzling Breath​ and Luminous Arrow icon action bg3Luminous Arrow​ when the situation requires.

Still, at the core, you are a druid, and all the cool stuff like - Spike Growth icon action bg3Spike Growth, Sleet Storm icon action bg3Sleet Storm, Call Lightning icon action bg3Call Lightning, Conjure Woodland Being icon action bg3Conjure Woodland Being, Heroes' Feast icon action bg3Heroes' Feast​ will be accessible. Not to mention the fun Wild Shape icon action bg3Wild Shape​ options. Your kit is very powerful, and with correct gear usage (Luminous Armour icon bg3Luminous Armour, Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power), you can destroy enemy action economy.

So the goal is to cover large areas in spells, and then with some interesting mechanics, build you Spell Save DC and push enemies back into them, if they leave. This is why Spike Growth icon action bg3Spike Growth​ will be the ever-improving spell, and Thunderwave icon action bg3Thunderwave​ + Command icon action bg3Command​ will give force pushes whenever needed

I recommend checking the mechanics section to better understand the intricacies and nuances the build has, and better understand how to use it well.

I would say, if you are looking for a new spin for your cleric role, this is the option I would try to use.

So let's jump into the build!

Class Contribution

Here are what contributions and benefits you get from the class picks:

11 Stars Druid

  • Prepared spells that can be added and removed outside of combat, without needing any character changes. There are solid healing options like - Healing Word icon action bg3Healing Word​, Heroes' Feast icon action bg3Heroes' Feast​, etc., control spells - Sleet Storm icon action bg3Sleet Storm​, Spike Growth icon action bg3Spike Growth​, Confusion icon action bg3Confusion​, etc. and offensive options - Ice Storm icon action bg3Ice Storm​, Call Lightning icon action bg3Call Lightning​, etc.
  • Wild Shape icon action bg3Wild Shape​ - the iconic feature of Druids, allowing them to change into different animals, with a separate HP bar, ability scores and special actions.
  • Extra attacks for Wild Shape icon action bg3Wild Shape​ with Wild Strike icon passive feature bg3Wild Strike​ and Improved Wild Strike icon passive feature bg3Improved Wild Strike, resulting in 3 attacks for the base action.
  • Starry Form icon passive feature bg3Starry Form​ - new wild shape forms - Starry Form: Archer icon action bg3Starry Form: Archer, Starry Form: Chalice icon action bg3Starry Form: Chalice​ and Starry Form: Dragon icon action bg3Starry Form: Dragon. Each of these comes with special actions and features, giving an additional layer of combat capabilities. The most attractive form is Dragon, giving Dazzling Breath icon action bg3Dazzling Breath​ and a minimum roll of 10 on constitution saving throws.
  • Free Star Map: Guiding Bolt icon action bg3Star Map: Guiding Bolt,​ which does not consume a spell slot (instead uses Star Map), and can deal respectable damage.
  • Gives Create Water icon action bg3Create Water, which can apply Wet icon condition bg3Wet​ and deal double damage with cold and lightning spells.
  • Summons like Conjure Woodland Being icon action bg3Conjure Woodland Being offer additional free Spike Growth icon action bg3Spike Growth, which damages enemies and slows them down. 
  • Cosmic Omen icon passive feature bg3Cosmic Omen​ - enables Druid to increase rolls of saving throws or attack rolls.
  • Twinkling Constellations icon passive feature bg3Twinkling Constellations​ - allows to freely change the Starry Form icon passive feature bg3Starry Form, and use its effect a second time without waiting for the next turn.

1 Cleric

  • You get access to Command icon action bg3Command, which can be used to force enemies to move into your debuff fields.
  • Situation spells like Sanctuary icon action bg3Sanctuary​ can ensure survivability when being overwhelmed by enemies.
  • The subclass feature, depending on what you choose - Warding Flare icon passive feature bg3Warding Flare, Wrath of the Storm icon passive feature bg3Wrath of the Storm, etc.
  • Deity selection for new dialogue options

Build Variations

Here are some variations that work similarly and utilise the same classes at their core.

Setup Description
  • 12 Stars Druid
This is the base build, that gets access to the third feat. I think a 1-level dip into cleric or sorcerer is slightly better, as 2 feats are enough to cover all the aspects.
  • 11 Stars Druid
  • 1 Sorcerer
The Sorcerer is a viable option with a few key benefits, like Shield icon action bg3Shield, Booming Blade icon action bg3Booming Blade, etc. Depending on the subclass, access to unique features - Tempestuous Magic icon passive feature bg3Tempestuous Magic, Strength of the Grave icon passive feature bg3Strength of the Grave, Draconic Resilience icon passive feature bg3Draconic Resilience, etc.
  • 10 Stars Druid
  • 2 Cleric
This still retains the core Star Druid feature, Twinkling Constellations icon passive feature bg3Twinkling Constellations, and gives access to special Channel Divinity options from cleric - Destructive Wrath icon passive feature bg3Destructive Wrath, Radiance of the Dawn icon action bg3Radiance of the Dawn, etc. You do lose level 6 spells, so something like Heroes' Feast icon action bg3Heroes' Feast​ can be a powerful addition to maximise the party's survivability.

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

The build is a solid contender for many party compositions.

Cleric Choice

The build can somewhat replace standard cleric setups, which run Spirit Guardians icon action bg3Spirit Guardians, Luminous Armour icon bg3Luminous Armour, Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies, etc. Moreover, with access to Healing Word icon action bg3Healing Word, it will be easy to apply The Whispering Promise icon bg3The Whispering Promise ring. Another important aspect, which is useful throughout the whole game, is access to Guidance icon action bg3Guidance, which the druid also gets.

So yeah, standard cleric setups can be fully replaced.

Lightning/Cold themed

With access to spells Call Lightning icon action bg3Call Lightning, Ice Storm icon action bg3Ice Storm and Create or Destroy Water icon action bg3Create or Destroy Water​ you can be in full synergy with other similar element builds:​

  • Generally, any standard Cleric build will work as they can cast Create Water icon action bg3Create Water. However, for maximum efficiency, Tempest Cleric is the best pick. They get Call Lightning icon action bg3Call Lightning​ and more theme-related spells.
  • Sorcadin with access to Lightning Bolt icon action bg3Lightning Bolt.
  • And.... Many of the Sorcerer variations - Storm Sorcerer, Talos Dragonling Build, etc. Bladesinger is another option, as it has access to all standard caster spells.
  • My personal favourite - Abjuration Wizard Tank. It will be responsible for Create Water icon action bg3Create Water​, and dealing cold damage with Armour of Agathys icon action bg3Armour of Agathys. Of course, as a wizard, it can still cast all the Cold/Lightning spells.

Terrain manipulation

Another aspect to keep in mind is that you can combine this build with other builds which effectively use area spells - Hunger of Hadar icon action bg3Hunger of Hadar, Ice Storm icon action bg3Ice Storm, Sleet Storm icon action bg3Sleet Storm, etc. Here are the straightforward combos to keep in mind:

  • Spike Growth icon action bg3Spike Growth​ + Hunger of Hadar icon action bg3Hunger of Hadar​ - use Hexblade, Bladelock, Lore Bard, Lorecerer to create a total shutdown of enemies
  • Insect Plague icon action bg3Insect Plague​ + Sleet Storm icon action bg3Sleet Storm​/Ice Storm icon action bg3Ice Storm​ - any of the standard casters - Sorcerers and Wizards have access to these spells, which have excellent synergy for shutting down foes and covering both air and ground.

In addition, you can add spells like Wall of Fire icon action bg3Wall of Fire, Wall of Thorns icon action bg3Wall of Thorns​ to the mix and create truly powerful combos.

Leveling Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial and can drastically change how the build works.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options to follow the build.
Level Class Selection
1 Druid 1 Cantrips: Shillelagh icon action bg3Shillelagh, Thorn Whip icon action bg3Thorn Whip.
Abilities: STR - 8, DEX - 16 (15+1), CON - 14, INT - 8, WIS - 17 (15+2), CHA - 10
Skills: Any
2 Druid 2 Subclass: Circle of the Stars
3 Druid 3 -
4 Druid 4 Cantrips: Thorn Whip icon action bg3Thorn Whip
Feat: Dual Wielder icon passive feature bg3Dual Wielder​ or Ability Improvement +2 Wisdom
5 Druid 5 -
6 Druid 6 -
7 Druid 7 -
8 Druid 8 Feat: Ability Improvement +2 Wisdom or Dual Wielder icon passive feature bg3Dual Wielder
9 Druid 9 -
10 Druid 10 Cantrips: any
11 Cleric 1 Cantrips: Sacred Flame icon action bg3Sacred Flame, Thaumaturgy icon action bg3Thaumaturgy, any
Subclass: Light Domain
Deity: any
12 Druid 11 -

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Stars Druid build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf Gives a movement speed increase, which improves your overall positioning capabilities during combat. This isn't as important for ranged builds, but still relevant.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Half-Elf Baldur's Gate 3High Half-Elf These picks are relevant mainly for the Booming Blade icon action bg3Booming Blade​ cantrip. This pick is especially relevant if you plan to go into the full 12 levels of Druid instead of taking the Sorcerer dip.
elf bg3High Elf
halfling bg3Lightfoot Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck
  • Brave icon passive feature bg3Brave
  • Naturally Stealthy icon passive feature bg3Naturally Stealthy
One of the best races overall, as it rerolls 1s. This gives a very high chance of avoiding critical failures and greatly improves almost all aspects of gameplay.
half orc bg3Half-Orc
  • Darkvision icon passive feature bg3Darkvision
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Savage Attacks icon passive feature bg3Savage Attacks
A perfect fighter race gains additional rolls for critical hits, but most importantly, can stand up instead of being Downed icon condition bg3Downed.
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
Out of all small races, this would be my pick with a free damage increase via Enlarge icon action bg3Enlarge
Tiefling Baldur's Gate 3Zariel Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
  • Thaumaturgy icon action bg3Thaumaturgy
A great race that offers unique looks and a few standout features. I recommend Thaumaturgy icon action bg3Thaumaturgy​ as it helps immensely with dialogue checks without any negative consequences. 
githyanki bg3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
A very versatile race that unlocks useful actions for combat and world interactions.

Class

Overview
druid bg3Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Spells Description
Shillelagh icon action bg3Shillelagh Enables you to effectively use stave weapons using your Wisdom modifier.
Produce Flame icon action bg3Produce Flame A decent cantrip that you can use to both light an area and inflict fire damage.

Background

Backgrounds serve a few purposes:

  1. They give a role-playing option of your previous history, if you are into that.
  2. It gives skill proficiencies, meaning that you get an additional bonus when you roll that skill check in which you are proficient. This depends on your proficiency bonus, which increases as you level up.

Here are my recommendations based on this build

Background Skills Description
Folk Hero Animal Handling
Survival
Probably one of the most relevant picks for Druid, both in terms of roleplay and the skill proficiencies aimed at Wisdom.
Charlatan Deception
Sleight of Hand
This has been one of my favourite picks recently. Even though this background is more aimed at "rougueish" builds, in many situations, my group does not have a dedicated lockpicker. This can help with increasing lockpick chances and demanding fewer rerolls.
Acolyte Insight
Religion
All of these are good picks, as they give one Wisdom-based skill proficiency, which is the most relevant for a Druid. Outlander could be a bit more useful as it would help resist Shove icon action bg3Shove.
Guild Artisan Insight
Persuasion
Outlander Athletics
Survival

Abilities

Now, let's take a look at the abilities of the Star Druid build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
Abilities Description
Recommended Setup:
Strength - 8
Dexterity - 16 (15+1)
Constitution - 14
Intelligence - 8
Wisdom - 17 (15+2)
Charisma - 10
The idea here is that you get Auntie Ethel's Hair +1 Wisdom or +1 from Khalid's Gift icon bg3Khalid's Gift late in the game to round this up. Still, to have a more optimised setup, you can set Wisdom to 16, and use 2 points elsewhere if you are okay with doing additional respecs.

Skills and Expertise

Overall, the skills should be impacted by your role-playing and background decisions. However, you would still want those who will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier or are useful in general:

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Prepare Spells - Level 1 Recommendations

Druids can pick up a wide variety of level 1 spells into their prepared list. Here are my recommendations on what can be useful:

Spell Description
Longstrider icon action bg3Longstrider One of the greatest spells, it is free to cast, so you can buff all the allies with improved movement speed. Only 1 party member needs to have this spell.
Healing Word icon action bg3Healing Word This is what allows you to effectively do most of the healer's role, with a very cheap bonus action heal. Excellent when you need an instant pick up for Downed icon condition bg3Downed​ ally or want to apply The Whispering Promise icon bg3The Whispering Promise ring.
Thunderwave icon action bg3Thunderwave A solid spell that can be used to push enemies off the ledges. Later, it will serve as one of the cornerstones of controlling enemy positions to force them into the area of your spells.
Ice Knife icon action bg3Ice Knife A decent early game damage spell that creates icy surfaces and can force enemies to slip.
Create or Destroy Water icon action bg3Create or Destroy Water This spell can be extremely powerful, combined with Ice and Lightning spells. It applies a Wet icon condition bg3Wet​ condition, which gives an easy vulnerability source for the mentioned elements.
Faerie Fire icon action bg3Faerie Fire This can be a very powerful early game spell, which gives an easy Advantage on attacks. This is important as usually, it's hard to hit enemies while your stats are low and you have common gear.
Enhance Leap icon action bg3Enhance Leap A solid exploration spell, which helps when you need to jump long distances. Can be removed from spell list when not in use.
Speak with Animals icon action bg3Speak with Animals It can help to interact with animals, but generally, it's easy to obtain Potion of Animal Speaking icon bg3Potion of Animal Speaking. Can be removed from spell list when not in use.

Leveling Progression - Levels 2-12

Here is the detailed progression for the Stars Druid build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Features Description
Wild Shape icon action bg3Wild Shape Take the form of an animal. Gives starting forms, and unlocks more options as you increase the Druid level.

Subclass

Overview
circle of the stars icon bg3Circle of the Stars
Features
Starry Form icon passive feature bg3Starry Form This includes Starry Form: Archer icon action bg3Starry Form: Archer, Starry Form: Chalice icon action bg3Starry Form: Chalice​ and Starry Form: Dragon icon action bg3Starry Form: Dragon, each of them giving unique features and bonuses.
Guidance icon action bg3Guidance Excellent utility cantrip that improves ability check rolls.
Guiding Bolt icon action bg3Guiding Bolt Uses spell slots to cast the spell. It deals decent radiant damage against a single target.
Star Map: Guiding Bolt icon action bg3Star Map: Guiding Bolt You can consume Star Maps and use this version of Guiding Bolt icon action bg3Guiding Bolt​ instead of using spell slots.

Level 3

This level mainly unlocks new spells that you can add to the prepared spell list.

Level 2 Spells Recommendations

Here are recommendations for spells, which can be useful.

Core spells:

Spell Description
Spike Growth icon action bg3Spike Growth A very powerful area of control spell, that will work extremely well for controlling and weakening enemies. It will synergise well with various gear options - The Spellsparkler icon bg3The Spellsparkler, Callous Glow Ring icon bg3Callous Glow Ring, Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, etc., to wreak havoc among enemies.

Optional Spells:

Spell Description
Enhance Ability icon action bg3Enhance Ability I think this spell should be accessible at least by 1 party member to cast it in situations when you need an easy advantage on ability check dice rolls.
Moonbeam icon action bg3Moonbeam The Moonbeam icon action bg3Moonbeam​ spell is a cost-efficient and precise radiant damage pillar. It does respectable damage and can be recast, without using spell slots. It also works well with Sanctuary icon action bg3Sanctuary​ and does not break it.
Hold Person icon action bg3Hold Person A powerful spell that I recommend casting on targets which have a decent amount of HP, and you have a success chance of 80%+. This paralyses them and gives a guaranteed source of critical hits.
Lesser Restoration icon action bg3Lesser Restoration A situationally useful spell, to remove debilitating effects, which can be added/removed when needed.

Level 4

Feature Description
Wild Shape: Deep Rothé icon action bg3Wild Shape: Deep Rothé A solid wild shape form which offers an easy source of Prone icon condition bg3Prone​ against multiple targets.

Cantrips

Cantrip Description
Thorn Whip icon action bg3Thorn Whip A perfect option to force enemies to come close, especially in the Spike Growth icon action bg3Spike Growth​ area, to inflict additional damage.

Feat

Feat Description
Ability Improvement - +2 Wisdom The goal is to improve the spellcasting stat of the Druid, which will make it easier to land spells.
Dual Wielder icon passive feature bg3Dual Wielder A very powerful option as it would allow you to dual wield Phalar Aluve icon bg3Phalar Aluve and The Spellsparkler icon bg3The Spellsparkler. Both would give a significant boost to your and party's capabilities.

Level 5

Feature Description
Wild Strike icon passive feature bg3Wild Strike Allows making a second attack with the Wild Shape icon action bg3Wild Shape​ transformation.

Level 3 Spells Recommendations

The spell options here are pretty good, so here are my recommendations.

Core spells:

Spell Description
Plant Growth icon action bg3Plant Growth This will prove useful when working together with other area spells like Insect Plague icon action bg3Insect Plague. This means that you can have 2 effects on the same spot, greatly immobilising foes. The spell doesn't use Concentration.

Optional Spells:

Spell Description
Sleet Storm icon action bg3Sleet Storm A truly great spell that can cancel out enemy concentration on spells. Moreover, it creates an ice surface, which triggers the Prone icon condition bg3Prone​ condition if the enemy fails saving throws. Still, the main problem is that it uses a Concentration slot and already covers the ground, so it competes with Plant Growth icon action bg3Plant Growth, Insect Plague icon action bg3Insect Plague, etc. 
Call Lightning icon action bg3Call Lightning A powerful offensive spell, which can deal huge damage to multiple targets, especially if they are Wet icon condition bg3Wet. The main problem is that this uses a Concentration slot, forcing you to choose between area control and this spell.

Level 6

Features Description
Cosmic Omen icon passive feature bg3Cosmic Omen A powerful reaction that can change the outcome of an attack roll and a saving throw.
Wild Shape: Panther icon action bg3Wild Shape: Panther A stealth-related wild shape form that mainly deals piercing damage.
Wild Shape: Owlbear icon action bg3Wild Shape: Owlbear The iconic wild shape form, which allows for crazy tricks, of crushing enemies.

Level 7

Level 4 Spells Recommendations

The spell options here are pretty good, so here are my recommendations.

Core spells:

Spell Description
Conjure Woodland Being icon action bg3Conjure Woodland Being This is one of the best spells accessible to Druid. This summons a Dryad that can create Spike Growth icon action bg3Spike Growth​ for free. Now you can have two area spells - one in the air (Insect Plague icon action bg3Insect Plague​ at level 9) and another on the ground. You can also cover more of the field if you use your and Dryad's Spike Growth icon action bg3Spike Growth​ together. The dryad is also able to summon Fallen Lover icon action bg3Fallen Lover​ to help in battle.

Optional Spells:

Spell Description
Ice Storm icon action bg3Ice Storm A solid alternative to Plant Growth icon action bg3Plant Growth​ when you want to inflict damage and cover the field in Ice. It does not use the Concentration slot.
Grasping Vine icon action bg3Grasping Vine An additional area of control effect, which can help pull enemies and control their positioning.
Confusion icon action bg3Confusion One of my favourite control spells, which covers a large area and can disable groups of enemies.
Wall of Fire icon action bg3Wall of Fire It can be used to cover the field in Fire. It also has interactions with other items like Callous Glow Ring icon bg3Callous Glow Ring, Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, etc., to inflict additional effects. You can also pair it with Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental,​ which can use Winter's Breath icon action bg3Winter's Breath​ on Burning icon condition bg3Burning​ targets, and apply Brittle icon condition bg3Brittle.

Level 8

Feat

Feat Description
Ability Improvement - +2 Wisdom Increase the Wisdom stat by 2 to increase the spellcasting modifier bonus.
Resilient: Constitution icon passive feature bg3Resilient: Constitution Gives proficiency in Constitution Saving Throws. This helps maintain spell concentration. If you would take 1 level sorcerer dip (as first level), you could obtain this, but this means sacrificing the Command icon action bg3Command​ spell.

Level 9

Level 5 Spells Recommendations

The spell options here are pretty good, so here are my recommendations.

Core spells:

Spell Description
Insect Plague icon action bg3Insect Plague A very powerful area control spell, which can inherit damage from Callous Glow Ring icon bg3Callous Glow Ring and subsequently effects from Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies. As this is an air effect, it can be combined with other spells - Plant Growth icon action bg3Plant Growth, Ice Storm icon action bg3Ice Storm, etc. It's truly powerful and can deal even more damage if you have an ally with Bhaalist Armour icon bg3Bhaalist Armour.

Optional Spells:

Spell Description
Conjure Elemental icon action bg3Conjure Elemental This is a powerful spell. First, it gives additional summons, which can be great for just acting as meat shields. But most importantly, Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental​ can be used to apply Brittle icon condition bg3Brittle​ on Burning icon condition bg3Burning​ targets. So it's a good spell in almost any situation.

Level 10

Feature Description
Improved Wild Strike icon passive feature bg3Improved Wild Strike Gives your wild shape forms a third attack, which is a huge improvement. Not many other classes get access to this.
Wild Shape: Dilophosaurus icon action bg3Wild Shape: Dilophosaurus Another Wild Shape form to pick from.
Twinkling Constellations icon passive feature bg3Twinkling Constellations Improves the Starry Form icon passive feature bg3Starry Form​ effects, giving them bonus features or better effects. However, the highlight is that you can now freely change between forms while in combat, giving a significant versatility boost that the build needs.

Level 11 - Cleric 1

Here, the goal is to get access to the Cleric spell list, which gives a few very powerful spells to empower the combat rotation of the Star Druid. You will need to multiclass via levelling screen:

multiclass button level up bg3

Here pick the cleric class:

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrip Description
Light icon action bg3Light Gives an easy source of light, making it easier to activate Callous Glow Ring icon bg3Callous Glow Ring when close to enemies.
Thaumaturgy icon action bg3Thaumaturgy Gives an easy advantage on intimidation checks.
Sacred Flame icon action bg3Sacred Flame Free radiant damage spell to activate various debuffs.

Subclass

To be fair, here you can run any of the subclasses. All of them provide something useful. My pick, with 1 level dip would be:

Overview
light domain cleric bg3Light Domain
Features
Warding Flare icon passive feature bg3Warding Flare Allows you to impose a disadvantage on enemy attack, this is an easy way to have a chance of avoiding enemy attacks.
Light icon action bg3Light Excellent cantrip that will be useful in dark areas, especially Act 2.
Burning Hands icon action bg3Burning Hands A situationally useful spell, however, it's nothing fancy.
Faerie Fire icon action bg3Faerie Fire Excellent spell that you can use to enable attack roll advantage for your allies, useful in the early game.

Deity

Pick anything that suits you

Abilities

Again, pick anything. I would recommend Persuasion

Prepared Spells

Prioritise these two spells:

Spells Description
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a concentration slot.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.

For other slots, pick anything.

Level 12 - Druid Lv 11

This is the last level of the build, and it comes with pretty good level 6 spells

Level 6 Spells Recommendations

The spell options here are pretty good, so here are my recommendations.

Core spells:

Spell Description
Heroes' Feast icon action bg3Heroes' Feast Great spell, that buffs the whole party, by increasing its max HP (including summons) and giving advantage on Wisdom saving throws. Perfect for neutralising the effects of Resonance Stone icon bg3Resonance Stone.

Optional Spells:

Spell Description
Wall of Thorns icon action bg3Wall of Thorns It can act as an alternative to Insect Plague icon action bg3Insect Plague​ if you have spell slots to spare.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Wisdom

This ability is the main spellcasting stat for Druids. Here is how to maximise it:

  1. 17 Wisdom - the base from the character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Wisdom if you pick this choice.
  3. Feat - Ability Improvement - +2 Wisdom.
  4. Khalid's Gift icon bg3Khalid's Gift - alternative option for +1 to round up the Wisdom value. 
  5. Act 3 - Mirror of Loss - pick +2 Wisdom.

This results in 22 Wisdom, with a +6 modifier.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These have short-term effects for a few turns.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point, which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking An easy way to get the Speak with Animals icon condition bg3Speak with Animals​ effect.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last for the whole day, before making a long rest. This makes exlixirs very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Improves Spell Save DC, making it easier to land spells. This can be a perfect alternative to wearing Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power.
Elixir of Bloodlust icon bg3Elixir of Bloodlust As you will be able to easily kill at least the weakest foe, this ensures additional attacks per turn. This is the strongest elixir option in most cases.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Makes it easier to maintain spell Concentration
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Alert icon passive feature bg3Alert,​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits, especially good when you need an instant damage boost.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base Excellent way to deal additional damage with reaction, early and mid game.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy ability score, free use, so worth getting.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Black Hole icon action bg3Black Hole Elite Allows for easily pulling enemies together for effective use of the area of attacks. It can also force them back on specific surfaces in case they try to leave it.
Mind Sanctuary icon action bg3Mind Sanctuary Elite A powerful action that can enable free use between bonus action and action.
Freecast icon passive feature bg3Freecast Elite Allows for freely casting a spell without resource limitation.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell.
Mind Blast icon action bg3Mind Blast Elite A powerful ability that can force targets Stunned icon condition bg3Stunned​ and inflict good psychic damage.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Stars Druid Build. Items are especially important as they take the build to the next level thanks to their unique effects.

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. BiS - means best in slot item
  5. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 1

Dual Wield options

This potion is here if you decide to use Dual Wielder icon passive feature bg3Dual Wielder​ feat from level 4. The setup is truly powerful, especially if you can 

Slot Item Description
melee slot bg3Melee (One-Handed) Phalar Aluve icon bg3Phalar Aluve The sword is so good that it would be a crime not to get it. It works on your Dazzling Breath icon action bg3Dazzling Breath​ and even on other spells, giving a significant damage boost, and later Arcane Acuity icon condition bg3Arcane Acuity​ via Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power.
The Spellsparkler icon bg3The Spellsparkler The best option, as it will give an easy way to activate Lightning Charges icon condition bg3Lightning Charges​ via Luminous Arrow icon action bg3Luminous Arrow​ or other spells. These will be used to proc Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies later down the road.

Single Hand options

In case Phalar Aluve icon bg3Phalar Aluve is taken, you can go for this kind of setup, where you only use a main-hand weapon.

Slot Item Description
melee slot bg3Melee (One-Handed) The Spellsparkler icon bg3The Spellsparkler The best option, as it will give an easy way to activate Lightning Charges icon condition bg3Lightning Charges​ via Luminous Arrow icon action bg3Luminous Arrow​ or other spells. These will be used to proc Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies later down the road.
Melf's First Staff icon bg3Melf's First Staff The best staff for caster in Act 1 as it gives bonus Spell Save DC, improving spell success.
Torch icon bg3Torch With the Shillelagh icon action bg3Shillelagh​ spell, this becomes one of the strongest early-game weapons able to surpass in damage all two-handed weapons. You can even dual-wield these, to have strong killers for most of Act 1.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage. It also applies a Reeling icon condition bg3Reeling​ effect.
Absolute's Warboard icon bg3Absolute's Warboard Decent shield if you got Absolute's Brand from Map icon bg3True Soul Priestess Gut (Lv. 4) in Map icon bg3Goblin Camp.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.

Other Equipment

Slot Item Description
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat. I recommend this for the early games, as you will have low dexterity.
Hand Crossbow +1 icon bg3Hand Crossbow +1 Equip two of these so that you can attack with your bonus action. This is a great way to get some bonus damage, especially if you cannot reach the target. Only works if you are a Drow.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm One of the best headwear options, giving an easy way to reflect damage and activate conditions.
The Shadespell Circlet icon bg3The Shadespell Circlet The only truly relevant headwear for Act 1. There are other options, but they are just side bonuses.
cloak slot bg3Cloak - Nothing really of note here.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armour that you can use throughout the game. Gives an easy way to apply Radiating Orb icon condition bg3Radiating Orb​ on multiple enemies with various sources of radiant damage.
Githyanki Half Plate icon bg3Githyanki Half Plate The most relevant early-game armour, that you can take from Lae'zel
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies A powerful glove option that will give easy Reverberation icon condition bg3Reverberation​ stacks.
Hellrider's Pride icon bg3Hellrider's Pride Solid glove option for a support role, to easily apply Blade Ward icon action bg3Blade Ward​ via heals.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The best boots option for the rest of the game.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Striding icon bg3Boots of Striding Excellent shoes, as you will be casting Concentration spells left and right. This will reduce your chance of getting the spell canceled.
Boots of Speed icon bg3Boots of Speed Excellent boots, although I would leave them for a frontline character if their slots are free. It can be used to avoid getting hit while running away.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration Gives access to Mass Healing Word icon action bg3Mass Healing Word​ and Healing Word icon action bg3Healing Word​, which can be cast for free per long rest. This is a perfect option for the early game, where your support role will be more important.
Pearl of Power Amulet icon bg3Pearl of Power Amulet Can be used to restore spell slots, after that it can be unequipped
Amulet of Misty Step icon bg3Amulet of Misty Step Gives mobility improvement thanks to the Misty Step icon action bg3Misty Step​ spell.
ring slot bg3Rings The Whispering Promise icon bg3The Whispering Promise The best ring for Act 1, as it gives an easy way to apply Bless icon action bg3Bless​ on allies.
Ring of Protection icon bg3Ring of Protection The best option for Act 1. The bonus Armour Class is a great boost for survivability.
Crusher's Ring icon bg3Crusher's Ring The ring can be useful if you are running with a dual-wield Torch icon bg3Torch in the early game.

Act 2 - mid-game

The goal here is to get Callous Glow Ring icon bg3Callous Glow Ring and Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power.

Slot Item Description
melee slot bg3Melee (Two-Handed) - Same Weapons as the previous Act.
ranged slot bg3Ranged Darkfire Shortbow icon bg3Darkfire Shortbow Although not mandatory, this bow is useful as it can apply Haste icon action bg3Haste​ without spell slots. Best used before combat, or continue using Act 1 weapons.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm Works well with Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power when enemies miss you, and you both inflict damage, and apply conditions.
Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power With Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ and spells like Thunderwave icon action bg3Thunderwave,​ you can build Arcane Acuity icon condition bg3Arcane Acuity,​ which will help land other control spells like  Confusion icon action bg3Confusion, Hold Person icon action bg3Hold Person, etc. It is an alternative to Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success.
Cloak of Elemental Absorption icon bg3Cloak of Elemental Absorption Helps to absorb elemental damage, which can then improve your weapon attacks.
Thunderskin Cloak icon bg3Thunderskin Cloak As many enemies will get Reverberation icon condition bg3Reverberation​ effect from your attacks, the additional Dazed icon condition bg3Dazed​ from the cloak is a good addition.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armour in terms of applying conditions and debuffs. Wear it, use it, love it.
gloves slot bg3Gloves Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power These gloves unlock a very easy Arcane Acuity icon condition bg3Arcane Acuity​ stacking option with Spike Growth icon action bg3Spike Growth. Enemies just need to move on the spikes, and the gloves are proc. This enables you to have a high Spell Save DC and make your next spells have almost a 100% chance of success.
Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies A solid alternative if you want to trigger the Reverberation icon condition bg3Reverberation​ detonation faster.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Continues to be the best boots option for easy Reverberation icon condition bg3Reverberation​ stacking.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration I would say this continues to be the best amulet option if you continue using The Whispering Promise icon bg3The Whispering Promise ring.
Spellcrux Amulet icon bg3Spellcrux Amulet Can be used to restore spell slots. After that, you can switch to another amulet.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring One of the most important items for the build. The radiant damage rider will activate Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation​ from your items, giving tons of conditions to weaken your target.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition The ring gives access to Mental Fatigue icon condition bg3Mental Fatigue​ debuff, which can be easily activated with Dazzling Breath icon action bg3Dazzling Breath​. It will make landing other control spells easier.
The Whispering Promise icon bg3The Whispering Promise Continues to be a decent ring option, especially if you continue using healing spells.
Coruscation Ring icon bg3Coruscation Ring Gives an additional source of Radiating Orb icon condition bg3Radiating Orb​ when casting spells.

Act 3 - Final Build setup

I urge having a Dual Wielder icon passive feature bg3Dual Wielder,​ which will significantly improve the combat capabilities with two weapons.

Slot Item Description
melee slot bg3Melee (One-Handed) Markoheshkir icon bg3Markoheshkir This is the best staff for any caster, with access to Kereska's Favour icon action bg3Kereska's Favour​ and its various effects. You can choose either Bolts of Doom icon action bg3Bolts of Doom​ (to replace The Spellsparkler icon bg3The Spellsparkler) or Bone-Shaking Thunder icon action bg3Bone-Shaking Thunder, which will give another source of Reverberation icon condition bg3Reverberation​ for your spells. In addition, you will get powerful offensive spells. Of course, if you plan on using other casters, they may prioritise this stave, so continue using The Spellsparkler icon bg3The Spellsparkler then.
Phalar Aluve icon bg3Phalar Aluve If dual-wielding and precasting Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek,​ this continues to be one of the best weapons to carry on yourself.
The Spellsparkler icon bg3The Spellsparkler Still a solid option for a source of Lightning Charges icon condition bg3Lightning Charges​ until you get Markoheshkir icon bg3Markoheshkir.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow Gives a significant initiative boost, helping to go earlier in combat.
- Any of the previous Act weapons.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm
(BiS)
Continues to be a powerful option if you are using the recommended item combinations to activate conditions.
Helmet of Grit icon bg3Helmet of Grit Allows for obtaining additional bonus action for more attacks. This requires being at 50% HP or lower, so feel free to use something like Transfuse Health icon action bg3Transfuse Health​ to maintain this level. With Twinkling Constellations icon passive feature bg3Twinkling Constellations, you can switch Starry Form icon passive feature bg3Starry Form​ and use their special abilities of bonus action twice. I would also urge having Amulet of Greater Health icon bg3Amulet of Greater Health equipped, as otherwise your HP will be very low.
Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power Headwear alternative for stacking Arcane Acuity icon condition bg3Arcane Acuity​ and forcing control over enemies.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement The strongest cloak in the game, with a significant boost to defensive capabilities.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour
(BiS)
Continues to be the top armour choice.
Bhaalist Armour icon bg3Bhaalist Armour This armour is also an option, but probably best worn by another party member. It will double the damage of Insect Plague icon action bg3Insect Plague​ and Wall of Thorns icon action bg3Wall of Thorns​ against enemies via the Aura Of Murder icon passive feature bg3Aura Of Murder​ effect.
gloves slot bg3Gloves Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power
(BiS)
The best gloves which ensure a high Spell Save DC.
Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Solid glove alternative.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Continues to be the best boot choice for the build.
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout Probably one of the best amulets for a caster, with a significant +2 Spell Save DC boost.
Khalid's Gift icon bg3Khalid's Gift This amulet can be used to round up the Wisdom value and increase spellcasting modifier bonus.
Amulet of Greater Health icon bg3Amulet of Greater Health I would say this amulet is mandatory if you plan on using Helmet of Grit icon bg3Helmet of Grit. Otherwise, it's good and can help significantly with spell concentration.
Fey Semblance Amulet icon bg3Fey Semblance Amulet Great defensive amulet that gives advantage on mental saving throws.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring The core ring makes the build work.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition Easy source of improved spell success chance via Mental Fatigue icon condition bg3Mental Fatigue.

Build Mechanics and Interactions

In this section, I would like to dive deep into how to play the Stars Druid Build mechanics and interactions. These will help you understand what is happening and why, and maybe give you ideas on your own playstyle.

Core Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Starry Forms

The highlight of Circle of the Stars druid is his special Starry Form icon passive feature bg3Starry Form​. This will be the cornerstone of this build, and give a huge versatility to the build. Here is a short overview of their use cases, and how powerful they are:

Starry Form Uses Description
Starry Form: Dragon icon action bg3Starry Form: Dragon Close-range debuffing
Concentration spell sustain
First, the most powerful and the most used one is Starry Form: Dragon icon action bg3Starry Form: Dragon. This sets your constitution saving throws to roll 10 at minimum, and you get Dazzling Breath icon action bg3Dazzling Breath​ action. For this type of build, this is a huge buff; you can run your area control spells like  Spike Growth icon action bg3Spike Growth, Insect Plague icon action bg3Insect Plague, without worries of them being cancelled. In addition, the Dazzling Breath icon action bg3Dazzling Breath​ allows for area damage and applies debuffs like Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation,​ depending on the items you have equipped.
Starry Form: Archer icon action bg3Starry Form: Archer Long-range debuffing This form is perfect for situations where you want to maintain long-distance pressure. It gives Lightning Charges icon condition bg3Lightning Charges​, can force enemy Counterspell icon action bg3Counterspell​ (as this is counted as a spell) and inflict decent radiant damage. Lightning Charges icon condition bg3Lightning Charges​ will play a key role in buffing your area control spells like Spike Growth icon action bg3Spike Growth​ for extra rider damage.
Starry Form: Chalice icon action bg3Starry Form: Chalice Support and Buffs
Early Game
This is perfect to be used with The Whispering Promise icon bg3The Whispering Promise and Healing Word icon action bg3Healing Word. The extra heal will offer an additional target to apply Bless icon action bg3Bless. I recommend this when running members with Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ and Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ feats.

As you can see, this offers various combat options. Moreover, with Twinkling Constellations icon passive feature bg3Twinkling Constellations​ at level 10, you can switch between these for free. For example, you start combat with Luminous Arrow icon action bg3Luminous Arrow, cast Insect Plague icon action bg3Insect Plague​ and then switch to Starry Form: Dragon icon action bg3Starry Form: Dragon​ to ensure that your concentration is not broken when getting close to the enemies.

Healing and Support Capabilities

As I mentioned a few times, the Druid can somewhat replace the Cleric role in terms of support, especially Circle of the Stars. The core of this is using The Whispering Promise icon bg3The Whispering Promise ring, as it gives a non-concentration Bless icon action bg3Bless. This is such a huge boost that it can make your melee and ranged martials shred enemies from early levels.

This is possible in general with Healing Word icon action bg3Healing Word​ (which also gives a very cheap resurrection). After that, you can specifically activate Starry Form: Chalice icon action bg3Starry Form: Chalice​ for additional target heal. Moreover, late in the game, you get access to Heroes' Feast icon action bg3Heroes' Feast,​ which further improves party capabilities.

Generally, you would expect that you need "powerful" healing spells, but in reality, healing stops from utilizing the full party potential.

Wild Shapes forms

As Druid you have access to various forms - Wild Shape: Deep Rothé icon action bg3Wild Shape: Deep Rothé​, Wild Shape: Owlbear icon action bg3Wild Shape: Owlbear​, being my favourite. The main benefit is that they give a separate layer of HP, which immensely increases your survivability, especially in the early game.

After that, each form gives various benefits, which, when utilised effectively, can totally change the combat. Let's go through my favourite ones:

Form Description
Wild Shape: Badger icon action bg3Wild Shape: Badger Excellent early game form, which can make enemies Prone icon condition bg3Prone​. This will increase the attack rolls of your allies, making it easier to hit them.
Wild Shape: Spider icon action bg3Wild Shape: Spider Another great form that you can utilize early in the game. Spider can apply Web icon action bg3Web, which makes it easier for your allies to hit them.
Wild Shape: Deep Rothé icon action bg3Wild Shape: Deep Rothé Excellent option for early games, as it can hit multiple enemies and make them Prone icon condition bg3Prone. This will make it easier for others to hit them. Sadly, becomes mediocre later on as the HP pool is very low.
Wild Shape: Owlbear icon action bg3Wild Shape: Owlbear One of my favourite options. This is a very sturdy beast accessible at level 6. It can jump around, dealing damage and making enemies Prone icon condition bg3Prone​. Moreover, Owlbear can knock back foes with its base attack. The highlight is making jumps from very high places, to inflict a large amount of damage and even killing some of the bosses like Map icon bg3Grym (Lv. 10).

These froms overlap with Starry Form icon passive feature bg3Starry Form​ shapes, so you have to choose one or the other. In many cases, your Starry Form: Archer icon action bg3Starry Form: Archer​ or Starry Form: Dragon icon action bg3Starry Form: Dragon​ will provide better benefits, as you concentrate on spellcasting.

Maximising the Companion amount

Druid can summon plenty of minions that result in a small army. This can become tedious to manage, but they do offer plenty of bonuses and distractions for enemies.

  1. Conjure Minor Elemental icon action bg3Conjure Minor Elemental​ - either Mud or Ice Mephits. They are good in a few encounters, where you might need a distraction.
  2. Conjure Woodland Being icon action bg3Conjure Woodland Being​ - summons a Dryad that has free Spike Growth icon action bg3Spike Growth, making this almost a mandatory summon.
  3. Drayd's special action, Fallen Lover icon action bg3Fallen Lover, summons a Wood Woad to fight by your side.
  4. Conjure Elemental icon action bg3Conjure Elemental​ - is great. You can summon a Water Elemental, which can apply Brittle icon condition bg3Brittle​ on Burning icon condition bg3Burning​ targets. Just combine this with Wall of Fire icon action bg3Wall of Fire​. Otherwise, the summons are great distractions, as they have a huge chunk of HP.

The area control capabilities

So here is one of the core aspects of the build, which makes it a formidable combatant on the field. It probably warrants a separate guide, but I will try to cover the mechanics.

So the first aspect is that you can stack various area effects:

  • Air - Insect Plague icon action bg3Insect Plague, Hunger of Hadar icon action bg3Hunger of Hadar​ (obtained from other builds)
  • Ground - Plant Growth icon action bg3Plant Growth​, Spike Growth icon action bg3Spike Growth​, Wall of Thorns icon action bg3Wall of Thorns​, Sleet Storm icon action bg3Sleet Storm​, etc.

So any of these can be combined. Of course, as a Druid, you will be limited to these: Insect Plague icon action bg3Insect Plague​ + Plant Growth icon action bg3Plant Growth, Insect Plague icon action bg3Insect Plague​ + Spike Growth icon action bg3Spike Growth​ (from Dryad) or just Spike Growth icon action bg3Spike Growth. The limitation is that you can only have 1 concentration spell active, and only Plant Growth icon action bg3Plant Growth​ can be activated without limitations. It also totally disables the foe if they get Prone icon condition bg3Prone.

If you can activate 2 of these, the enemies inside will be destroyed. What makes these special is that Spike Growth icon action bg3Spike Growth​ also triggers Callous Glow Ring icon bg3Callous Glow Ring and Lightning Charges icon condition bg3Lightning Charges. This leads to multiple stacks of Reverberation icon condition bg3Reverberation​ and Radiating Orb icon condition bg3Radiating Orb​, totally immobilising enemies. Now you know the reason why Luminous Armour icon bg3Luminous Armour, Boots of Stormy Clamour icon bg3Boots of Stormy Clamour and The Spellsparkler icon bg3The Spellsparkler are so important.

Same for Insect Plague icon action bg3Insect Plague, just that it activates once per turn, and on initial cast.

Spike Growth icon action bg3Spike Growth​ is overall the strongest option in my opinion, and should be used in most cases, with all debuffing from various items.

Maintain pressure by pushing enemies

Here comes the second part of the build, and the reason for some of the multiclass choices. Enemies will leave the area, as they want to reach you, while also maximising their survivability. Here you have a few options:

  • Thunderwave icon action bg3Thunderwave​ - a simple spell that pushes enemies back
  • Thorn Whip icon action bg3Thorn Whip​ - can be used to pull enemies toward your direction
  • Command icon action bg3Command​ - gives Command: Approach icon action bg3Command: Approach​ and Command: Flee icon action bg3Command: Flee, to force enemies to move in the desired direction.

With these, you can have them totally under your control, so that they would not escape the plaguing effects.

Various conditions and status controls

So here is where you get a crazy amount of effects:

  • Radiating Orb icon condition bg3Radiating Orb​ - reduces the accuracy of affected targets and also provides illumination in proximity.
  • Lightning Charges icon condition bg3Lightning Charges​ - this affects you and provides bonus lightning damage, which is transferred via the spells.
  • Reverberation icon condition bg3Reverberation​ - decreases the enemy's success of physical saving throws, and multiple stacks create a detonation.
  • Prone icon condition bg3Prone​ - results from the Reverberation icon condition bg3Reverberation​ detonation, if enemies fail the saving throw.
  • Mental Fatigue icon condition bg3Mental Fatigue​ - this is a very powerful debuff, as it enables you to have a higher success chance for spells that target mental saving throws, for example, Command icon action bg3Command​ or Confusion icon action bg3Confusion.
  • Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ - A very powerful debuff on enemies, that weakens their saving throw rolls, and gives thunder damage rider, which pairs well with Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power.
  • Arcane Acuity icon condition bg3Arcane Acuity​ - Improves your Spell Save DC, increasing the chance that spells will be successful.

As you can see, the build applies various buffs, conditions on yourself and enemies, creating a total chaos, and ensuring you get more powerful as combat continues.

Maximising spell success

The build becomes a powerhouse controller once you get Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power. It allows to easily build Arcane Acuity icon condition bg3Arcane Acuity,​ while even on the enemy's turn. The result is almost 100% spell success chance. The tech behind it is that area spells like Spike Growth icon action bg3Spike Growth​, Wall of Fire icon action bg3Wall of Fire​, etc. trigger the gloves and they get activated.

Further, your Reverberation icon condition bg3Reverberation​ stacks and Mental Fatigue icon condition bg3Mental Fatigue​ will help you even more with making spells land successfully. 

So with this in mind, once enemies are weakened, you can follow up with almighty Confusion icon action bg3Confusion​, Hold Person icon action bg3Hold Person, or any other spell. Even your Thunderwave icon action bg3Thunderwave​ can push enemies back into the spell area of effect, saving you higher-level spell slots.

Moonbeam + Sanctuary

The simplest mechanic to utilise with a druid is the Sanctuary icon action bg3Sanctuary​ + Moonbeam icon action bg3Moonbeam​ combo. It's pretty easy to pull off and allows you to avoid being attacked while still damaging enemies with Moonbeam icon action bg3Moonbeam. For some reason, the spell acts as a separate entity, and you can use it in situations where you are close to being overwhelmed.

The main problem is that the build takes Cleric late into the game, but if you want to enjoy this combo earlier, feel free to multiclass into cleric earlier.

Build Combat loop

This section covers the main steps on how to use the build. I do recommend reading the mechanics section before, as it will give more insights on how everything works, and why things are as they are.

Act 1

This covers the early parts of the game, mostly Act 1 levels 1-5:

  • Remember to buff everyone with Longstrider icon action bg3Longstrider.
  • If using Torch icon bg3Torch, also activate Shillelagh icon action bg3Shillelagh​ for better damage
  • Use Wild Shape icon action bg3Wild Shape​ form to get a separate HP bar, but also utilize the unique interactions, Wild Shape: Spider icon action bg3Wild Shape: Spider​ - Web icon action bg3Web, Wild Shape: Deep Rothé icon action bg3Wild Shape: Deep Rothé​ - Charge icon action bg3Charge, Wild Shape: Owlbear icon action bg3Wild Shape: Owlbear​ - for Crushing Flight icon action bg3Crushing Flight. All of these will give various options to weaken foes.
  • Spike Growth icon action bg3Spike Growth​ is an almighty spell that will get better as the game progresses. For now, it mainly slows down foes and inflicts damage. Use Thorn Whip icon action bg3Thorn Whip, Thunderwave icon action bg3Thunderwave​ to push or pull enemies into the spiky ground.
  • Use Starry Form icon passive feature bg3Starry Form​ to switch between the forms. I would prioritize Starry Form: Archer icon action bg3Starry Form: Archer​ and Starry Form: Dragon icon action bg3Starry Form: Dragon. The latter is especially deadly once you get Luminous Armour icon bg3Luminous Armour and cast Dazzling Breath icon action bg3Dazzling Breath.
  • Once you get The Spellsparkler icon bg3The Spellsparkler, you can use Starry Form: Archer icon action bg3Starry Form: Archer​ to launch Luminous Arrow icon action bg3Luminous Arrow​ and activate Lightning Charges icon condition bg3Lightning Charges​.
  • If you can, precast Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ with Phalar Aluve icon bg3Phalar Aluve. This will save you an action point and greatly empower yourself and your party with additional damage and debuffs.
  • Star Map: Guiding Bolt icon action bg3Star Map: Guiding Bolt​ is an excellent single-target spell with radiant damage.

Once you reach Level 5, you get slightly improved spells:

  • Plant Growth icon action bg3Plant Growth​ is a safe spell to cast when you wish to slow down foes without using a concentration slot.
  • Sleet Storm icon action bg3Sleet Storm​ is another great addition; enemies get instant Prone icon condition bg3Prone​ check, and if they slip, they skip their turns. It also cancels enemy spell concentration.
  • Daylight icon action bg3Daylight​ is situationally useful. Later, when you get Callous Glow Ring icon bg3Callous Glow Ring and fight in dark areas, it can help to activate the ring effects.
  • Once you get Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies, make sure to have Lightning Charges icon condition bg3Lightning Charges​ while Spike Growth icon action bg3Spike Growth​ is active. It will proc Reverberation icon condition bg3Reverberation.

Act 2

Here, there is one key item that will play a major role in boosting your area spells, mainly Spike Growth icon action bg3Spike Growth​ - the Callous Glow Ring icon bg3Callous Glow Ring.

  • At level 7, make sure to always use Conjure Woodland Being icon action bg3Conjure Woodland Being; it gives free Spike Growth icon action bg3Spike Growth​ to cover a larger area of the field. Dryad can also summon Fallen Lover icon action bg3Fallen Lover​ to act as a meat shield.
  • Ice Storm icon action bg3Ice Storm​ is a very powerful spell; it can cover the field in ice without using your concentration slot. This means you can both inflict damage and disable foes. Later, you can pair it with Insect Plague icon action bg3Insect Plague.
  • Wall of Fire icon action bg3Wall of Fire​ is another great addition, but again, it is more situational. It is perfect in corridors, through which you force enemies and let them burn. Later, you can use Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental​ and its ice attack to apply Brittle icon condition bg3Brittle​ on Burning icon condition bg3Burning​ targets.
  • Once you get Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power you can use it to push enemies into your area spells with Thunderwave icon action bg3Thunderwave, which will also generate Arcane Acuity icon condition bg3Arcane Acuity.
  • Another, and stronger alternative is Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power, which allows building Arcane Acuity icon condition bg3Arcane Acuity​ on the enemy's turn, as they walk through spikes of Spike Growth icon action bg3Spike Growth. On the next turn, you can follow up with an almost guaranteed control spell.

Act 3 - the final form

With Twinkling Constellations icon passive feature bg3Twinkling Constellations​ unlocked and a few additional features, the final build shape takes place. I also think Starry Form: Chalice icon action bg3Starry Form: Chalice​ becomes irrelevant at this stage, and only the 2 others are relevant:

  1. You can switch between Starry Form icon passive feature bg3Starry Form​ for free, mid-combat. Start with Starry Form: Archer icon action bg3Starry Form: Archer, cast Luminous Arrow icon action bg3Luminous Arrow, activate Lightning Charges icon condition bg3Lightning Charges, cast Spike Growth icon action bg3Spike Growth​ and switch to Starry Form: Dragon icon action bg3Starry Form: Dragon
  2. For the second turn you can come in close, use Dazzling Breath icon action bg3Dazzling Breath, debuff enemies, cast Thunderwave icon action bg3Thunderwave​ or Command icon action bg3Command​ to force enemies into the spikes, so that they would incur more damage.

Another option:

  • Use Insect Plague icon action bg3Insect Plague​ and follow up with Plant Growth icon action bg3Plant Growth. This creates a slow-moving field, which damages targets each turn.
  • Again, use the various spells to force enemies into your fields - Command icon action bg3Command, Thorn Whip icon action bg3Thorn Whip, etc.

Also, remember to buff allies - Heroes' Feast icon action bg3Heroes' Feast, Longstrider icon action bg3Longstrider, to greatly improve your combat capabilities.

Conclusion

Thank you for reading the Stars Druid build for Baldur's Gate 3. This took a long time to write, as I was looking into different setups and how to best utilise its features. In the end, I think I got a pretty powerful build that does satisfy those looking for "fun" experience and something new!

Cheers!

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