Necromancer Build - The Necrotic Archivist - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Necromancer Build for Baldur's Gate 3. The idea is to create a dark caster that uses undead and necrotic magic to control the battlefield. It is an flavourful build that aims to impair enemies and play with the dead bodies of enemies.

Necromancer Build - The Necrotic Archivist

For a long time now, I have wanted to create a Necro-themed build. Now is the time. It is a really flavourful build for those who want something unique and enjoyable. This is a perfect option for those who are looking for roleplay friendly build. Here, I have two main goals - empower and enable the undead and to use the Necrotic and Necromancy spell list.

Here I will mix two classes - wizard and cleric. The former comes with the "Necromancer" subclass, which we will obviously want both for flavour and its feature set, namely - Undead Thralls: Additional Undead icon passive feature bg3Undead Thralls: Additional Undead​ and Undead Thralls: Better Summons icon passive feature bg3Undead Thralls: Better Summons,​ which will drastically improve your combat capabilities. Of course, you will be able to scribe the majority of spells in the game thanks to the Wizard, as long as you have access to high enough spell slots (which we will).

The Cleric is where some interesting stuff will happen - it will give the Death Domain subclass, which provides Reaper icon passive feature bg3Reaper​ for double necro cantrips and Inescapable Destruction icon passive feature bg3Inescapable Destruction​ for being able to circumvent enemy necrotic damage resistance. There is also a big boon - Aid icon action bg3Aid, which gives a significant health boost to all allies - including your summons.

Talking about summons, they have problems - low stats. I will show some tricks where you can feed them various potions, debuff enemies and enable them to become significant combat contributors in your Party. The result - they will become a direct improvement to your combat rotation, offering a very fun and unique experience.

How do you like this build layout? If you are a long-time reader of the website, feel free to share that in the comments :)

Class Contribution

The build consists mainly of 2 classes:

6 Necromancer Wizard

  • Spell Scribing is the main highlight of Wizards, allowing them to learn any spell from scrolls and put it into their spellbook. Later, it can be assigned to Prepared spells and used during exploration or combat.
  • Arcane Recovery icon action bg3Arcane Recovery​ - a special feature that allows restoring spell slots and prolongs your combat potential until long rest.
  • Grim Harvest icon passive feature bg3Grim Harvest​ - okayish feature, that helps restore hit points. It's nothing fancy, just a good addition when it is activated.
  • Undead Thralls: Additional Undead icon passive feature bg3Undead Thralls: Additional Undead, Undead Thralls: Animate Dead icon passive feature bg3Undead Thralls: Animate Dead,​ and Undead Thralls: Better Summons icon passive feature bg3Undead Thralls: Better Summons​ - these give a significant improvement to summons, but most importantly, you get additional ghouls.

6 Death Cleric

  • Proficiencies in a wide array of armors and weapons.
  • Access to support spells like Healing Word icon action bg3Healing Word, Mass Healing Word icon action bg3Mass Healing Word, Sanctuary icon action bg3Sanctuary, etc.
  • Aid icon action bg3Aid​ to empower the ally's survivability with a solid HP boost each long rest.
  • Can apply Wet icon condition bg3Wet​ status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, helping to make enemies vulnerable to Lightning and Cold damage.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. The necrotic version is also powerful when using Callous Glow Ring icon bg3Callous Glow Ring.
  • A solid list of cantrips - Thaumaturgy icon action bg3Thaumaturgy, Toll the Dead icon action bg3Toll the Dead, etc.
  • The Reaper icon passive feature bg3Reaper​ feature allows hitting two enemies with the same cantrip.
  • Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death​ is a very powerful feature, giving a flat damage boost on melee weapons and spell attacks.
  • Inescapable Destruction icon passive feature bg3Inescapable Destruction​ helps to maintain the power of your necrotic damage sources, circumventing enemy resistances.

Build Variations

Here are some variations that work similarly and utilise the same classes at their core.

Setup Description
  • 12 Necromancer Wizard
This is a good option as it gets a unique spell which you cannot obtain otherwise - Create Undead icon action bg3Create Undead. This allows summoning a mummy, which is a pretty decent combatant. Moreover, you can obtain a third feat.
  • 6 Necromancer Wizard
  • 6 Spore Druid
This is another equally cool option. It gets Fungal Infestation icon action bg3Fungal Infestation,​ which allows summoning additional zombies. However, they are pretty weak, and I think not that worthwhile of your time.

Leveling Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

If you have already started the game and made some progression I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options. This will make following the overview or progression easier.
Level Class Selection
1 Cleric 1 Cantrips: Light icon action bg3Light, Thaumaturgy icon action bg3Thaumaturgy, Guidance icon action bg3Guidance
Deity: Kelemvor
Subclass: Death Domain
Abilities:
+1 Intelligence from Auntie Ethel Hair: STR - 8, DEX - 16 (15+1), CON - 14, INT - 17 (15+2), WIS - 10, CHA - 10

No Auntie Ethel Hair: STR - 8, DEX - 17 (15+2), CON - 15, INT - 8, WIS - 16 (15+1), CHA - 8
Skills: History, Religion
2 Wizard 1 Cantrips: Bone Chill icon action bg3Bone Chill, Toll the Dead icon action bg3Toll the Dead, Minor Illusion icon action bg3Minor Illusion
Spells: Chromatic Orb icon action bg3Chromatic Orb​, Longstrider icon action bg3Longstrider​, Mage Armour icon action bg3Mage Armour​, Magic Missile icon action bg3Magic Missile​, Shield icon action bg3Shield​, Thunderwave icon action bg3Thunderwave
3 Wizard 2 Subclass: Necromancy
Spells: Feather Fall icon action bg3Feather Fall, Enhance Leap icon action bg3Enhance Leap
4 Wizard 3 Spells: Cloud of Daggers icon action bg3Cloud of Daggers, Blindness icon action bg3Blindness
5 Wizard 4 Cantrips: Friends icon action bg3Friends
Spells: Misty Step icon action bg3Misty Step, Hold Person icon action bg3Hold Person
Feat: Dual Wielder icon passive feature bg3Dual Wielder
6 Wizard 5 Spells: Counterspell icon action bg3Counterspell, Animate Dead icon action bg3Animate Dead
7 Wizard 6 Spells: Glyph of Warding icon action bg3Glyph of Warding, Hypnotic Pattern icon action bg3Hypnotic Pattern
8 Cleric 2 -
9 Cleric 3 -
10 Cleric 4 Feat: Ability Improvement - +2 Intelligence, Alert icon passive feature bg3Alert
11 Cleric 5 -
12 Cleric 6 -

Synergy with other builds

The build is really versatile; it can work both solo and in various groups. You need to be aware that the summons will prolong your combat significantly. In general, you can use different summons based on the composition:

  • Using stuff like electrified water or a few lightning casters? Animate Dead: Skeleton icon action bg3Animate Dead: Skeleton​ will use bows, which will make them excellent options to hit from afar.
  • Doing a standard composition party - zombies, ghouls, flying ghouls, you name it - all of them can greatly contribute both as meat shields and damage options.

Having a Cleric in the party

A dedicated Cleric build, especially with Aid icon action bg3Aid​ + Heroes' Feast icon action bg3Heroes' Feast,​ can go a long way, as they will drastically increase the survivability of the summons. Moreover, with Spirit Guardians icon action bg3Spirit Guardians​ they can debuff enemies using Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies + Luminous Armour icon bg3Luminous Armour + Boots of Stormy Clamour icon bg3Boots of Stormy Clamour. This results in lots of Radiating Orb icon condition bg3Radiating Orb​ and, most importantly, Prone icon condition bg3Prone. This gives an easy advantage and greatly increases undead hit chance. Here are some build recommendations:

Characters with high Strength

The build relies on corpses, and one strategy of getting bodies is to pick them up and store in your stash, for later use. The main caveat is that they are quite heavy, and in many cases, without something like Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength you will not be able to pick them up. A solution is to use another build that has high strength, here are a few recommendations:

Combatants that can Prone or Sleep enemies

 

Level 1 - Character Creation

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Necromancer build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3High Half-Elf Comes with a selection of additional cantrips and shield proficiency. Overall good benefits.
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
Ridiculously powerful race choice if you want to abuse the level 5 Invisibility icon action bg3Invisibility​ + Minor Illusion icon action bg3Minor Illusion​ to pull up targets into one place.
human bg3Human
  • Civil Militia icon passive feature bg3Civil Militia
  • Human Versatility icon passive feature bg3Human Versatility
You will need to pick up dead bodies, so having extra inventory capacity is definitely great.
Half-Elf Baldur's Gate 3Wood Half-Elf Almost any build can benefit from the extra movement speed. I think the same is here, so I definitely recommend this option
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
halfling bg3Halfling General good race, with multiple rerolls helping to avoid failing various checks, spells and saving throws.
gnome bg3Deep Gnome
  • Gnome Cunning icon passive feature bg3Gnome Cunning
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Stone Camouflage icon passive feature bg3Stone Camouflage
With a general advantage to mental checks with Gnome Cunning icon passive feature bg3Gnome Cunning, it's easy to resist deadly spells.

Class Choices

This section will cover what class-related choices you should pick for the optimal setup

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Take any non-damaging cantrips, as we will not use wisdom as a spellcasting modifier:

Cantrips Description
Light icon action bg3Light Excellent cantrip that helps activate some items like Callous Glow Ring icon bg3Callous Glow Ring and lights up dark areas.
Thaumaturgy icon action bg3Thaumaturgy Especially recommended if you are the main character, as it will help with Intimidation checks.
Guidance icon action bg3Guidance The most important cleric cantrip, which improves various ability rolls, works on yourself and party members.

Deity

Feel free to pick any; my recommendation is Kelemvor.

Subclass

Overview
death domain bg3 iconDeath Domain
Features
Martial Weapon Proficiency Improves weapon options, especially when multiclassing.
Reaper icon passive feature bg3Reaper Enables you to double-cast necromancy cantrips. This gives a significant damage boost in the early game, compared to other clerics.

Cantrips - Death Domain Subclass

As we will take the core cantrips from the Wizard class later on, I recommend taking the one which will not be used at all - Bursting Sinew icon action bg3Bursting Sinew, just so that you do not mix up cantrips between classes and different spellcasting modifiers.

Level 1 Prepared Spells

Spells Description
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word A decent healing spell that you can have and cast when needed to help Downed icon condition bg3Downed​ ally.
Create or Destroy Water icon action bg3Create or Destroy Water
Excellent spell to keep on hand. It can be useful when allies cast Cold or Lightning spells to double their damage.
Bless icon action bg3Bless This is an excellent spell, however, I would only use it before combat and in the early game. It loses value later on, especially with some excellent items you can get in Act 1 like The Whispering Promise icon bg3The Whispering Promise.
Shield of Faith icon action bg3Shield of Faith Excellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Background

Backgrounds serve a few purposes:

  1. They give a role-playing option of your previous history, if you are into that.
  2. It gives skill proficiencies, meaning that you get an additional bonus when you roll that skill check in which you are proficient. This depends on your proficiency bonus, which increases as you level up.

Here are my recommendations based on this build

Background Skills Description
Sage Arcana
History
The best pick in terms of skill efficiency, as both of them are intelligence-based.
Noble History
Persuasion
Although you will have low intelligence, the Persuasion check improvement is good. But it's an inferior option to Guild Artisan in my opinion.
Acolyte Insight
Religion
Gives one intelligence-based skill

Abilities

Now, let's take a look at the abilities of the Necromancer build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
Abilities Description
Recommended Setup with Auntie Ethel Hair +1 Intelligence:
Strength - 8
Dexterity - 16 (15+1)
Constitution - 14
Intelligence - 17 (15+2)
Wisdom - 10
Charisma - 8
Covers the core aspects of the build - high dexterity for additional armour class and improved initiative. Constitution is set to 14, as it will give a slight bonus to saving throws and help maintain spell concentration. Intelligence is maximised as this is a spellcasting modifier.
Recommended Setup without Auntie Ethel Hair:
Strength - 8
Dexterity - 16 (15+1)
Constitution - 14
Intelligence - 16 (14+2)
Wisdom - 12
Charisma - 8

Skill Proficiencies

Overall, skill selection should be influenced by your role-playing and background decisions. However, you generally still want options that offer the best benefits. I recommend picking skills for which you have a high ability modifier or those that are useful in general:

  • History
  • Religion

Act 1 - Levels 2-6 - Wilderness

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Leveling Progression

Level 2 - Multiclass into Wizard Lv 1

Right from the get-go, we multiclass into Wizard. This will allow you to enjoy the Death Cleric feature Reaper icon passive feature bg3Reaper​ on wizard necrotic cantrips

multiclass instructions bg3

With the class, choose Wizard:

Overview
wizard bg3Wizard
Features
Arcane Recovery icon action bg3Arcane Recovery Provides a way to restore spell slots with Arcane Recovery Charges.
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Now here are the selections for the first level:

Selection Description
Cantrips: Bone Chill icon action bg3Bone Chill, Toll the Dead icon action bg3Toll the Dead​ and Minor Illusion icon action bg3Minor Illusion The goal is to get necromancy cantrips, as they will work well with Reaper icon passive feature bg3Reaper​ feature from the death cleric. Minor Illusion icon action bg3Minor Illusion​ is one of the strongest spells in the game, so I also recommend having it.
Spells:
  • Chromatic Orb icon action bg3Chromatic Orb
  • Longstrider icon action bg3Longstrider
  • Mage Armour icon action bg3Mage Armour
  • Magic Missile icon action bg3Magic Missile
  • Shield icon action bg3Shield
  • Thunderwave icon action bg3Thunderwave
So Wizard gets to choose plenty of spells, but they are only added to the spellbook, which later need to be prepared. Overall, all of these serve different situations. Longstrider icon action bg3Longstrider​ is free to cast and can be used on yourself, allies and summons to increase movement speed. Mage Armour icon action bg3Mage Armour​ gives an Armour Class increase if not wearing armor. Shield icon action bg3Shield​ is a great spell for survivability. So all of these have their uses.
Prepare Spells: 4 spells Prepare 4 of your preferred spells that you have learnt

Spell Scribing and Preparing

This is probably the most important mechanic that you should know about the wizard, so I recommend reading through this section

Wizard is the only class in the game that can learn spells from scrolls. This means that even if you don't choose something through leveling, you can still get it. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

You can only learn spells that you have spellslot access to. So for example with Level 3 wizard, you can scribe up to level 2 spells. With 3 levels of Wizard + 2 levels of cleric you can scribe 3rd level spells.

Does this mean the Wizard is the ultimate caster pick? Not really, you can still use limited amount of spells, and most of them are useful situationally. Moreover, spells learned via Spell Scribing will use Intelligence, and many builds have really low ability score on this one.

The second stage, after you learn or scribe spells, is that you can then "prepare" them. This means that you can have a limited number of spells active at a time.

wizard prepared spells bg3

This is a good thing, as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. Fighting a large group of enemies, maybe include Glyph of Warding icon action bg3Glyph of Warding​ or Confusion icon action bg3Confusion​ to disable them.

With this in mind, I will now give a spell recommendation list each time a new spell slot is unlocked. So caster levels 3, 5, 7, etc.

Learning how to use Minor Illusion

I mentioned that Minor Illusion icon action bg3Minor Illusion​ can be one of the strongest spells in the game. I think it is intended more for those who really want to break the game's action economy or do runs with limitations. So here's why it is so good:

  1. It does not break Invisibility or stealth (unless you get seen).
  2. Enemies, when not in combat, will chase the illusion, meaning they will change their vision direction.
  3. On most occasions, they will come closer to investigate the illusion.

This creates various opportunities like landing a powerful Area of Effect spell from a caster or scrolls or hitting with wide attacks, even before combat starts. You can also activate Invisibility icon action bg3Invisibility​ on yourself and cast Minor Illusion icon action bg3Minor Illusion​ without breaking it.

Picking up Dead Bodies

As a necromancer, you will really like dead people a lot. The spells in the first levels can be easily cast using spell slots. The problem arises later on, once you get Animate Dead icon action bg3Animate Dead​ and want to use various zombies and skeletons - each of them will require a dead body.

You might encounter a problem where the body weighs too much. What to do then? Either have a companion with high strength, equip Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, or drinkthe Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength,  which I will cover next

Good thing, this game allows you to pick up these and stash them in your storage chest (they weigh a lot). So once you see a dead body, and you have looted it, right-click on it, and pick it up

picking up bodies bg3

They weigh a lot so instantly transport them to your storage chest:

  1. Go to camp
  2. Store in the Map icon bg3Traveller's Chest

There is a caveat. If the body is burned or killed via necrotic damage, you will not be able to resurrect the undead from it. Try to pick up "clean bodies" (as crazy as it sounds)

resurrect dead bodies bg3

Stacking on Strength Elixirs

The Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength can serve you extremely well, not just for carrying bodies but also later on, empowering your undead buddies summoned with Animate Dead icon action bg3Animate Dead. These summons can drink the potions (When they are dropped on the ground), to have their strength value increased, making them much stronger.

I recommend checking the Strength Elixir farming guide on how to stock up on these really easily, as there is a perfect spot in Map icon bg3Druid's Grove in Act 1 for that.

Level 3 - Wizard Lv 2

Now here are the choices:

Selection Description
Subclass: Necromancy For now, you only get the Grim Harvest icon passive feature bg3Grim Harvest​ feature, but later you will unlock nice boosts for the undead summons.
Spells: any spells Pick two additional spells that will be added to your spellbook. I would recommend utility ones - Feather Fall icon action bg3Feather Fall​, Enhance Leap icon action bg3Enhance Leap, etc.

Recommended Level 2 spells for Wizard Scribing and learning

Now you get access to level 2 spell slots, meaning that you will be able to learn new spells via scribing and consuming scrolls. Moreover, you will still be able to learn spells via the levelling screen. So I will just provide a list of generally good level 2 spells that I think you should learn in one of the two ways, I covered.

Necro Theme spells:

Spell Description
Blindness icon action bg3Blindness A very powerful spell, that greatly diminishes enemy combat capacity without using your concentration slot.

Additional Spells

Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers Excellent spell, that hits two times (on cast and on enemy turn). There are multiple early game encounters where you can hit grouped enemies for heavy damage.
Misty Step icon action bg3Misty Step Extremely valuable spell to have on hand. Gives an easy way to move around the battlefield, to reach an enemy or escape.
Web icon action bg3Web Excellent early game control spell that can give an easy Advantage for you and allies.
Hold Person icon action bg3Hold Person Very powerful spell that can paralyse an enemy and force critical hits on them.
Invisibility icon action bg3Invisibility A very powerful spell that can be combined with Minor Illusion icon action bg3Minor Illusion​ to force enemies into a grouped position.

Level 4 - Wizard Lv 3

Selection Description
Spells: choose 2 spells Add any of the recommended level 2 spells.

Level 5 - Wizard Lv 4

Level 3 spells are unlocked

Selection Description
Cantrips: choose any You have various options here to select from:
  • Mage Hand icon action bg3Mage Hand​ - great for throwing potions and interacting with the world
  • Ray of Frost icon action bg3Ray of Frost​, Shocking Grasp icon action bg3Shocking Grasp​ - excellent offensive cantrips that get their damage doubled on Wet icon condition bg3Wet​ targets.
  • Friends icon action bg3Friends​ - gives an easy advantage in dialogue checks. But be careful not to cancel it near the target NPCs, as they will attack you.
Spells: 2 spells Pick any 2 spells that you think might be relevant for your setup
Feat:
  • Dual Wielder icon passive feature bg3Dual Wielder
  • Ability Improvement - +2 Intelligence
My recommendation would be to go for Dual Wielder icon passive feature bg3Dual Wielder​ as you can use excellent weapons like Phalar Aluve icon bg3Phalar Aluve, The Spellsparkler icon bg3The Spellsparkler or Melf's First Staff icon bg3Melf's First Staff together. If you have shield proficiency, you can go for the Ability Improvement and use a shield.

Recommended Level 3 spells for Wizard Scribing and learning

Now you get access to level 3 spell slots, meaning that you will be able to learn new spells via scribing and consuming scrolls. Moreover, you will still be able to learn spells via the levelling screen. 

Necro Theme spells:

Spell Description
Animate Dead icon action bg3Animate Dead This will be your bread and butter spell throughout the game. It will enable you to summon undead that will help in battle. I will give a section on the best uses of them.
Bestow Curse icon action bg3Bestow Curse
Overall, the spell is nothing fancy, but you can activate the Bestow Curse: Dread icon action bg3Bestow Curse: Dread​ option. This gives a chance of enemy's skipping their turn - great against a few stronger foes that you will encounter.
Vampiric Touch icon action bg3Vampiric Touch It's a nice flavourful spell. I would not say it is mandatory to use it. But later on, you will get Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death​ from a death cleric, and using this melee spell is a nice way of activating some extra damage.

Additional Spells

Spell Description
Glyph of Warding icon action bg3Glyph of Warding A versatile spell that can apply different elemental damage. The main problem is that its range is somewhat short. Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep​ is excellent for disabling multiple enemies at once, they can then be easy targets for your ghouls.
Sleet Storm icon action bg3Sleet Storm The spell is generally overlooked cause it doesn't deal any damage. But do not be fooled, it instantly Prone icon condition bg3Prone​ enemies, creates huge ice fields, creates Difficult Terrain icon condition bg3Difficult Terrain,​ and more or less minimizes enemy movement and forces them to skip turns once they fall. A well-placed Sleet Storm icon action bg3Sleet Storm​ can destroy enemies.
Haste icon action bg3Haste On one hand, this is a very powerful spell, on the other hand, it does have problems, like using Concentration and Potion of Speed icon bg3Potion of Speed is a cheaper alternative.
Fear icon action bg3Fear Another powerful control spell that is especially effective against foes that use weapons. This leaves them outright defenceless and makes them flee.
Hypnotic Pattern icon action bg3Hypnotic Pattern One of the strongest control spells in the game. Sadly, it does target allies, but if enemies are grouped together it can give an easy win.
Lightning Bolt icon action bg3Lightning Bolt A very powerful offensive spell. If you have another caster that can apply Wet icon condition bg3Wet​ condition, you can deal huge damage with this.

Summoning and using Undead

So your priority is to unlock Animate Dead icon action bg3Animate Dead​, get a scroll of Scroll of Animate Dead icon bg3Scroll of Animate Dead and scribe the spell. Now you can start using those dead bodies that you were saving and summon your first undead.

You will have to do this after each long rest, which can be somewhat irritating. You will also need to continue picking up bodies - the number of dead you can raise will increase with each upcast level.

  • The summoned undead can drink your Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. Just drop the item on the ground, change to the zombie, and right-click on the elixir to drink it.
  • Skeletons can use coatings like Drow Poison icon bg3Drow Poison. Similar to the elixirs, drop them on the ground and use the skelly to consume it.
  • Skeletons can also be empowered using Mage Armour icon action bg3Mage Armour​ spell for additional Armour Class.

Level 6 - Wizard Lv 5

Level Selection:

Selection Description
Spells: Counterspell icon action bg3Counterspell, any Be sure to get Counterspell icon action bg3Counterspell,​ as this is one of the best spells in the game to counter various control spells. For the other, choose one of the recommended spells.

Gear Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. BiS - means best in slot item
  5. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

 

Slot Item Description
melee slot bg3Melee (Main-Handed) Phalar Aluve icon bg3Phalar Aluve It can be used to apply damage and attack roll buffs in various combat encounters. Wearing it together with other staves will require Dual Wielder icon passive feature bg3Dual Wielder​ feat.
The Spellsparkler icon bg3The Spellsparkler When used with Magic Missile icon action bg3Magic Missile,​ you can generate multiple Lightning Charges icon condition bg3Lightning Charges​ and drastically improve the damage output of the spell.
melee slot bg3Melee (Off-Handed) Melf's First Staff icon bg3Melf's First Staff Gives +1 to spell attack rolls or DC. Excellent addition to improve spellcasting success.
Club of Hill Giant Strength icon bg3Club of Hill Giant Strength Can be used to carry dead bodies to the stash. This means you will not need to drink the Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The higher initiative bonus will allow you to start your turn earlier.
Hand Crossbow +1 icon bg3Hand Crossbow +1 Equipping two of these will allow you to attack with off-hand, which uses a bonus action. This can give a slight bonus damage.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by disabling critical hits.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head The Shadespell Circlet icon bg3The Shadespell Circlet Increases Spell Save DC, while obscured. Very easy to activate, use Shift to see the sun icon, it should be half or fully empty.
The Lifebringer icon bg3The Lifebringer The best defensive option in Act 1. Works well with The SpellsparklerThe Spellsparkler. Without it, the item loses its purpose.
cloak slot bg3Cloak - Nothing relevant for the build
armor slot bg3Armor The Protecty Sparkswall icon bg3The Protecty Sparkswall The best spellcaster robe in Act 1. Works well with The SpellsparklerThe Spellsparkler for additional bonuses to Armour Class and Saving Throws with Lightning Charges.
Infernal Robe icon bg3Infernal Robe A powerful robe option, but it requires an evil decision against Karlach.
gloves slot bg3Gloves Abyss Beckoners icon bg3Abyss Beckoners Pick up these gloves as they will be useful for improving your undead minion survivability. I found this choice a good option for Act 1 and Act 2. Later on, there are better options.
Bracers of Defence icon bg3Bracers of Defence Gives whooping +2 Armour Class. This is the perfect option, especially if you do not have shield proficiency.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves that allow you to negate enemy ranged attacks.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour If you are not running a cleric in the party, I recommend these boots.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Speed icon bg3Boots of Speed Can help with avoiding opportunity attacks when enemies are close.
amulet slot bg3Amulet Psychic Spark icon bg3Psychic Spark Excellent amulet which improves Magic Missile icon action bg3Magic Missile​ effectiveness, making it one of the best spells in the early game.
Pearl of Power Amulet icon bg3Pearl of Power Amulet A good amulet that allows restoring level 3 or lower spell slots.
Amulet of Misty Step icon bg3Amulet of Misty Step A good amulet to obtain mobility via Misty Step.
ring slot bg3Rings Ring of Protection icon bg3Ring of Protection Gives defensive bonuses to Armour Class and Saving Throws.
The Whispering Promise icon bg3The Whispering Promise Can be activated using Healing Word icon action bg3Healing Word​ from a cleric. Or leave this item to a dedicated cleric in your group.
Fetish of Callarduran Smoothhands icon bg3Fetish of Callarduran Smoothhands Allows Casting invisibility for free once per long rest.

Gameplay and mechanics

Use offensive spells from the Wizard spell list

One of the nuances with this build is that you have two classes which give access to spells. This creates a minor but impactful problem when not being careful. Wizard uses Intelligence as spellcasting modifier and Cleric wisdom. Cleric does have plenty of spells and features that benefit you even with low wisdom, so that's why it was selected.

So when using control or offensive spells, use the ones from the Wizard spell list. This way, you avoid lowering your success chance unnecessarily. Of course, in the late game, with all the Spell Save DC gear, this might not matter.

Getting Necromancy of Thay

Later in Act 3, you will be able to obtain a pretty nice, thematic spell - Danse Macabre icon action bg3Danse Macabre, which will give free undead minions. They are not that powerful and cannot be controlled by the player. However, to get these, you need to do some steps in Act 1.

  1. Get the Map icon bg3Necromancy of Thay from the Map icon bg3Apothecary's Cellar
  2. Pick up Map icon bg3Dark Amethyst near the Map icon bg3Phase Spirder Matriarch (Lv. 5) boss. Be careful, this is a somewhat difficult encounter.

With these items picked up, you can interact with the book.

Obtaining a Second Marriage

After you take care of boss in Map icon bg3Ancient Abode, you will be able to enter the room which has Map icon bg3Bitter Divorce. With it you can now leave the area via Map icon bg3Mushroom Circle. This is an important item as it will allow you to resolve one of the quests related to Mayrina.

Now, when talking with her, tell her of the wand, resurrect the undead, and keep the wand. That's it - you now have a nice summon on your side. It's not very powerful, but it can take in a hit or two from enemies.

The item changes to Second Marriage from Bitter Divorce if you decide to keep it.

The recommended combat loop

  • As you have Reaper icon passive feature bg3Reaper​ feature, use Bone Chill icon action bg3Bone Chill​ or Toll the Dead icon action bg3Toll the Dead​ to hit two targets and inflict serious damage.
  • Magic Missile icon action bg3Magic Missile​ is one of the best picks for early games. You get a 100% hit chance and get bonus damage via The Spellsparkler icon bg3The Spellsparkler + Psychic Spark icon bg3Psychic Spark.
  • Shield icon action bg3Shield​ is perfect for avoiding early-game wipes. Just make sure to have a free level 1 spell slot to activate it.
  • Cast Mage Armour icon action bg3Mage Armour​ to ensure you have a good Armour Class. If possible, wear a shield.
  • Once you unlock level 2 spell slots, Cloud of Daggers icon action bg3Cloud of Daggers​ can be used to hit enemies that are stacked together. There are a few encounters where you can hit up to 3 enemies in one turn.
  • Minor Illusion icon action bg3Minor Illusion​ can be used to lure enemies into one place before combat. This works extremely well with Cloud of Daggers icon action bg3Cloud of Daggers​ and other area-of-effect spells.

From level 5:

  • Use Animate Dead icon action bg3Animate Dead​ to summon zombies. They are better in this stage of the game. Force them to drink Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength from the ground to increase their strength.
  • Use Bless icon action bg3Bless​ or Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody​ to buff the summons for more damage or a higher hit chance.
  • Use various control spells like Blindness icon action bg3Blindness, Hold Person icon action bg3Hold Person, Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep, etc., to weaken enemies and give eaan sy advantage on attack rolls for your undead.
  • Once you get Lightning Bolt icon action bg3Lightning Bolt,​ use it together with Wet icon condition bg3Wet​ status (Water icon bg3Water or Create Water icon action bg3Create Water​) to inflict huge amounts of damage.

Act 1.5 - Level 7 - Rosymorn Monastery

I will assume that you have reached level 7 as you reach the Map icon bg3Rosymorn Monastery Trail. It has plenty of stuff to explore and some important story bits. The whole map also contains significant gear that you should be on the lookout for. 

Leveling Progression

Level 7 - Wizard Lv 6

You get the most important necromancer features, which give significant improvements for your undead:

Features Description
Undead Thralls: Additional Undead icon passive feature bg3Undead Thralls: Additional Undead All of these nice features will give a significant boost to your capabilities as the summoner of the dead. Additional undead will make your combat potential stronger, while the boost to the stats is a nice addition.
Undead Thralls: Animate Dead icon passive feature bg3Undead Thralls: Animate Dead
Undead Thralls: Better Summons icon passive feature bg3Undead Thralls: Better Summons

Level Selection:

Selection Description
Spells: any 2 spells Check the previous level 3 spell list, of which ones to pick 

Level 4 Spells

Recommended Level 4 spells for Wizard Scribing and learning

Now you get access to level 4 spell slots, meaning that you will be able to learn new spells via scribing and consuming scrolls. Moreover, you will still be able to learn spells via the levelling screen. 

Necro Theme spells:

Spell Description
Blight icon action bg3Blight This is the only necro spell that you get at this stage. It's pretty good with respectable necrotic damage. As it hits a constitution saving throw, try to target enemies with low CON.

Other spells:

Spell Description
Evard's Black Tentacles icon action bg3Evard's Black Tentacles This spell is a hidden gem, especially if you have a few ranged party members. If enemies fail a saving throw, they receive bludgeoning damage and are unable to move. Moreover, your allies get an advantage on attack rolls. This makes a perfect combo with Animate Dead: Skeleton icon action bg3Animate Dead: Skeleton, which I will cover below.
Confusion icon action bg3Confusion One of my favourite control spells. Covers a decent area, avoids allies, and makes enemies skip their turns, attack allies, or greatly diminishes their combat potential.
Conjure Minor Elemental icon action bg3Conjure Minor Elemental Want more summons? Well, here you go. I do not include this in "general build setup" as these are not necrotic summons, but feel free to use them.
Ice Storm icon action bg3Ice Storm Really great area of effect spell that creates ice surfaces. It also does decent damage both of bludgeoning and cold. 
Wall of Fire icon action bg3Wall of Fire Great area spell, that can cover a choke point, for enemies to slowly burn themselves up

Skeletons

So with a level 4 spellslot and upcasting Animate Dead icon action bg3Animate Dead​ + Undead Thralls: Additional Undead icon passive feature bg3Undead Thralls: Additional Undead,​ you can now summon 4 skeletons. This is a significant army, and they can be pretty good at combat, especially if you give them Bless icon action bg3Bless.

However, you can take a step further and enhance their combat potential with Evard's Black Tentacles icon action bg3Evard's Black Tentacles. These will slow down enemies and make it very easy for skellies to hit them (as they will have advantage). This creates a perfect synergy between your spells and undead summons.

Gear Recommendations

There are a couple of items that I would take a look here; otherwise, the previous Act ones are already enough

Slot Item Description
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Pretty powerful gloves if you decide to use them. They can help stack Reverberation icon condition bg3Reverberation,​ which can also result in Prone icon condition bg3Prone​ enemies, helping your undead land hits.
amulet slot bg3Amulet Amulet of Branding icon bg3Amulet of Branding Can be used to give enemies vulnerability against slashing or piercing damage.
Periapt of Wound Closure icon bg3Periapt of Wound Closure Can help you stand up in case you are downed.

Gameplay and mechanics

The recommended combat loop

Overall, the gameplay stays the same as in Act 1. You do unlock new spells, which give you these options:

  • You can now summon more undead via upcasting Animate Dead icon action bg3Animate Dead​.
  • Skellies also become a powerful tool if you add Evard's Black Tentacles icon action bg3Evard's Black Tentacles​ - enemies are sitting ducks for ranged attackers. Moreover, you can use various coatings for them to consume form the ground to give a decent boost via various effects.
  • Confusion icon action bg3Confusion​ can be great for disabling a group of enemies, as is Ice Storm icon action bg3Ice Storm,​ which creates an icy area where enemies might fall off.

Act 2 - Level 8-10 - Shadow Lands 

Depending on your choices, you might even reach Act 2 at level 7, so check the previous recommendations. In most cases, people will enter Act 2 via Map icon bg3Path to Rosymorn Monastery Trail

Leveling Progression

Level 8 - back to Cleric Lv 2

With the Wizard levels covered, now we can jump back into Cleric and gain additional things to empower the build further.

Feature Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Channel Divinity: Touch of Death icon passive feature bg3Channel Divinity: Touch of Death A nice addition of damage, especially if you land a melee attack on Attack of Opportunity. It also synergises well with Vampiric Touch icon action bg3Vampiric Touch, which is why I have recommended this spell.

Level 9 - Cleric Lv 3

This now unlocks level 2 spells from cleric, and it's one of the reasons why we went for this multiclass

Selection Description
Prepare Spells: Aid icon action bg3Aid Make sure to add Aid icon action bg3Aid​ as your prepared spell. It will make your undead summons much stronger. Other good spells are - Enhance Ability icon action bg3Enhance Ability​, Spiritual Weapon icon action bg3Spiritual Weapon​.

Recommended Level 5 spells for Wizard Scribing and learning

Now you get access to level 4 spell slots, meaning that you will be able to learn new spells via scribing and consuming scrolls. Moreover, you will still be able to learn spells via the levelling screen. 

Spell Description
Hold Monster icon action bg3Hold Monster Very powerful spell, that works great against multiple strong late-game enemies. This will be an easy way to guarantee critical hits for your undead horde.
Cloudkill icon action bg3Cloudkill As undead are immune to poison, this spell can create a powerful and deadly field that chips away at the enemy's health points. Just check if they are not immune to poison.
Conjure Elemental icon action bg3Conjure Elemental Another summon source, mentioning them, in case you would want to have more.
Cone of Cold icon action bg3Cone of Cold A powerful cold spell can be used on enemies that are Wet icon condition bg3Wet​.

Level 10 - Cleric Lv 4

Selection Description
Cantrips: any Feel free to take any cantrips
Feat options:
  • Ability Improvement - +2 Intelligence
  • Alert icon passive feature bg3Alert
Make sure to have Dual Wielder icon passive feature bg3Dual Wielder,​ as it will be very important in Act 3, where there are many good weapon options.

Gear Recommendations

Overall, you continue to use standard caster gear, improve your Spell Save DC and get other useful bonuses

Slot Item Description
melee slot bg3Melee (One-Handed) - Continue using the Act 1 weapon setup
ranged slot bg3Ranged Ne'er Misser icon bg3Ne'er Misser Gives an additional cast of level 3 Magic Missile icon action bg3Magic Missile. Be sure to equip a second-hand crossbow like Hand Crossbow +1 icon bg3Hand Crossbow +1.
Bow of Awareness icon bg3Bow of Awareness Still the best bow, as initiative plays a vital role for first-mover advantage during encounters.
Darkfire Shortbow icon bg3Darkfire Shortbow Can be useful to precast Haste icon action bg3Haste​ in some encounters.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it you will be going first most of the time during encounters.
helmet slot bg3Head Fistbreaker Helm icon bg3Fistbreaker Helm Pretty good headwear with +1 to Spell Save DC.
Circle of Bones icon bg3Circle of Bones This is an alternative to Abyss Beckoners icon bg3Abyss Beckoners
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Moon Devotion Robe icon bg3Moon Devotion Robe It does require an evil decision, but it comes with nice bonuses
Robe of Exquisite Focus icon bg3Robe of Exquisite Focus Alternative to The Protecty Sparkswall icon bg3The Protecty Sparkswall. It's not better, but now two casters can get +1 Spell Save DC from armour.
gloves slot bg3Gloves - Continue using the ones from the previous Acts.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour They are still the best boots for applying to various conditions.
Evasive Shoes icon bg3Evasive Shoes Slightly improves Armour Class, resulting in higher survivability.
amulet slot bg3Amulet Spineshudder Amulet icon bg3Spineshudder Amulet Gives a way to apply Reverberation icon condition bg3Reverberation​ via spell attacks like Bone Chill icon action bg3Bone Chill.
- Previous Act Amulets.
Spellcrux Amulet  icon bg3Spellcrux Amulet An amazing amulet that proves valuable in the late game for restoring level 5 and 6 spell slots. Can be worn off after use.
ring slot bg3Rings Ring of Mental Inhibition icon bg3Ring of Mental Inhibition Allows to weaken foes via Mental Fatigue icon condition bg3Mental Fatigue, further improving the next spell's success.
Callous Glow Ring icon bg3Callous Glow Ring Gives a slight damage boost on various damage sources.
Coruscation Ring icon bg3Coruscation Ring It is fairly easy to cast any Light icon action bg3Light​ spell on yourself or have an ally do that. The Radiating Orb icon condition bg3Radiating Orb​ effect will debuff enemies, making it harder for them to hit targets.

Gameplay and mechanics

This is an important section, as the build gains major changes in how it plays, thanks to various unlocked items.

The recommended combat loop

With access to Level 5 spells, the build now unlocks better undead.

  • Upcast Animate Dead icon action bg3Animate Dead​ to summon Ghouls/Flying Ghouls. They are more powerful and can deal significant damage against enemies that are Sleeping icon condition bg3Sleeping​/Prone icon condition bg3Prone​.
  • This is where Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep​ becomes an excellent spell, as it will force enemies to skip turns, but also make your Ghouls deal more serious damage with Devour icon action bg3Devour​.
  • For now, Prone icon condition bg3Prone​ is best activated by stacking Reverberation icon condition bg3Reverberation​ from either your spells or with another cleric, who uses revorb setup. This also enables Devour icon action bg3Devour​.
  • When you can utilise Cloudkill icon action bg3Cloudkill​ for significant poison damage. The good thing is that your Ghouls are immune to this, so they can go inside the cloud and fight.
  • If you have a high activation chance, use Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person​ against the target. The guaranteed critical hits make your undead hit much harder.

Act 3 - Level 11-12 - Rivington and Lower City

You are close to reaching the game finale, or so you think. The last part of the game is huge and can be both intimidating and overwhelming.

Here are some recommendations from me:

  • You don't need to do all the side quests here; they can take up to 40 hours or more, depending on what you decide to do
  • Leave some stuff for other runs. As you reach the maximum level, the game might become less satisfying. Leave some of the stuff for your next playthroughs, to find novelty and discovery.
  • There is a lot of good gear that improves the build, so be sure to get it.

Leveling Progression

Level 11 - Cleric Lv 5

Now, level 3 spells from the cleric are unlocked. These are nothing fancy; only one spell stands out, which might be good if you decide to use the relevant items.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy, as it has niche uses.

And the main selection:

Selection Description
Prepare Spell: Spirit Guardians icon action bg3Spirit Guardians You can add this spell, as it can be a pretty powerful option with necrotic setup + Callous Glow Ring icon bg3Callous Glow Ring. Of course, you will have low Wisdom, so don't expect much damage from it. Another spell that might be useful - Daylight icon action bg3Daylight​ or Remove Curse icon action bg3Remove Curse.

Recommended Level 6 spells for Wizard Scribing and learning

Now you get access to level 4 spell slots, meaning that you will be able to learn new spells via scribing and consuming scrolls. Moreover, you will still be able to learn spells via the levelling screen. 

Necro theme:

Spell Description
Circle of Death icon action bg3Circle of Death Enjoyable spell to use, that can hit multiple targets in a wide area with necrotic damage.
Eyebite icon action bg3Eyebite This is a very fun spell to use, as it gives easy access to Eyebite: Asleep icon action bg3Eyebite: Asleep. By forcing enemies to Sleeping icon condition bg3Sleeping​ your ghouls can hit them for big damage with Devour icon action bg3Devour. Another positive thing is that it can be recast without using any more spell slots, so you can hit multiple targets with it.

Other spells:

Spell Description
Globe of Invulnerability icon action bg3Globe of Invulnerability I always recommend having this spell on hand by someone in the party, or at least having a Scroll of Globe of Invulnerability icon bg3Scroll of Globe of Invulnerability.
Chain Lightning icon action bg3Chain Lightning One of the strongest spells in the game in its raw power. Definitely use it against Wet icon condition bg3Wet​ targets to deal double damage.

Level 12 - Cleric Lv 6

This is the last level for the build, and you do get some sweet features:

Features Description
Inescapable Destruction icon passive feature bg3Inescapable Destruction Enables you to ignore necrotic resistance. Overall, this is a decent buff that helps against a few specific enemies in Act 3.

That's it! The build is done with full progression and various recommendations.

Gear Recommendations

This will unlock a few better items, but overall, the core of the setup will not change much.

Necrotic Spirit Guardians setup

If you are not running a cleric or another party member that uses these two items - Luminous Armour icon bg3Luminous Armour and Callous Glow Ring icon bg3Callous Glow Ring, you can create a pretty powerful setup that debuffs enemies and makes it easy for your summons to help.

When using Spirit Guardians icon action bg3Spirit Guardians​ necrotic version, generally stuff like Radiating Orb icon condition bg3Radiating Orb​ or Reverberation icon condition bg3Reverberation​ is almost impossible to activate. But everything changes once you equip Callous Glow Ring icon bg3Callous Glow Ring, as this gives an easy radiant damage source. Of course, Spirit Guardians icon action bg3Spirit Guardians​ uses Wisdom as spellcasting stat, but even then, your goal is not damage but just applying debuffs.

So if you want to try out this setup here is what you can equip:

Slot Item Description
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm  Pretty neat helmet, that gives a source of Reverberation icon condition bg3Reverberation​ when getting attacked. It is an optional item, as being attacked is generally not the main goal.
Headband of Intellect icon bg3Headband of Intellect This could be used to set Intelligence to 17, which would then enable 16 Wisdom, for a higher Spirit Guardians icon action bg3Spirit Guardians​ success chance.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour  With the Callous Glow Ring icon bg3Callous Glow Ring, you can easily apply Radiating Orb icon condition bg3Radiating Orb​ on each hit and weaken enemy attack rolls.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Will give stacks of Reverberation icon condition bg3Reverberation​ from radiant damage, which you can get via Callous Glow Ring icon bg3Callous Glow Ring.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring Use this together with necrotic Spirit Guardians icon action bg3Spirit Guardians​ to get a source of radiant damage and activate Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies + Luminous Armour icon bg3Luminous Armour.

I am not saying this is the best setup, as I personally prefer being a base spellcaster with necrotic offensive spells, which also helps your undead. However, if you have these items available, feel free to try out this setup.

Standard Setup

Slot Item Description
melee slot bg3Melee (Main-Hand) Markoheshkir icon bg3Markoheshkir The strongest spellcaster weapon in the game. It comes with Arcane Battery icon passive feature bg3Arcane Battery​ and a special feature called Kereska's Favour icon action bg3Kereska's Favour. My recommendations would be Bone-Shaking Thunder icon action bg3Bone-Shaking Thunder,​ which gives Reverberation icon condition bg3Reverberation​ stacks, and Destructive Wave icon action bg3Destructive Wave,​ which can Prone icon condition bg3Prone​ enemies. Another option is Sizzling Cataclysm icon action bg3Sizzling Cataclysm, which gives access to Hunger of Hadar icon action bg3Hunger of Hadar.
Phalar Aluve icon bg3Phalar Aluve Very powerful weapon that continues to be relevant in Act 3, with the crazy amount of summons that you can get. Both the buffs from Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody​ are good, but I do give credit to Phalar Aluve: Sing icon action bg3Phalar Aluve: Sing​ for it's straightwordawrd attack roll boost, which is extremely needed for your summons. If someone else is carrying this in your group, like a cleric, then feel free to equip other weapons.
Staff of Spell Power icon bg3Staff of Spell Power Very good weapon with access to Arcane Battery icon passive feature bg3Arcane Battery​ for free spell cast.
melee slot bg3Melee (Off-Hand) Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy
(BiS)
The most necro weapon in the game. As you kill foes, you gain Consume Life Essence icon passive feature bg3Consume Life Essence,​ which allows you to use any necrotic spell for free. Moreover, enemies have a disadvantage on saving throws against necrotic spells, making it easy to destroy them with these spells outright.
Rhapsody icon bg3Rhapsody A potent weapon that improves damage and attack rolls with each killed foe up to +3.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
helmet slot bg3Head Hood of the Weave icon bg3Hood of the Weave Gives a whooping +2 Spell Save DC, which greatly improves your spell success chance.
Helldusk Helmet icon bg3Helldusk Helmet Pretty okay headwear that gives immunity to critical hits.
cloak slot bg3Cloak Cloak of The Weave icon bg3Cloak of The Weave Improves Spell Save DC, a pretty straightforward item.
armor slot bg3Armor Armour of Landfall icon bg3Armour of Landfall Light armour that gives advantage on Constitution saving throw proficiency. The main drawback is that it comes with a lower armour class.
Robe of the Weave icon bg3Robe of the Weave Boosts armour class, enables using Mage Armour icon action bg3Mage Armour,​ and you get +1 Spell Save DC.
Robe of Supreme Defences icon bg3Robe of Supreme Defences Gives bonuses to saving throws, making it easier to maintain spell concentration.
gloves slot bg3Gloves Gauntlet of the Tyrant icon bg3Gauntlet of the Tyrant Both gloves come with +1 Spell Save DC. One caveat is that Gauntlet of the Tyrant icon bg3Gauntlet of the Tyrant gives access to Command icon action bg3Command​, which is a bit more useful, while Helldusk Gloves icon bg3Helldusk Gloves can be used as an alternative gear to some melee builds.
Helldusk Gloves icon bg3Helldusk Gloves
boots slot bg3Boots Bonespike Boots icon bg3Bonespike Boots
(BiS)
Extremely powerful shoes, that can Prone icon condition bg3Prone​ enemies with its Brutal Leap icon action bg3Brutal Leap,​ which only costs a bonus action and relies on your Spell Save DC. This is what will make your ghouls very powerful, enabling them to constantly use Devour icon action bg3Devour​.
Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Powerful boots, which give a source of Reverberation icon condition bg3Reverberation
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout Simple and effective spellcaster amulet. However, I would prioritise this on the cleric due to its Channel Divinity bonus.
Spineshudder Amulet icon bg3Spineshudder Amulet In terms of offensive potential, this amulet is an excellent choice 
Spellcrux Amulet icon bg3Spellcrux Amulet Allows restoring any level of spell slot, which can be used for another spell or Sorcery points
ring slot bg3Rings Ring of Feywild Sparks icon bg3Ring of Feywild Sparks The only ring that provides +1 Spell Save DC (it's not listed)
Crypt Lord Ring icon bg3Crypt Lord Ring The ring gives access to Create Undead icon action bg3Create Undead​ (otherwise, you can only learn this spell with level 11 warlock/cleric/wizard). It gives a mummy summon, which has good HP and pretty decent actions.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition This ring can help with debuffing foes when you scroll cast, and they fail saving throws.

Gameplay and mechanics

In general, Act 3 does not bring much in terms of how the gameplay changes. It's just optimisations to your gear and higher-level spell unlocks

Constantly Proning targets

Your ghouls shine when enemies are lying on the ground either from Prone icon condition bg3Prone​ or from Sleeping icon condition bg3Sleeping​. Act 3 gives access to very powerful boots - Bonespike Boots icon bg3Bonespike Boots. They have Brutal Leap icon action bg3Brutal Leap​ action, which at first glance would not seem very special. However, it does use your Spell Save DC. So it means, you have a very high chance of inflicting Prone icon condition bg3Prone​ on enemies that you use it.

Moreover, this effect is for 2 turns, so enemies still have to waste their movement speed to stand up.

Unlocking Danse Macabre

As we talked previously, in Act 1 you obtain the book - Map icon bg3Necromancy of Thay. Well, in Act 3, you can read a special book found in Map icon bg3Sorcerous Sundries called Map icon bg3The Tharchiate Codex. Once you read it, you can now further open Necromancy of Thay and read the last page. This will reward the Danse Macabre icon action bg3Danse Macabre​ spell.

Why is the spell special? Well, it isn't, but it's a nice addition for the Necromancer theme:

  • The spell is free to cast
  • You get 4 summons, which also benefit from Undead Thralls: Additional Undead icon passive feature bg3Undead Thralls: Additional Undead​ and Undead Thralls: Better Summons icon passive feature bg3Undead Thralls: Better Summons
  • They can deal decent damage, but also act as meat shields
  • Sadly, you can't control them, so sometimes they will make suboptimal decisions.

Maximise the amount of the level 6 spell slots.

In the late game, you have multiple sources of level 6 spells from Aid icon action bg3Aid​ to Animate Dead icon action bg3Animate Dead​ and offensive spells like Circle of Death icon action bg3Circle of Death​ or Eyebite icon action bg3Eyebite​. Thankfully, you do have various ways to get plenty of level 6 spellslots:

As you see, you have plenty of ways to cast the most powerful spells in the game between each long rest.

The amount of summons

  • Crypt Lord Ring icon bg3Crypt Lord Ring - allows the use of Create Undead icon action bg3Create Undead​ to summon a mummy
  • Danse Macabre icon action bg3Danse Macabre​ - 5 ghouls
  • Animate Dead icon action bg3Animate Dead​ with its 4 flying ghouls
  • Second Marriage - to summon Connor

This results in plenty of allies to have on your side (how effective they are will be based on your combat strategy). I also did not count elementals and other unique summons, as I don't think they fit thematically.

The recommended combat loop

As I mentioned, the combat loop stays more or less the same from the previous Act 2 (check that out if you missed it). 

  • Be sure to activate Kereska's Favour icon action bg3Kereska's Favour​ from Markoheshkir icon bg3Markoheshkir - Bolts of Doom icon action bg3Bolts of Doom​ or Bone-Shaking Thunder icon action bg3Bone-Shaking Thunder. These will give free spells to cast and additional improvements.
  • Use Bonespike Boots icon bg3Bonespike Boots everyturn, you can use Brutal Leap icon action bg3Brutal Leap​ to force enemies Prone icon condition bg3Prone. This is a huge enabler for your ghouls as they get an easy advantage and can use Devour icon action bg3Devour​ for a significant damage boost.
  • Try to kill an enemy either at the start or at the end of the encounter when using Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy. This will enable Consume Life Essence icon passive feature bg3Consume Life Essence, giving a free spell cast.
  • Utilise control spells that weaken enemies or enable your summons - Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster, Eyebite icon action bg3Eyebite, Confusion icon action bg3Confusion, Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep,​ etc.
  • If you decide to use the Necrotic Spirit Guardians setup, get close to enemies to debuff them with Reverberation icon condition bg3Reverberation​ and Radiating Orb icon condition bg3Radiating Orb
  • You can also get some Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength and use these to empower your undead with higher strength values.
  • Phalar Aluve icon bg3Phalar Aluve is still the top-tier weapon option, as it can empower undead with Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody
  • Overall, the goal is to weaken enemies so that your summons would have an easier way of hitting them.

Maximizing - Abilities, Illithid Powers, Consumables

Maximising Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Intelligence

  1. 17 Intelligence - the base for character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Intelligence if you pick this choice.
  3. Feat- Ability Improvement - +2 Intelligence.
  4. Act 3 - Mirror of Loss - pick +2 Intelligence.

These will allow you to reach 22 natural Intelligence, depending on the various choices. This results in a +6 spellcasting modifier and improved Spell Save DC.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base An easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximize the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.
Fracture Psyche icon action bg3Fracture Psyche Elite Weakens enemies by reducing their Armour Class. Now it's easier to hit them.

Potions, Elixirs and other Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point, which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking An easy way to get the Speak with Animals icon condition bg3Speak with Animals​ effect.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Improves Spell Save DC, making it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Makes it easier to maintain spell Concentration
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.

Scrolls

This is one of the most overpowered mechanics in the game. At first, it might seem that you earn those old, boring spells that you can learn yourself. However, as you play more and more, and get higher-level spells, you can see - wait, I can save a spell slot casting this.

Yeah, and this is where their power comes. During the whole playthrough, you will probably collect a lot of these, so I recommend using them whenever you can.

Conclusion

Thank you for reading the Necromancer Build for Baldur's Gate 3. This build has been a feast, and I really enjoyed writing it. It offers both a powerful caster and a flavourful setup that you can use both in party play and solo. Glad you read it!

Cheers!

Credits

  • Friendly Lich - the ultimate solo run player, with vast experience in the game. Shared insights and experiences of his Nercomancer build run.
  • David - for review of the build and suggestions

 

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