Best Shadowheart Build - The Maiden of Choice

Best Shadowheart Build - The Maiden of Choice - Baldur's Gate 3 (BG3)

Byzanuffas

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In this post, I will go through the Shadowheart Build - The Maiden of Choice for Baldur's Gate 3. This both a versatile and very powerful setup for Shadowheart with Cleric class at it's core. The build also includes some roleplay elements, which reflect with the changing of the game story.

The Maiden of Choice - Shadowheart Build

For a pretty long time, I wanted to make a powerful cleric build for Shadowheart. She is one of the "must-have" companions for many people. Moreover, she is a major star both storywise and in character development. So I wanted to make a truly great cleric build specific to her. The build name also somewhat implies her importance to the whole game story, and oh boy, is it impactful!

I also leave the build open to various paths. I do not want to spoil anything, but depending on how you play, you may feel inclined to go with different cleric subclasses, and that's fair. So the core of the build does not depend on the subclass. This will work well with anything, be it Knowledge Domain, Light Domain or even Trickery. This is a flavour that you can choose.

Of course, as always, for cleric build, Spirit Guardians icon bg3Spirit Guardians plays a vital role. If you want to avoid this spell, and maybe go for something more unorthodox, check out the Life Cleric Build - Life Fortress, which can also be used by Shadowheart, and takes more of a "Protector" approach.

Another addition is the Druid, this kinda resembles her peculiar relationships with animals, which is one of her weak points. Of course, to also be a strong build, I pick Stars subclass, which enables Starry Form: Dragon icon bg3Starry Form: Dragon, with a very powerful feature set. The main one would be Dazzling Breath icon bg3Dazzling Breath and fixed minimum Constitution Saving Throw roll at 10. This might seem like not much, but once you see, that its almost impossible to lose Concentration icon bg3Concentration, you will have no fear standing on the frontlines.

I think this build is perfect for those who want a customizable yet very powerful Shadowheart build

Following the guide and a few tips:

  1. Build Overview covers the quick aspects and choices for the build - gear, levelling, etc.
  2. The progression by Acts cover the build in great detail, from spell selection to how utilize various features. Be sure to check the equipment sections for gear options and explanations. The mechanics section explains how to fully utilize the build in combat
  3. I also added an additional section for build maximizing like consumables, illithid powers and others. This can help to make the build even more powerful and optimised if needed.

Let's go!

Class Contribution

The build consists mainly of 2 classes:

10 Cleric

The main class of the build:

  • Proficiencies in a wide array of armors and weapons.
  • Access to support spells like Healing Word icon action bg3Healing Word, Mass Healing Word icon action bg3Mass Healing Word, Sanctuary icon action bg3Sanctuary, etc.
  • Aid icon action bg3Aid​ to empower the ally's survivability with a solid HP boost each long rest.
  • Can apply wet status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, helping to make enemies vulnerable to Lightning and Cold damage.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it, you will need some gear.
  • A solid list of cantrips - Thaumaturgy icon action bg3Thaumaturgy, Toll the Dead icon action bg3Toll the Dead, etc.
  • Divine Intervention icon bg3Divine Intervention - a nice addition for that "oh shit!" moment, once per playthrough

2 Stars Druid

  • Enables effective melee weapon hits with Shillelagh icon action bg3Shillelagh.
  • Starry Form: Dragon icon action bg3Starry Form: Dragon​ gives a huge boost to constitution saving throw rolls, making it very hard for you to lose spell Concentration icon bg3Concentration.
  • Dazzling Breath icon action bg3Dazzling Breath​ - area of effect radiating attack that applies debuffs.

Build Variations

As with all characters, you can set up any kind of build for Shadowheart. So you are not limited to just this one. Let me give you a few examples of other setups:

Setup Description

Stars Cleric Build

  • 9 Cleric
  • 2 Stars Druid
  • 1 Storm Sorcerer
This is a very similar variation to this build. The main difference is that you get Sorcerer, which you will want to take as a first level (usually via respeccing). Sorcerer gives Tempestuous Magic icon bg3Tempestuous Magic, Shield icon bg3Shield, and Constitution Saving Throw icon bg3Saving Throw proficiency.
  • 6 Cleric
  • 2 Stars Druid
  • 4 Sorcerer
This variation is I would say for more advanced players. We sacrifice higher level spells from Cleric, but instead this unlocks Metamagic. This is an extremely powerful mechanic that has effects like Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell or Metamagic: Extended Spell icon bg3Metamagic: Extended Spell. They give very powerful effects that greatly empowers you as a full caster.

Dark Justiciar Build

  • 6 Shadow Monk 
  • 6 Cleric
This build is more relevant once you reach a "certain story point" in Act 2, and take a specific decision. Will not spoil anything, but the build uses a key item - Shar's Spear of Evening icon bg3Shar's Spear of Evening to create a semi-melee combatant.

Build Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

This is a general overview of the build that contains item and leveling choices. I go deeper into the setup, combat approach and gear selection reasons for the progression of each act.

Leveling

Level Class Selection
1 Cleric 1 Cantrips: Sacred Flame icon bg3Sacred Flame, Thaumaturgy icon bg3Thaumaturgy, Guidance icon bg3Guidance
Subclass: Trickery Domain or any other
Abilities: STR - 8, DEX - 16 (15+1), CON - 14, INT - 8, WIS - 17 (15+2), CHA - 8
Skills: Medicine, Persuasion, Insight
2 Cleric 2 -
3 Cleric 3 -
4 Cleric 4 Feat: Ability Improvement - +1 Wisdom, +1 Constitution
5 Cleric 5 -
6 Cleric 6 -
7 Druid 1 Cantrips: Shillelagh icon bg3Shillelagh, Thorn Whip icon bg3Thorn Whip
8 Druid 2 Subclass: Circle of Stars
9 Cleric 7 -
10 Cleric 8 Feat: Ability Improvement +2 Wisd, Magic Initiate: Sorcerer icon bg3Magic Initiate: Sorcerer, Alert icon bg3Alert
11 Cleric 9 -
12 Cleric 10 Cantrips: Any

Gear Choices

BG3 Build Equipment Embed
Build ID: 3626
Mode: Paper Doll
Sets: Act 1, Act 2, Act 3

Synergy with other builds

This type of build for Shadowheart is very powerful and I think there are only a few limitations where it has negative synergy. One of the core things is that you can switch up the subclasses, depending on what you need or want to roleplay. 

So feel free to use any build you like. I will list out a few options, and caveats that you might like to know, if you really want to utilize the build to the MAX.

Shadow Blade users

So Shadow Blade icon bg3Shadow Blade gives and easy source of Advantage icon bg3Advantage if you are fighting in Lightly Obscured icon bg3Lightly Obscured areas. This is a very powerful boost. The main anti synergy is that clerics with Spirit Guardians icon bg3Spirit Guardians will apply Radiating Orb icon bg3Radiating Orb which illuminates the area around it. This means that you lose the Advantage icon bg3Advantage.

Is this a big problem? Not really! Shadow Blade icon bg3Shadow Blade does not need feats like Great Weapon Master: All In icon bg3Great Weapon Master: All In and Advantage icon bg3Advantage is easily obtained from other sources like Prone icon bg3Prone, which cleric has an easy way of applying.

So feel free to use those ridiculously overpowered builds like Bladesinger, Eldritch Hexknight, etc.

Lightning/Cold Party

A cleric can easily apply Wet icon condition bg3Wet​ on enemies using Create or Destroy Water icon action bg3Create or Destroy Water​ spell. This does impede your own action economy, but opens up your party members for huge damage potential:

Melee Builds

A cleric with Spirit Guardians icon bg3Spirit Guardians and Dazzling Breath icon bg3Dazzling Breath can make enemies harmless to most of the party thanks to the Radiating Orb icon bg3Radiating Orb and Reverberation icon bg3Reverberation which results in Prone icon bg3Prone. So any frontliners, get easy source of Advantage icon bg3Advantage and can easily avoid enemy attacks. Here are a few recommendations of builds that you can use:

Level 1 - Character Creation

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Shadowheart build. If you have already started playing or using this on your companion, feel free to do a respec at Withers and follow along. This will make it easy not to miss out on anything that the build needs.

Races

As this is Shadowheart setup, the race is picked by default:

Race Features Description
Half-Elf Baldur's Gate 3High Half-Elf This is the default race, that Shadowheart starts. It is a decent pick and allows choosing an additional cantrip.

High Elf Cantrip

If you have Shadowheart as a companion you will not be able to choose a different cantrip besides Fire Bolt icon action bg3Fire Bolt. If you take her as an origin character here are my suggestions:

Cantrips Description
Friends icon action bg3Friends This is an excellent pick for the main character as Advantage icon bg3Advantage helps pass dialogue checks. Be careful, when playing on higher difficulties, as when canceled enemies may attack you. So only cancel its effect when you are further away.
Minor Illusion icon action bg3Minor Illusion This is a very powerful cantrip that can trivialize a lot of encounters. If you have Trickery domain, you can use Channel Divinity: Cloak of Shadows icon bg3Channel Divinity: Cloak of Shadows to be invisible and pull enemies together before combat.
Mage Hand icon action bg3Mage Hand This summon is useful in some combat encounters as you can make it throw items. Moreover, it can shove foes giving additional offensive action to the group.

Class Choices

This section will cover what class-related choices you should pick for the optimal setup

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrips Description
Sacred Flame icon action bg3Sacred Flame The main damage cantrip of clerics deals radiant damage. Early in the game, it is underwhelming, due to low Spell Save DC, but later it can be a decent option when you are saving spell slots.
Thaumaturgy icon action bg3Thaumaturgy Especially recommended if you are the main character as it will help with Intimidation checks.
Guidance icon action bg3Guidance For now, take this with cleric, later on it can be switched out, once you get Druid multiclass.

Another good option can be Produce Flame icon bg3Produce Flame as an alternative to Thaumaturgy icon bg3Thaumaturgy.

Subclass

This is one of the usual problems for Shadowheart. She starts with Trickery Domain, which people say is usually "the worst". It's not, all cleric subclasses are powerful, and just the core of the cleric class is already a very powerful kit.

If you are starting from Character creation, leave the Trickery domain. If you wish, you can change it later on via respeccing at Withers. If you are respeccing Shadowheart, feel free to pick your preferred subclass

I personally will stay with Trickery Domain, as I want to keep the vanilla option on her. There is an important section in the story where changing her subclass will feel relevant.

Overview
trickery cleric domain bg3Trickery Domain
Features
Blessing of the Trickster icon action bg3Blessing of the Trickster Gives an Advantage icon bg3Advantage on stealth checks. It can be useful in some situations but does consume the Concentration icon bg3Concentration slot. Can be used for some early game encounters, but overall loses value as the game goes on.
Charm Person icon action bg3Charm Person Gives an Advantage icon bg3Advantage to charisma checks in dialogues, but overall has limited uses.
Disguise Self icon action bg3Disguise Self More of a roleplaying spell that can help avoid various situations or pass racial dialogues. For example, Drows have special choices and an easy way to pass through fights in Act 1.

Of course, if you decide to go with any other cleric subclass, here is short overview of why each of them are attractive. Each of them offers a slightly different spin on the cleric:

Subclass Description
light domain icon bg3Light Cleric A powerful subclass that offers access to a plethora of Fire spells - Scorching Ray icon action bg3Scorching Ray, Fireball icon action bg3Fireball, etc. It works well with items like Hat of Fire Acuity icon bg3Hat of Fire Acuity. Light Cleric also offers Warding Flare icon passive feature bg3Warding Flare,​ which works both on oneself and allies, helping to avoid enemey attacks. Another powerful addition is the area of effect radiant spell - Radiance of the Dawn icon action bg3Radiance of the Dawn,​ allowing you to apply all those sweet debuffs in a huge area.
tempest domain icon bg3Tempest Cleric The storm variation offers various features related to lightning and thunder elements. The biggest highlight is Destructive Wrath icon passive feature bg3Destructive Wrath,​ which deals maximum damage with lightning spells. This can easily be doubled using Wet icon condition bg3Wet, making it a cakewalk to eliminate a group of enemies with one spell. You also get Thunderbolt Strike icon passive feature bg3Thunderbolt Strike,​ which helps to push enemies around the field. The main highlight is the radiating electrified water, enabled using items like - The Watersparkers icon bg3The Watersparkers + The Sparkswall icon bg3The Sparkswall + Callous Glow Ring icon bg3Callous Glow Ring.
death domain icon bg3Death Cleric A new subclass that offers feature-stacked early levels and, to be fair, a nice flavour of necromancy. Reaper icon passive feature bg3Reaper​ is a powerful feature allowing double necrotic cantrip casting. Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death​ is a fun and powerful channel divinity to maximize melee attack and Inflict Wounds icon action bg3Inflict Wounds​ damage. The subclass can also fully utilize necrotic Spirit Guardians icon action bg3Spirit Guardians​ thanks to the Callous Glow Ring icon bg3Callous Glow Ring; this way, all the standard revorb gear works. Moreover, all of the necrotic damage ignores resistances thanks to the Inescapable Destruction icon passive feature bg3Inescapable Destruction​ feature.
nature domain icon bg3Nature Cleric A flavourful and enjoyable subclass with a nature theme. It gets access to plenty of features. From the start, you can be one of the strongest melee hitters thanks to Shillelagh icon action bg3Shillelagh​ + Torch icon bg3Torch. As you progress and unlock Spike Growth icon action bg3Spike Growth,​ you can create debuffing fields that weaken foes and stop them in their tracks. Dampen Elements icon action bg3Dampen Elements​ is a solid reaction, giving elemental damage resistance when needed. All of this is topped off with nice nature spell list - Grasping Vine icon action bg3Grasping Vine, Sleet Storm icon action bg3Sleet Storm, etc.
life domain cleric bg3Life Cleric One of the more controversial subclasses. It's goal is to maximize healing, which by itself sounds nice. Sadly, it does drain you of important resources - actions, that can be used to weaken or even kill foes. Still, when the whole party needs healing Preserve Life icon action bg3Preserve Life​ + Blessed Healer icon passive feature bg3Blessed Healer​ + Disciple of Life icon passive feature bg3Disciple of Life​ does the job in a spectacular way to save the day.
war domain icon bg3War Cleric A powerful level 1 dip, but as a full class it has much to ask for. It does serve well as a buffer for your martials with War God's Blessing icon action bg3War God's Blessing​, to make sure that an ally hits an enemy, especially useful on Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ users. Otherwise, it offers all the standard stuff cleric has.
knowledge domain icon bg3Knowledge Cleric This is fully roleplay option, that gets a ton of skill proficiencies. Still, it also get's cool control spells - Hold Person icon action bg3Hold Person​, Confusion icon action bg3Confusion​, Slow icon action bg3Slow​, etc. When well used, these can result in easily winning full encounter.
trickery domain bg3Trickery Cleric In correct hands, this is a very powerful subclass. You gain 2 actions - Channel Divinity: Cloak of Shadows icon bg3Channel Divinity: Cloak of Shadows and Minor Illusion icon bg3Minor Illusion. These can be used to prepare the battlefield, and clump enemies into one place for a powerful area-of-effect attacks - for example, surprise Spirit Guardians icon bg3Spirit Guardians. For the early game Invoke Duplicity icon action bg3Invoke Duplicity​ is a very nice tool, which creates a double, which can give an easy Advantage icon bg3Advantage. Other features offer stealth themed actions like Blessing of the Trickster icon action bg3Blessing of the Trickster​ or Pass Without Trace icon action bg3Pass Without Trace​.

Prepare Spells

Clerics get plenty of good level-1 spells. You might not have enough slots to equip them all but don't worry, more will be available as you level up. Choose your preferred ones.

Spells Description
Guiding Bolt icon action bg3Guiding Bolt The main, long-range damage spell for the cleric in the early game.
Create or Destroy Water icon bg3Create or Destroy Water Excellent spell to keep on hand. It can be useful when allies will cast Cold or Lightning spells to double their damage.
Inflict Wounds icon action bg3Inflict Wounds If enemies are close to you, this is the go-to spell, which a strong damage rolls. It can also crit, inflicting even more damage.
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a Concentration icon bg3Concentration slot.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.
Bless icon action bg3Bless This is an excellent spell, for the very early game, until you obtain The Whispering Promise icon bg3The Whispering Promise, which combines well with Healing Word icon bg3Healing Word. It loses value later on, so it can be phased out. The boost to attack rolls is significant, making it easier to dispose of enemies.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. However, as Shadowheart, you will start with Acolyte, which cannot be changed.

Abilities

Now, let's take a look at the abilities of the Shadow Sorc build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel's Hair icon bg3Auntie Ethel's Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
BG3 Build Ability Points
Build ID: 3626

Skill Proficiencies

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those stats which will give you the best benefits. For Shadowheart, there are not many choices, so I would go with these:

  • Medicine
  • Persuasion
  • Insight

Act 1 - Levels 2-6 - Wilderness

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Leveling Progression

Level 2

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Invoke Duplicity icon bg3Invoke Duplicity A useful talent that can draw enemies' attention but also gives an easy way to obtain an Advantage icon bg3Advantage. This will increase the chances of hitting enemies with melee attacks or spells like Inflict Wounds icon action bg3Inflict Wounds​ which use attack rolls.

Invoke Duplicity to help with attack rolls

One of the core mechanics that Trickery Domain unlocks is Invoke Duplicity icon action bg3Invoke Duplicity​. This is especially useful in the early game if you have melee martials like Fighter or Paladin. The created illusion enables an easy source of Advantage icon bg3Advantage on attack rolls. This also works with Inflict Wounds icon action bg3Inflict Wounds​ spell which is very powerful in the early game.

It is best to cast before combat (if you know that a combat encounter is coming) and save action points. Then you can attack with an Advantage icon bg3Advantage on the initial turn.

invoke duplicity advantage before combat

Level 3

Spells Description
Mirror Image icon action bg3Mirror Image A truly powerful spell that can almost guarantee the avoidance of 3 attacks. This is great for improving survivability and maintaining Concentration icon bg3Concentration. I would use this if possible before combat, which saves a full action point.
Pass Without Trace icon action bg3Pass Without Trace This can be used in tandem with other characters to give them a boost to stealth checks. You could pair this with builds like Gloomstalker Assassin, to maximize the "out of combat" ranged damage, before enemies even see you.

There are a few good spells to keep in mind and add/remove them when needed:

Spells Description
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.
Aid icon bg3Aid An excellent spell that gives a flat health boost to all party members, even summons, depending on the spell slot level used. In the late game, this can result in hundreds of additional HP applied to all party members.
Warding Bond icon action bg3Warding Bond Excellent spell, that you can use to greatly improve the survivability of one of your party members. However, it does overlap with Hellrider's Pride icon bg3Hellrider's Pride if you use them.
Hold Person icon action bg3Hold Person Can be situationally useful, especially if you have an 80%+ chance to land it. This then opens up an easy way for Advantage icon bg3Advantage and guaranteed critical hits from the 3-meter range.
Blindness icon bg3Blindness This is an excellent spell as it does not use Concentration icon bg3Concentration while applying Blinded icon bg3Blinded on enemy, greatly reducing their combat potential.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for bonus action. The weapon deals okay damage and can act as a distraction.
Lesser Restoration icon action bg3Lesser Restoration I recommend being aware that you have this spell, as there are situations where it might be useful. It does not have to be always in the prepared spell list.

Level 4

Cantrips

Cantrip Description
Produce Flame icon action bg3Produce Flame It can be used to light the area around you, but also deals 1d8 fire damage. This is a good cantrip to have on hand, especially if enemies have high Wisdom and Sacred Flame icon action bg3Sacred Flame​ has a low chance of hitting.

Here is what I recommend for the feat

Feat Description
Ability Improvement - +1 Wisdom, +1 Constitution Improves spellcasting and Constitution for better concentration on spells.

Effectively choosing cantrips

One trick that I first missed is correctly choosing which cantrip to use. This is more important early in the game, as later, it's easy to get a high success chance. The idea is that some spells like Bone Chill icon action bg3Bone Chill​ use attack rolls, and Toll the Dead icon action bg3Toll the Dead​/Sacred Flame icon action bg3Sacred Flame​ target enemy saving throws.

What this means is that enemies that have low armour class are better targets for attack roll spells. However, if the enemy has a low target saving throw stat (Wisdom, Charisma, etc.), you are better off using spells that use Saving throws

attack roll vs saving thwo bg3

As you can see, the difference can be huge. So, try to use the one that is most appropriate against a specific enemy and their stats.

Level 5

This level is a huge milestone, and that is why no multiclassing happened before. Access to level 3 spells makes Cleric an extremely powerful build.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

The Trickery Domain subclass also gains special spells:

Spell Description
Bestow Curse icon action bg3Bestow Curse Can be used to weaken an enemy. However, it targets only a single foe which makes it a weak option most of the game.
Fear icon action bg3Fear A truly powerful control spell that can disarm foes and force them to run away. It has a short range, so you should be close to the foes.

Now, this is probably the most important section as you will gain some game-changing spells, allowing you to win many encounters.

Spell Description
Spirit Guardians icon action bg3Spirit Guardians This is one of the strongest cleric spells, that will be your bread and butter throughout the game. It will be used to weaken enemies using the Radiating Orb status effect.
Remove Curse icon action bg3Remove Curse This can be useful throughout the game in case you or a party member gets cursed.
Glyph of Warding icon action bg3Glyph of Warding You can use this Glyph to apply various damage types and effects. For example - fire, cold, lightning, etc. The main highlight is Sleep, which works on multiple enemies and can outright win you an encounter.
Mass Healing Word icon action bg3Mass Healing Word Using this as a bonus action together with The Whispering Promise icon bg3The Whispering Promise will buff all allies with the Bless icon action bg3Bless​ effect.

Spirit Guardians, the ultimate cleric spell

Now, at level 5, with access to level 3 spell slots you can learn Spirit Guardians icon bg3Spirit Guardians. This spell is probably the most powerful one in the cleric spell list, enabling you to trivialize many of the game encounters. The main trick is to pair it with a few items:

So now you can become a "Radiant lawnmower" which inflicts radiating damage, weakens enemies and makes them harmless. 10 stacks of Radiating Orb icon bg3Radiating Orb is like +10 Armour class. While Reverberation icon bg3Reverberation can result in Prone icon bg3Prone which gives an easy Advantage icon bg3Advantage.

Level 6

This is pretty big for most of cleric subclasses as you get another mainline feature unlocked:

Feature Description
Channel Divinity: Cloak of Shadows icon action bg3Channel Divinity: Cloak of Shadows As this is bugged, it works even without obscuring. This is a great option to be used in combat, for example, when you need to run away. Or you want to approach enemies and land a spell like Spirit Guardians icon bg3Spirit Guardians on top of them.

Gear Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.
BG3 Build Equipment Embed
Build ID: 3626
Mode: Full Equipment
Sets: Act 1

Gameplay and mechanics

In this section, I would like to cover a few tips on how to use the build and add the main combat steps.

The healing items and heals

The main misunderstanding that people have about clerics, is that they should be concentrating on heals and buffs. Sadly, this is a very inefficient approach to one of the best classes in the game. The problems with healing:

  • Generally, enemies will deal more damage with single attack, then the amount you heal
  • Healing spells use full action point (there are alternatives, which I will cover below)
  • The enemies can still attack the next turn, without being stopped

So more or less, by healing you are hiding a problematic approach to combat strategy, that you should try to find - do you lack initiative? Is the damage lacking? Maybe your party is inefficient?

Overall, healing should be limited and, in my opinion, used sparingly. My recommended spells are Healing Word icon action bg3Healing Word​ and Mass Healing Word icon action bg3Mass Healing Word. These are cheap to use and cost only a bonus action, which does not interfere with your important spells.

Of course, this does not mean that healing should not be used.The two mentioned spell pair well these items The Whispering Promise icon bg3The Whispering Promise and Hellrider's Pride icon bg3Hellrider's Pride. Both of them apply Bless icon bg3Bless and damage resistance, for the affected targets.

So your main action is free, which you can use for spells, and bonus action buffs allies, all in one turn, without limiting your combat potential

The recommended combat loop

  • For early encounters, you can use offensive cantrips like Toll the Dead icon action bg3Toll the Dead​, Sacred Flame icon bg3Sacred Flame or, if you need more damage, spells like Inflict Wounds icon action bg3Inflict Wounds​ or Guiding Bolt icon action bg3Guiding Bolt.
  • If you can use Bless icon action bg3Bless​ to buff allies before combat. Once you get The Whispering Promise icon bg3The Whispering Promise, you can forgo the spell and use Healing Word icon action bg3Healing Word​ or Mass Healing Word icon action bg3Mass Healing Word​ instead to buff your allies.
  • Create or Destroy Water icon action bg3Create or Destroy Water​ is an excellent spell if you have other casters that use Cold or Lightning spells.
  • Use Invoke Duplicity icon bg3Invoke Duplicity to give an easy Advantage icon bg3Advantage to melee combatants and significantly improve their hit chances.
  • If you have a high spell success chance Command icon bg3Command can be a gamechanger.
  • Use Sanctuary icon bg3Sanctuary for "oh, shit" moments to either protect yourself or allies.
  • I recommend precasting Aid icon bg3Aid after each long rest. This can help improve the total health pool. Same for Warding Bond icon bg3Warding Bond which can be applied to one or a few characters. However, it does overlap with Hellrider's Pride icon bg3Hellrider's Pride if you use them.

From level 5:

  • The best option for casting at this stage is radiating Spirit Guardians icon action bg3Spirit Guardians​ + Luminous Armour icon bg3Luminous Armour + Boots of Stormy Clamour icon bg3Boots of Stormy Clamour. This allows for easily debuffing multiple enemies.
  • Glyph of Warding icon action bg3Glyph of Warding​ can be used to put enemies to sleep without a Concentration slot. It is excellent if you see a few of the targets grouped up.

Act 1.5 - Level 7 - Rosymorn Monastery

I will assume that you will reach level 7 as you explore the Map icon bg3Rosymorn Monastery Trail. It has plenty of stuff to explore and some important story bits. The whole map also contains significant gear that you should be on the lookout for. 

Leveling Progression

Level 7 - Multiclass into Druid Lv 1

So now we take the first multiclass. I think Druid somewhat fits her if we follow along with the story. She has an innate feature of Fear of Wolves icon bg3Fear of Wolves. Naturally, one of the ways to try to overcome that is by getting closer to the animals. This is all roleplay speculation, but I leave it for you to decide.

Moreover, Druid comes with a stacked feature set, which will make the build outright more powerful, maybe even too powerful, hehe

So, now in the level-up screen, you can start multiclassing:

multiclass instructions bg3

Let's go through the Druid choices now:

Overview
druid bg3Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

For Cantrips:

Spells Description
Shillelagh icon action bg3Shillelagh Enables you to effectively use stave weapons using your Wisdom modifier. Although not that important, you might still want to have this cantrip on hand.
Thorn Whip icon bg3Thorn Whip You can use this to pull enemies toward yourself. With Spirit Guardians icon bg3Spirit Guardians active, you can have enemies pulled toward you in case you are not able to reach them.

For prepared spells, there are a few overlaps with Cleric. So, for example, you could mix and match various options, like taking Create or Destroy Water icon bg3Create or Destroy Water from Druid, so that you could add another spell in the cleric spell list. Here are my recommendations, for Druid:

Spells Description
Longstrider icon action bg3Longstrider Improves movement speed. It is free to cast outside of combat, and can also be used on allies. One party member should have this spell, and apply it after each long rest.
Enhance Leap icon action bg3Enhance Leap Enables easier exploration via jumping long distances
Speak with Animals icon action bg3Speak with Animals A decent utility spell, especially if you forget to stock up on Potion of Animal Speaking icon bg3Potion of Animal Speaking.
Thunderwave icon bg3Thunderwave You can use this to push enemies from high ground, which can result in instant kills.
Create or Destroy Water icon bg3Create or Destroy Water Although you get this from cleric, you can still prepare it from Druid, so the cleric could choose another spell to include.

Gear Recommendations

There are a couple of items that I would take a look here; otherwise, the previous Act ones are already enough

BG3 Build Equipment Embed
Build ID: 3626
Mode: Full Equipment
Sets: Act 1.5

Gameplay and mechanics

The recommended combat loop

No major changes here, you are still mostly relying on the same rotation with Spirit Guardians icon bg3Spirit Guardians. It is now even stronger if you start using Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies, while Holy Lance Helm icon bg3Holy Lance Helm rewards you with damage reflection and more conditions if avoiding attacks.

So try to provoke enemies with Opportunity Attack icon bg3Opportunity Attack.

Act 2 - Level 8-10 - Shadow Lands 

Depending on your choices, you might even reach Act 2 at level 7, so check the previous recommendations. In most cases, people will enter Act 2 via Map icon bg3Path to Rosymorn Monastery Trail

Leveling Progression

Level 8 - Druid Lv 2

This is a huge upgrade to the build and this level is stacked with various features:

Overview
circle of stars icon bg3Circle of Stars
Features
wild shape charge bg3Wild Shape Charge Allows you to turn into one of the Starry Form icon passive feature bg3Starry Form.
star map icon bg3Star Map Gives charges to cast Star Map: Guiding Bolt icon action bg3Star Map: Guiding Bolt, which does not consume a spell slot.
Starry Form icon passive feature bg3Starry Form Unlocks new forms that each give different actions or bonuses. The most important one here is Starry Form: Dragon icon action bg3Starry Form: Dragon.
Star Map: Guiding Bolt icon action bg3Star Map: Guiding Bolt Similar to a normal Guiding Bolt icon action bg3Guiding Bolt, but uses Star Map instead of a spell slot.
Guiding Bolt icon action bg3Guiding Bolt The base spell from the cleric list.
Guidance icon action bg3Guidance Gives the spell without needing to choose it as a cantrip.

Starry Forms

The highlight of Circle of the Stars druid is his special Starry Form icon passive feature bg3Starry Form​. This will be the cornerstone of this build, and give a huge versatility to the build. Here is a short overview of their use cases and how powerful they are:

Starry Form Uses Description
Starry Form: Dragon icon action bg3Starry Form: Dragon Close-range debuffing
Concentration spell sustain
First, the most powerful and the most used one is Starry Form: Dragon icon action bg3Starry Form: Dragon. This sets your constitution saving throws to roll 10 at minimum, and you get Dazzling Breath icon action bg3Dazzling Breath​ action. For this type of build, this is a huge buff; you can safely use Concentration icon bg3Concentration spells like Spirit Guardians icon bg3Spirit Guardians without losing it to a small damage number. In addition, the Dazzling Breath icon action bg3Dazzling Breath​ allows for radiant area damage and applies debuffs like Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation,​ depending on the items you have equipped.
Starry Form: Archer icon action bg3Starry Form: Archer Long-range debuffing Specifically for this build, it does not provide many benefits. Generally, it could be used to provoke Counterspell icon bg3Counterspell from enemies, but thats all, more or less.
Starry Form: Chalice icon action bg3Starry Form: Chalice Support and Buffs This is perfect to be used with The Whispering Promise icon bg3The Whispering Promise and Healing Word icon action bg3Healing Word. The extra heal will offer an additional target to apply Bless icon action bg3Bless. I recommend this when running party members with Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ and Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ feats.

Level 9 - Cleric Lv 7

Trickery Cleric spells:

Features Description
Polymorph icon bg3Polymorph A funny spell to use, however, as it uses Concentration icon bg3Concentration and only targets one enemy, its usefulness is limited.
Dimension Door icon bg3Dimension Door This is pretty cool spell, that gives a way to teleport. Can be useful in various combat situations and works on yourself and your allies.

Overall, this level does not bring much, just a few optional spells that might be situationally useful:

Spells Description
Freedom of Movement icon action bg3Freedom of Movement As this spell does not use Concentration icon bg3Concentration, it can be a great helper in certain situations. However, the level 4 spell slot is a huge cost.
Death Ward icon bg3Death Ward Can be used to protect yourself or allies from dying, especially useful in Honour Mode.

At this level, you will most likely encounter a major decision regarding Shadowheart. If you choose the evil path, you might be interested in the Dark Justiciar Build which also utilizes the unique Shar's Spear of Evening icon bg3Shar's Spear of Evening for her.

However, if you went with a good option, your Deity will change to Selune, and you could change the subclass to Life or Knowledge Domain (in case you are roleplaying).

Otherwise, continue with the build!

Level 10 - Cleric Lv 8

The last subclass features are unlocked. These are either types of Divine Strike, like Divine Strike: Elemental Fury icon action bg3Divine Strike: Elemental Fury, Divine Strike: Necrotic icon action bg3Divine Strike: Necrotic,​ or just Potent Spellcasting icon passive feature bg3Potent Spellcasting depending on the subclass you have. For Trickery Domain:

Feature Description
Divine Strike: Poison icon bg3Divine Strike: Poison Poison is pretty weak element, and you will not be hitting much with your weapons, so I would disregard this.

There are plenty of feats to choose from

Feat Description
Ability Improvement - +2 Wisdom Improves your spellcasting modifier further and making it easier to land spells.
Magic Initiate: Sorcerer icon bg3Magic Initiate: Sorcerer This is where things can get interesting, especially with Trickery Cleric. Take Minor Illusion icon bg3Minor Illusion and Shield icon bg3Shield spell. As you have Channel Divinity: Cloak of Shadows icon bg3Channel Divinity: Cloak of Shadows you can become invisible and use Minor Illusion icon bg3Minor Illusion to pull enemies into one place. Then start combat with a Surprised icon bg3Surprised to force enemies skip their turn. The main problem is that Channel Divinity: Cloak of Shadows icon bg3Channel Divinity: Cloak of Shadows has 2 turns of effectiveness, making it quite intense to use it correctly...
Alert icon bg3Alert Gives a significant boost initiative, ensuring that you go first in most combat encounters.
War Caster: Concentration icon bg3War Caster: Concentration Gives Advantage icon bg3Advantage on the Constitution Saving Throw icon bg3Saving Throw, which will further boost your spell Concentration icon bg3Concentration. However, I would not emphasize this too much, as Starry Form: Dragon icon bg3Starry Form: Dragon already covers this part.

Gear Recommendations

BG3 Build Equipment Embed
Build ID: 3626
Mode: Full Equipment
Sets: Act 2

Gameplay and mechanics

This is an important section, as the build gains major changes in how it plays, thanks to various unlocked items.

Working with Arcane Acuity

The main addition and combo that you can do now, is to use Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power to build Arcane Acuity icon bg3Arcane Acuity using Spirit Guardians icon bg3Spirit Guardians. At first, this might not seem much, but this enables you to get +10 to Spell Save DC. The result is that your spells reach almost 100% spell success chance.

For example, you can now use Command icon bg3Command, which does not use Concentration icon bg3Concentration to disable groups of enemies. Another nice option is to use Command: Approach icon bg3Command: Approach to force enemies to be near you so that they constantly get damaged by Spirit Guardians icon bg3Spirit Guardians.

Another nice option is Hold Person icon bg3Hold Person, which can guarantee critical hits for your allies. So the build becomes not only good at weakening enemies, but also at outright disabling them.

The recommended combat loop

  • So Spirit Guardians icon bg3Spirit Guardians is still your top spell and more or less should be used in most encounters. However, Act 2, contains few enemies with Radiant Retort icon bg3Radiant Retort so be careful, these are mainly dark justiciars inside Map icon bg3Gauntlet of Shar Main Floor
  • If you use Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power, you can easily build Arcane Acuity icon bg3Arcane Acuity with Spirit Guardians icon bg3Spirit Guardians. Once you have a high spell save DC, I recommend following up with a powerful spell like Blindness icon bg3Blindness, Command icon bg3Command to weaken or disable enemies to a ridiculous degree.
  • Use the Starry Form: Dragon icon bg3Starry Form: Dragon most of the time. It will help maintain Concentration icon bg3Concentration. However, another cool thing is Dazzling Breath icon bg3Dazzling Breath which gives a powerful bonus action option, while also resulting in lots of debuffs via Reverberation icon bg3Reverberation and Radiating Orb icon bg3Radiating Orb in a cone.
  • Try to position yourself close to enemies, this way both Dazzling Breath icon bg3Dazzling Breath and Spirit Guardians icon bg3Spirit Guardians can be the most effective.

Act 3 - Level 11-12 - Rivington and Lower City

You are close to reaching the game finale, or so you think. The last part of the game is huge and can be both intimidating and overwhelming.

Here are some recommendations from me:

  • You don't need to do all the side quests here; they can take up to 40 hours or more, depending on what you decide to do
  • Leave some quests for other runs. As you reach the maximum level, the game might become less satisfying. This will give a new perspective for your next playthroughs, to find novelty and discovery.
  • There is a lot of good gear in this Act, but you don't need to get it all. I recommend prioritizing the most important ones for your builds. You can plan this with the Act 3 Checklist.

Leveling Progression

Level 11 - Cleric Lv 9

A few more goodies are added for this level, lets go through them

Features Description
Dominate Person icon bg3Dominate Person Theoretically, this should be a very powerful spell. In reality, with a well-made party you will be immobilizing humanoid enemies quite easily, before this spell would even become useful.
Seeming icon bg3Seeming Not many uses for this spell late in the game, as it uses a level 5 spell slot.

Now here are a few prepared spells, that I think are good to have:

Spells Description
Flame Strike icon action bg3Flame Strike A simple yet effective area of effect spell that inflicts both radiating and fire damage. This will activate Reverberation icon condition bg3Reverberation​ and Radiating Orb icon condition bg3Radiating Orb​ if wearing appropriate items.
Insect Plague icon action bg3Insect Plague Excellent spell, that deals piercing damage and applies Difficult Terrain icon condition bg3Difficult Terrain. If you have a party member with Bhaalist Armour icon bg3Bhaalist Armour, it can apply Aura of Murder icon condition bg3Aura of Murder​ for double damage.
Greater Restoration icon action bg3Greater Restoration Not required spell, but can be useful in certain situations.

Level 12 - Cleric Lv 10

This is the last level of the build:

Feature Description
Divine Intervention icon action bg3Divine Intervention Once per playthrough action that can be used to activate special effects. To be fair, I usually forget to use it, but it can be extremely useful during Honour Mode playthrough.

You can choose one cantrip:

Cantrips Description
Any You can take anything to be fair. By this time in the game, you should have everything covered that is needed for the build to run effectively.

Gear Recommendations

BG3 Build Equipment Embed
Build ID: 3626
Mode: Full Equipment
Sets: Act 3

Gameplay and mechanics

In general, Act 3 does not bring much in terms of how the gameplay changes. It's just optimisations to your gear and higher-level spell unlocks

The recommended combat loop

As I mentioned, the combat loop stays more or less the same from the previous Act 2 (check that out if you missed it). 

  • Spirit Guardians icon bg3Spirit Guardians to melt enemies and apply debuffs
  • If using Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power use control spells without Concentration icon bg3Concentration once you have high Arcane Acuity icon bg3Arcane Acuity - Command icon bg3Command, Glyph of Warding: Sleep icon bg3Glyph of Warding: Sleep, etc.
  • Spells like Insect Plague icon bg3Insect Plague can be extremely powerful if placed in a well-targeted position. Use this to cover choke points.
  • Flame Strike icon bg3Flame Strike is an outright "finisher" spell where you want to inflict lots of damage in a small area. It also has two damage types, and one of it is Radiant. This will result in it applying various conditions from your gear.
  • Divine Intervention icon bg3Divine Intervention - as oh shit option in case you need an instant resurrection.

Maximizing the Build - Abilities, Illithid, Consumables

Maximising Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Wisdom

  1. First Feat - Ability Improvement - +1 Wisdom. The second point will go to the Constitution.
  2. Second Feat - Ability Improvement - +2 Wisdom.
  3. Act 3 - Mirror of Loss - pick +2 Wisdom.

These will allow you to reach 20-22 natural Wisdom, which is enough for a good Cleric setup.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base An easy way to ensure you land critical hits, works both with spells and normal attacks.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base A great way to weaponise your reaction, especially if you do not have access to Counterspell icon bg3Counterspell
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes, after the shielding is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximise the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite Can be used to nullify lower-level spells which are equal to your proficiency bonus.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.
Fracture Psyche icon action bg3Fracture Psyche Elite Weakens enemies by reducing their Armour Class. Now it's easier to hit them.

Potions, Elixirs and other Consumables

Let's take a look at what consumables you can use to further empower the build.

I recommend checking Pickpocketing Guide on how to steal a lot and prepare yourself with almost unlimited consumables. This will allow you to have a dedicated character to steal from merchants and have a consumable for every situation.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point, which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking An easy way to get the Speak with Animals icon condition bg3Speak with Animals​ effect.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.
Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve Restores level 1 and 2 spell slots. 
Potion of Angelic Slumber icon bg3Potion of Angelic Slumber Acts as a Long Rest, restoring all spell slots.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Improves Spell Save DC, making it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Makes it easier to maintain spell Concentration icon bg3Concentration
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.

Scrolls

This is one of the most overpowered mechanics in the game. At first, it might seem that you earn those old, boring spells that you can learn yourself. However, as you play more and more, and get higher-level spells, you can see - wait, I can save a spell slot casting this.

Yeah, and this is where their power comes. During the whole playthrough, you will probably collect a lot of these, so I recommend using them whenever you can.

Conclusion and Credits

Thank you for reading the Shadowheart Build - The Maiden of Choice for Baldur's Gate 3. This is one of the variations of the companion build, that I think is vanilla, easy to use, and is perfect for those first-time players.

Cheers!

 

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