Jack Sparrow Build - Swashbuckler and Swords Bard Multiclass

Jack Sparrow Build - Swashbuckler and Swords Bard Multiclass - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Jack Sparrow Build for Baldur's Gate 3. This is a fully roleplay build that offers high charisma, tricks, and fun combat. It mixes Rogue and Bard, and takes the core features from them to create a unique spin on the character fantasy!

Jack Sparrow Build - Swashbuckler and Swords Bard multiclass

Wanted to thank C4b for the build idea, as we were discussing multiclass options for Swashbuckler

The build idea here is mostly about making a flavorful and enjoyable Jack Sparrow theme build. With the addition of Swashbuckler, this has become truly possible. The build will merge two similar-themed classes and give you an eventful and funny build to use through the playthrough.

The build will dip into Hexblade, as it will further emphasize the "Charisma" part of the build via Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ and allow it to be used for weapon attacks. I would also like to concentrate on using Scimitars/Rapiers with this build, as it fits the theme. Of course, as the build wants a lot of features, "the perfect" progression is hard to find.

There are some progression complications. Starting with Swords Bard, gets you Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee)​ and Extra Attack icon passive feature bg3Extra Attack​ attack earlier; however, Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ is delayed. The confusion is also when to take Hexblade for Bind Hexed Weapon icon action bg3Bind Hexed Weapon? I will suggest my preferred progression option, but in the end, pick the class priority based on how you imagine you want to play this.

I will also take rapier weapons, which limits the early game potential of the build. But does fully commit to the playstyle of Jack Sparrow. I hope you will enjoy this.

So let's jump into the build!

Class Contribution

The build takes multiple classes, all to perfectly match the full capabilities of this archetype.

4 Swashbuckler Rogue

  • The Expertise icon passive feature bg3Expertise​ is excellent for higher bonuses to some important skills, namely charisma-related ones.
  • Special bonus action use - Cunning Action: Dash icon action bg3Cunning Action: Dash, Cunning Action: Hide icon action bg3Cunning Action: Hide, which help with engaging and running away for pickpocketing.
  • Fancy Footwork icon passive feature bg3Fancy Footwork​ is a decent ability that maximizes your mobility, especially if you want your Dirty tricks to be applied on multiple enemies.
  • Rakish Audacity icon passive feature bg3Rakish Audacity​ gives bonus initiative, and most importantly, upgraded Sneak Attack (Melee) icon action bg3Sneak Attack (Melee)​ - Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee), which does not require Advantage to work.
  • The highlight of Swashbuckler is dirty tricks - Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist, Dirty Trick: Sand Toss icon action bg3Dirty Trick: Sand Toss, Dirty Trick: Vicious Mockery icon action bg3Dirty Trick: Vicious Mockery. These can get enemies Disarmed icon condition bg3Disarmed, get them Blinded icon condition bg3Blinded, and weaken their attack rolls. The important thing is that they use bonus actions.

6 Swords Bard:

  • Access to flourishes - Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee)​, to hit multiple targets and greatly improve damage.
  • Extra Attack icon passive feature bg3Extra Attack​ is one of those powerful passive features that greatly improves the damage of martial classes.
  • Bardic Inspiration icon action bg3Bardic Inspiration,​ which can be used for flourishes or helping with various dice rolls.
  • Full spellcaster progression, giving access to plenty of spell slots.
  • Medium Armour Proficiency.
  • Fighting Style - Duelling icon passive feature bg3Duelling​ or Two-Weapon Fighting icon passive feature bg3Two-Weapon Fighting.
  • Extra Attack icon passive feature bg3Extra Attack​ for an additional weapon attack with the main action point.
  • Song of Rest icon action bg3Song of Rest​ for an additional short rest, helping to manage resources.
  • Jack of All Trades icon passive feature bg3Jack of All Trades​ with a little boost to skill rolls, where you might be the weakest.
  • Access to multiple skill Expertise icon passive feature bg3Expertise,​ helping with world exploration and dialogue checks.

1 Warlock Hexblade:

  • Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ - the main level 1 highlight from Hexblade, which makes the weapon use Charisma as the main modifier.
  • Warlock Spellslots that reset on short rest.
  • Hex Warrior icon passive feature bg3Hex Warrior​ with bonus proficiencies in Medium Armor and Shield. This also lets you use Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ to use Charisma as the main weapon stat.
  • Hexblade's Curse icon action bg3Hexblade's Curse​ - not that important for the build, as it already has plenty of good uses for bonus action.
  • Shield icon action bg3Shield​ spell for little survivability after each short rest.
  • Booming Blade icon action bg3Booming Blade​ cantrip, which will greatly improve your weapon damage and give some other bonuses.

There is one level left that I did not cover. To be fair, you can pick it based on your preferences, but it has minimal impact in the grand scheme of things:

  • 1 Fighter - gives another Fighting style, which most likely would be Defence icon passive feature bg3Defence
  • 2nd-level warlock - Eldritch invocations like Devil's Sight icon passive feature bg3Devil's Sight.
  • 7th-level Bard - access to level 4 spells and more spell slots.

So pick your choice, none of them are bad.

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

The build has high charisma and plenty of proficiencies related to it. For this reason, it is a perfect main character. To support it, here are some combos that can work well:

Controllers

Almost any party can benefit from good controllers. They guarantee a 100% critical chance and allow you to maximize the whole group's damage. This is especially easy to utilize for melee builds:

Piercing party

If you opt in to use Bhaalist Armour icon bg3Bhaalist Armour late in the game, the build becomes excellent support in terms of applying Aura Of Murder icon passive feature bg3Aura Of Murder. These are mostly melee two-handed martials and ranged builds:

Just having one of these will take your group to the next level and make the late game a breeze.

Progression options

To be fair, the build can be progressed in various ways, and it really depends on your game knowledge, type of playstyle, and flavour that you want. Here are some examples:

  • 4 Swashbuckler -> 1 Hexblade -> 6 Swords Bard -> any. This is my preferred progression. I like having Swash early on. Sadly, this delays Extra Attack icon passive feature bg3Extra Attack​ to level 11, but Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee)​ can somewhat compensate for this. This also feels the most natural to me to progress through the game.
  • 6 Swords Bard -> 1 Hexblade -> 4 Swashbuckler -> more optimal progression, but swashbuckler features get delayed to the late game. So this means, you will not have something like Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ for Map icon bg3Apostle of Myrkul.
  • 6 Swords Bard -> 4 Swashbuckler -> 1 Hexblade -> any. This delays Bind Hexed Weapon icon action bg3Bind Hexed Weapon, which is not that important if you are okay with using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength for Acts 1 and 2.

So pick your poison, I prefer the first one, as this feels the best in terms of what I want to achieve with this build in certain stages.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Rogue 1 STR - 8, DEX - 16 (15+1), CON - 14, INT - 8, WIS - 10, CHA - 17 (15+2)
Skills: Acrobatics, Sleight of Hand, Deception, Intimidation, Performance, Persuasion
2 Rogue 2 -
3 Rogue 3 Subclass: Swashbuckler
4 Rogue 4 Feat: Ability Improvement - +2 Charisma
5 Warlock 1 Cantrips: Booming Blade icon action bg3Booming Blade, Minor Illusion icon action bg3Minor Illusion
Subclass: The Hexblade
Spells: Shield icon action bg3Shield, any
6 Bard 1 Cantrips: Vicious Mockery icon action bg3Vicious Mockery, Friends icon action bg3Friends
Spells: Feather Fall icon action bg3Feather Fall, Longstrider icon action bg3Longstrider, Speak with Animals icon action bg3Speak with Animals, Healing Word icon action bg3Healing Word
7 Bard 2 Spells: any
8 Bard 3 Spells: Enhance Ability icon action bg3Enhance Ability
Subclass: College of Swords
Fighting Style: Duelling icon passive feature bg3Duelling
9 Bard 4 Cantrips: any
Spells: Hold Person icon action bg3Hold Person
Feat: Savage Attacker icon passive feature bg3Savage Attacker​ or Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance
10 Bard 5 Spells: Glyph of Warding icon action bg3Glyph of Warding
Replace Spell: Speak with Animals icon action bg3Speak with Animals​ -> Hypnotic Pattern icon action bg3Hypnotic Pattern
11 Bard 6 Spells: any
12 Fighter 1
Hexblade 2
Bard 7
Swashbuckler 5
Pick any of these for the last level; each of them brings a different benefit to the build.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Jack Sparrow build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf As this is a melee build, the increased movement speed is an excellent and somewhat crucial addition for the build. You will be moving around the battlefield and using your dirty tricks to weaken foes.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Half-Elf Baldur's Gate 3High Half-Elf The main reason to go for these races is that they give access to Booming Blade icon action bg3Booming Blade. Of course, you will get it from the Hexblade subclass, so the priority is lower. Still, there are other useful cantrips that you can take.
elf bg3High Elf
Half-Orc Baldur's Gate 3Half-Orc
  • Savage Attacks icon passive feature bg3Savage Attacks
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Darkvision icon passive feature bg3Darkvision
The half-orc features are a good addition for this kind of build, where you will engage in frontline combat. The instant resurrection and bonus critical damage will help immensely.
halfling bg3Lightfoot Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck
  • Brave icon passive feature bg3Brave
  • Naturally Stealthy icon passive feature bg3Naturally Stealthy
The ultimate race for luck. I think it fits extremely well for this build. But... it is a short race, and has a penalty to movement speed.
Githyanki Baldur's Gate 3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
Gives medium armour proficiency, allowing you to wear some good armor from the start. It also gives other useful actions, to help with exploration - Astral Knowledge icon action bg3Astral Knowledge, Enhance Leap icon action bg3Enhance Leap, etc.
Tiefling Baldur's Gate 3Zariel Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
  • Thaumaturgy icon action bg3Thaumaturgy
Great race that offers unique looks and a few great features. I recommend Thaumaturgy icon action bg3Thaumaturgy​ as it helps immensely with dialogue checks without any negative consequences. The additional smites, like Searing Smite icon action bg3Searing Smite,​ can be helpful for a little more damage in the early and mid game.

Class

Overview
rogue Baldur's Gate 3Rogue
Features
Sneak Attack (Melee) icon action bg3Sneak Attack (Melee) Exploit a foe's distraction to deal an additional 1d6 damage. Damage increases by 1d6 for every uneven Rogue Level gained.
Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged) Exploit a foe's distraction to deal an additional 1d6 damage. Damage increases by 1d6 for every uneven Rogue Level gained.

Background

Backgrounds are mostly for role-playing, still you can pick a few that would benefit you the most. My recommendations would be dexterity or charisma-based ones:

Background Skills Description
Charlatan Deception
Sleight of Hand
I think this is the best pick if you plan on being the one to disarm traps and lockpick chests.
Soldier Athletics
Intimidation
The most relevant background as it gives a skill using both strength and charisma abilities.
Entertainer Acrobatics
Performance
Uses both dexterity and charisma modifiers, so you will have a good investment.
Guild Artisan Insight
Persuasion
Persuasion proficiency is the main aspect of this background.
Noble History
Persuasion
Similar to the above, but gives History skills.

Abilities

Now, let's take a look at the abilities of the Jack Sparrow build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Ability Value Description
strengthStrength 8 Not that relevant, you can either increase it with Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength for the early part of the game. Otherwise, Dexterity and later Charisma become the main weapon modifier.
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) One of the core abilities gives Armour Class, Initiative, and can act as a main weapon ability modifier.
constitution bg3Constitution 14 The Constitution will help with maintaining spell concentration and improving the HP pool.
intelligenceIntelligence 8 This will not be relevant for the build
wisdomWisdom 10 Just enough to remove the negative modifier for Wisdom.
charismaCharisma 17 (15+2) - with Auntie Ethel Hair

17 (15+2) - no hair
Swashbuckler's Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ depends on Charisma. It will also be used as a weapon modifier with Bind Hexed Weapon icon action bg3Bind Hexed Weapon.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier or are useful in general:

  • Sleight of Hand
  • Intimidation
  • Deception
  • Performance
  • Persuasion
  • Acrobatics

Leveling Progression - Levels 2-12

Here is the detailed progression for the Swashbuckler build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed in the Wilderness area already. A few good bonuses from Rogue are received here:

Action Description
Cunning Action: Hide icon action bg3Cunning Action: Hide Easily enter sneak with a bonus action.
Cunning Action: Dash icon action bg3Cunning Action: Dash Cover more distance this turn: double your movement speed, using a bonus action.
Cunning Action: Disengage icon action bg3Cunning Action: Disengage Retreat safely: moving won't provoke Opportunity Attacks.

Level 3

This level unlocks a Rogue subclass, which gives a little boost in terms of action economy:

Subclass

Overview
swashbuckler bg3Swashbuckler
Features
Fancy Footwork icon passive feature bg3Fancy Footwork One of the features that gives the "mobility" feeling for the swashbuckler. It's not game-changing, but it does help limit the offensive potential of enemies.
Rakish Audacity icon passive feature bg3Rakish Audacity The initiative bonus is an important factor, but it also gives upgraded Sneak Attack (Melee) icon action bg3Sneak Attack (Melee)​ - Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee), which makes it easier to activate this feature against enemies that are stranded without allies.

Level 4

This is the most important level for Swashbuckler, and you get the highlight features of this subclass

Features

Feature Description
Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist The best trick that makes the enemy Disarmed icon condition bg3Disarmed​. This deals weapon damage and can also activate Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee), for even more damage. Sadly, you will be limited by enemies who have their weapons equipped. Another good thing is that its success depends on how high your charisma is.
Dirty Trick: Sand Toss icon action bg3Dirty Trick: Sand Toss Makes the enemy Blinded icon condition bg3Blinded, giving you an easy Advantage. This should be used when Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ is not available. It does do limited damage and benefits from your Dexterity.
Dirty Trick: Vicious Mockery icon action bg3Dirty Trick: Vicious Mockery The weakest option in my opinion. It could be used when an enemy is far away, or you have a very high chance of landing it. Still, I would not bet much on this one.

Feat

Here you have a few options to choose from:

Feat Description
Ability Improvement - +2 Charisma During the next level, you will get Hexblade and obtain Bind Hexed Weapon icon action bg3Bind Hexed Weapon. The high charisma will allow you to fully enjoy the benefits of the build.

Level 5 - Level 1 Hexblade

So rogue and Swashbuckler don't get any major features at this level, so I think it is a perfect time to multiclass into Hexblade and get all the sweet benefits it provides. To multiclass, you need to push this button during the level-up screen:

multiclass button level up bg3

Class

Overview
warlock Baldur's Gate 3Warlock
Features
ico_mini_spellSlot_warlock Baldur's Gate 3Warlock Spell Slots These spell slots can be used to cast spells and refill each Short Rest.

Cantrips

Cantrip Description
Booming Blade icon action bg3Booming Blade The new cantrip can be used with a normal attack without any cost. When enemies move while under its effect, they receive thunder damage. In later levels, it gives a direct damage boost. So no reason not to use it every turn.
Any Feel free to take any of the cantrips that you find relevant. Friends icon action bg3Friends​ is great for some dialogue checks, but it is risky, as NPCs might attack you. Minor Illusion icon action bg3Minor Illusion​can help pull enemies together before a fight.

Subclass

Overview
hexblade icon bg3The Hexblade
Features
Bind Hexed Weapon icon action bg3Bind Hexed Weapon This action allows you to bind any melee weapon and makes you proficient in it. This also results in using Charisma modifier instead of Strength or Dexterity. It also has a 20% chance to apply Hexblade's Curse icon action bg3Hexblade's Curse​ without activating it.
Hexblade's Curse icon action bg3Hexblade's Curse Using the bonus action, you can improve your damage and increase your crit chance. This is a great alternative to Hex icon action bg3Hex,​ and it does not use a concentration slot.
Hex Warrior icon passive feature bg3Hex Warrior This passive is responsible for the multiple bonuses you get, specifically armor and shield proficiencies.

Spells

Spell Description
Shield icon action bg3Shield Extremely valuable spell early in the game. Albeit with limited warlock spell slots, this becomes expensive to use in later levels. So I would only use it for the early game, or if you are in a pinch.
Any Using other spells would be a waste of spell slots, as their effects are minimal. Just take anything.

Level 6 - Bard Lv 1

This level takes the first step towards Bard, which will fulfill both the charismatic person role, but also unlock full combat potential that the Swashbuckler by itself would lack.

Class

Overview
bard Baldur's Gate 3Bard
Features
Bardic Inspiration icon action bg3Bardic Inspiration An iconic bard feature that can improve damage, dialogue dice rolls, and saving throws.
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Cantrip Description
Vicious Mockery icon action bg3Vicious Mockery Although the damage is low, it has its purpose. The cantrip can be used to impose a disadvantage on enemy attacks, in case you see that your normal attack would not kill it. However, the cantrip loses purpose in later levels.
Friends icon action bg3Friends If you are the main character and do most of the dialogues, this is also a good choice as it gives an advantage during ability rolls. Be careful as cancelling it near the target might engage in combat.

Spells

The goal here is to mostly take utility spells. You will concentrate mostly on weapon combat, and the level 1 spells do not provide many offensive alternatives compared to what you already can do.

Spell Description
Feather Fall icon action bg3Feather Fall Useful during exploration, when you need to jump down from high ground safely.
Longstrider icon action bg3Longstrider It will boost the movement speed by 3m. This is a huge bonus and will allow you to get better positions when in combat. You can also activate it on all party members when not in combat, after a long rest!
Speak with Animals icon action bg3Speak with Animals Utility spell, can be easily replaced by Potion of Animal Speaking icon bg3Potion of Animal Speaking.
Healing Word icon action bg3Healing Word Although this is not a healer build, having a way to instantly make an ally stand up is a great way to use a bonus action.

Starting Instrument

Take anything here

Abilities

Pick one, stealth, acrobatics, or any of the charisma ones are recommended if you did not take them. Otherwise, pick anything.

Level 7 - Bard Lv 2

The level-up gives some welcome improvements for the build

Feature Description
Jack of All Trades icon passive feature bg3Jack of All Trades This will improve your chances of success when doing various dice rolls that you are not proficient in. It's not huge, but will help out during the game.

We gain a very good utility action to gain additional HP restoration and an action reset:

Action Description
Song of Rest icon action bg3Song of Rest Unique action to Bards. It acts as a third short rest. This is especially useful for Warlocks, as they will gain even more spell slots during the day.

Spells

Take anything, all of them have a minor impact on the build.

Replace Spell

Nothing to replace.

Level 8 - Bard Lv 3

This level is special, as you will get a direct improvement to your weapon attacks, and unlock the new subclass.

Spells

Spells Description
Enhance Ability icon action bg3Enhance Ability If playing on Honor Mode, this spell is mandatory. It can save your group from many problems and overcome ability checks where you are not proficient. Otherwise, you can do without it, but I would still recommend that someone in your group have it.

Subclass

Overview
bard_sword Baldur's Gate 3College of Swords
Features
Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee) Attack up to 2 enemies at once.
Slashing Flourish (Ranged) icon action bg3Slashing Flourish (Ranged) Attack up to 2 enemies at once.
Defensive Flourish (Melee) icon action bg3Defensive Flourish (Melee) Attack defensively, increasing your Armour Class by 4 if you hit.
Defensive Flourish (Ranged) icon action bg3Defensive Flourish (Ranged) Attack defensively, increasing your Armour Class by 4 if you hit.
Mobile Flourish (Melee) icon action bg3Mobile Flourish (Melee) Thrust your weapon with enough force to push your target back 6m. Afterward, you can teleport to the target.
Mobile Flourish (Ranged) icon action bg3Mobile Flourish (Ranged) Shoot a target with enough force to push it back 6m. Afterwards, you can teleport to the target.

Fighting Style

For this build, there is no difference in which one you pick in the long run, for the short term:

Fighting Style Description
Duelling icon passive feature bg3Duelling As the build uses rapiers and similar weapons for its theme, this is, I think, the most relevant pick.

Abilities

You can pick some more expertise options, I would prioritize the dexterity and Charisma ones:

  • Acrobatics
  • Sleight of Hand
  • Deception
  • Intimidation
  • Performance
  • Persuasion

Level 9 - Bard Lv 4

Another feat and some more spellcasting options

Cantrips

Feel free to take anything here. Choices I prefer - Mage Hand icon action bg3Mage Hand​ or Light icon action bg3Light.

Spells

Spells Description
Hold Person icon action bg3Hold Person I do recommend taking this spell. It can be useful, in case you decide to use Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel + Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity for bonus action casting.

Replace Spell

Nothing or anything, I leave this up to you.

Feat

Feat Description
Savage Attacker icon passive feature bg3Savage Attacker Both of these feats are good. Savage Attacker icon passive feature bg3Savage Attacker​ is more straightforward and gives a solid damage boost for damage rolls. Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance​ is great to get an extra attack during a turn, if you have correct positioning with your allies.
Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance

Level 10 - Bard Lv 5

This level is a big one. First, we obtain level 3 spells, which are okay. However, we get awesome class features:

Feature Description
Font of Inspiration icon passive feature bg3Font of Inspiration Greatly improves your damage output throughout the day as you can use flourishes more often.
Improved Bardic Inspiration icon passive feature bg3Improved Bardic Inspiration The bonus gained from Bardic Inspiration increases to +1d8, this will give a higher damage bonus for Flourishes.

Spells

Spell Description
Glyph of Warding icon action bg3Glyph of Warding Get this spell as soon as possible. It is amazing! You can cast various types of elements, but most importantly, it can put enemies to sleep without HP limitations. So this is the perfect crowd control option.

Replace Spell

Remove Spell Add Spell Description
Speak with Animals icon action bg3Speak with Animals Hypnotic Pattern icon action bg3Hypnotic Pattern​​ I don't think the Speak with Animals icon action bg3Speak with Animals​ serves any purpose as you should have stocked on Potion of Animal Speaking icon bg3Potion of Animal Speaking easily throughout the game. You can also not do this replacement, and instead take the Hypnotic Pattern icon action bg3Hypnotic Pattern​ next level.

Level 11 - Bard Lv 6

This is a major progression improvement, as you finally acquire the highly desired feature of melee combatants:

Feature Description
Extra Attack icon passive feature bg3Extra Attack You can now attack two times, and this can be done together with Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee). So you can easily hit 4 enemies in one turn, without any buffs.

We also get additional action, that can freely be used before combat:

Action Description
Countercharm icon action bg3Countercharm You and any allies within 9m have an advantage on Saving Throws against being Charmed icon condition bg3Charmed​ or Frightened icon condition bg3Frightened.

Spells

You can pick one spell here. I think the core ones are already covered, even not taking into account how you play the build. Some good ones - Fear icon action bg3Fear​ or Plant Growth icon action bg3Plant Growth.

Replace Spell

Anything or nothing, your choice.

Level 12 - pick your class!

The last level is a freebie, and to be fair, you can pick whatever you prefer. The core of the build is already covered, and you have all the major features of it. So here are some options, and pick what you prefer:

  • Fighter 1 Lv - gives additional Fighting Style, for which my recommendation would be Defence icon passive feature bg3Defence​. Otherwise, you can get Constitution Saving Throw proficiency if you respec and pick the first level as a fighter, and the rest as recommended.
  • Hexblade Lv 2 - unlocks Eldritch Invocations, which can be situationally useful. For example, Devil's Sight icon passive feature bg3Devil's Sight​ can work well with Darkness icon action bg3Darkness​ if you have Warlock or Beast Master in your party.
  • Bard Lv 7 - access to level 4 spell slot, and spells. I don't think they are hugely beneficial with everything that you already have, but they could be useful if you are running Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity + Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel.
  • Swashbuckler Lv 5 - gain access to additional dice roll for Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee)​, and unlock Uncanny Dodge icon passive feature bg3Uncanny Dodge.

No matter which option you pick, the build will not change much, so I recommend taking anything that you find useful or relevant to your setup.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Charisma

This is the most important ability, because the build uses Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ from hexblade, and your Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ uses it for success

  1. 17 Charisma - the base from character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Charisma if you pick this choice.
  3. Feat 1 - Ability Improvement - +2 Charisma.
  4. Act 3 - Mirror of Loss - pick +2 Charisma.
  5. Act 3 - Mirror of Loss, Patriar's Memory - +1 Charisma if did not take Auntie Ethel Hair.

This results in 22 Charisma, so it is a good modifier of +6.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Oil of Accuracy icon bg3Oil of Accuracy The attack roll bonus is pretty good, which improves your chances of hitting.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Helps with attack and damage rolls.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength For the early game, until you get Bind Hexed Weapon icon action bg3Bind Hexed Weapon, the 21 Strength bonus is significant and can help a lot to hit better and harder. Here is a farming guide for Elixir of Hill Giant Strength.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is a good boost to increase the likelihood of landing attacks.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy ability score.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Potent spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Rogue Swashbuckler Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists, which will help you plan your run and assign items so that they do not overlap.

I do want this build to emphasize Scimitar and Rapier weapons from the early game. I think it perfectly fits the theme of Jack Sparrow, and what you would expect. Of course, this means that your damage will be inferior to some other well-optimized builds.

Act 1

The goal is to get the best Rapier and Scimitar weapons as early as possible.

Slot Item Description
melee slot bg3Melee (One-Handed) Phalar Aluve icon bg3Phalar Aluve This is a perfect weapon from the early game up to the late game. If you want a more "optimized" setup, I would go with it. You can also take Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ feat and wield it with two hands, for a big boost to damage. The highlight is Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody,​ which allows to buff allies or debuff enemies, depending on what is needed more.
Rupturing Blade icon bg3Rupturing Blade This weapon is a bit risky to use, but it does come with a pretty good unique effect, Searing Blood icon action bg3Searing Blood.
Rapier +1 icon bg3Rapier +1 These are the first weapons that I would recommend. To be fair, I am in favour of Rapier +1 icon bg3Rapier +1 due to its +1 enchantment. The Speedy Reply icon bg3Speedy Reply doesn't have it, but it does provide a unique effect, granting Momentum icon condition bg3Momentum.
Speedy Reply icon bg3Speedy Reply
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
Gandrel's Aspiration icon bg3Gandrel's Aspiration Gives easy Advantage against monstrosities, for all weapon attacks.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield You can use shields once you get the proficiency from Hexblade. If your race provides it, that's even better.
Safeguard Shield icon bg3Safeguard Shield
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Excellent headwear that gives Arcane Synergy icon condition bg3Arcane Synergy. You can easily trigger it with Booming Blade icon action bg3Booming Blade.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak The Deathstalker Mantle icon bg3The Deathstalker Mantle Accessible if you are Dark Urge.
armor slot bg3Armor The Graceful Cloth icon bg3The Graceful Cloth I think this is the best Act 1 armour, as it gives +2 Dexterity, which translates into multiple benefits. Make sure to cast Mage Armour icon action bg3Mage Armour​ on yourself from an ally caster if you are not wearing any other light or medium pieces.
Adamantine Scale Mail icon bg3Adamantine Scale Mail With the hexblade dip, you are able to wear medium armor. They alleviate any Armour Class problems for Act 1 and simplify progression.
Scale Mail +1 icon bg3Scale Mail +1
gloves slot bg3Gloves Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog These gloves are the two best options. The Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog give a pretty easy advantage, and as a swashbuckler, you will try to stay close to the enemies. The Gloves of Baneful Striking icon bg3Gloves of Baneful Striking are an excellent choice for debuffs and can benefit not just you, but your allies.
Gloves of Baneful Striking icon bg3Gloves of Baneful Striking
Wondrous Gloves icon bg3Wondrous Gloves Gives additional armour class for survivability.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves against ranged attacks.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots in the game with all the bonuses and easy use of Misty Step icon action bg3Misty Step.
Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The boots can easily apply Reverberation icon condition bg3Reverberation​ via Booming Blade icon action bg3Booming Blade or any of the dirty tricks. I think this build can somewhat as a debuffer, especially as you will be using Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody.
Boots of Genial Striding icon bg3Boots of Genial Striding Allows movement without limits on Difficult Terrain icon condition bg3Difficult Terrain.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge If you can acquire it, this can be the best amulet option for most of the game.
Amulet of Branding icon bg3Amulet of Branding Excellent amulet that gives an easy vulnerability source, for the mid-game.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives a free Misty Step icon action bg3Misty Step,​ which greatly improves your mobility.
ring slot bg3Rings Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Use this ring or Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy. The Arcane Synergy icon condition bg3Arcane Synergy​ effect is easy to activate with Booming Blade icon action bg3Booming Blade.
Ring of Protection icon bg3Ring of Protection Bonus armour for survivability.
Crusher's Ring icon bg3Crusher's Ring Movement speed boost, which is especially important in some big area fights in Act 1.
Caustic Band icon bg3Caustic Band Improves damage on each hit.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) Infernal Rapier icon bg3Infernal Rapier Both of these weapons are average, but they do look cool. They are obtained somewhat later in Act 2, so be aware of that. You will have to push through to Act 3 for a really powerful weapon.
Justiciar's Scimitar icon bg3Justiciar's Scimitar
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The bonus initiative still plays a major role
Darkfire Shortbow icon bg3Darkfire Shortbow Allows casting Haste icon action bg3Haste.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield in Act 2. It also gives a bonus spell saved DC, which works with the swashbuckler's Dirty Tricks.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Still serves as the best headwear in terms of damage boost. If another character is using it, an alternative is Ring of Arcane Synergy icon bg3Ring of Arcane Synergy.
Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity Can be used to stack Arcane Acuity icon condition bg3Arcane Acuity​ which improves the success of Bard spells and Dirty Tricks.
Covert Cowl icon bg3Covert Cowl It can give a marginal boost to damage with a decrease in critical hit rolls.
Fistbreaker Helm icon bg3Fistbreaker Helm A distant option to improve Spell Save DC and initiative. I would say this is a low priority and would rather use this on a dedicated caster. But the dirty tricks like Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ can benefit from it.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate One of the best-looking armors in the game. You can wear them, and they provide useful bonuses like an Advantage on stealth checks. The main highlight is Shar's Aegis icon action bg3Shar's Aegis,​ which improves Armour Class and gives you an option to wear Strange Conduit Ring icon bg3Strange Conduit Ring.
Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail The best medium armor in this stage, with a decent Armour Class boost, and not limited by +2 Dexterity modifier.
Studded Leather Armour +2 icon bg3Studded Leather Armour +2 It can be obtained late in Act 2, once you reach level 9. Solid armor, the main draw is its decent 15 Armour Class.
Shadeclinger Armour icon bg3Shadeclinger Armour The advantage of saving throws is usually overlooked. Still, this is an excellent bonus, enabling better spell and various effects resistance.
gloves slot bg3Gloves Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves All of these gauntlets are great options as they give a permanent damage rider. Just choose which damage you prefer - fire or necrotic.
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power This can be an alternative to Gloves of Baneful Striking icon bg3Gloves of Baneful Striking, and you can activate their effect with Booming Blade icon action bg3Booming Blade. This will help you land any of the Dirty Tricks. But I do think it is redundant, compared to other options.
boots slot bg3Boots Evasive Shoes icon bg3Evasive Shoes Gives +1 Armour Class, which is a significant survivability boost.
- Boots from Act 1 are still perfect.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge Continues to be the best amulet in terms of damage boost.
Amulet of the Harpers icon bg3Amulet of the Harpers Excellent pick with Shield icon action bg3Shield​ spell, without using your spell slots.
Periapt of Wound Closure icon bg3Periapt of Wound Closure Excellent amulet that can help in tight situations when you are Downed icon condition bg3Downed.
ring slot bg3Rings Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring A very good ring that inherits damage from your weapon and works especially well in Act 2.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Can be easily activated thanks to Booming Blade icon action bg3Booming Blade​ on the first attack. Use this ring or Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
Strange Conduit Ring icon bg3Strange Conduit Ring You can use any spell with Concentration or even armors like Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate with Shar's Aegis icon action bg3Shar's Aegis​ to enable its effect for bonus damage.
Risky Ring icon bg3Risky Ring This ring is an option, as having a high hit chance makes it easier to land your dirty tricks and debuff enemies.
Caustic Band icon bg3Caustic Band Still good options from Act 1 that prove useful, especially in the first hours.
Ring of Protection icon bg3Ring of Protection Provides +1 Armour Class to avoid hits.

Act 3 - Final Build setup

There are two setups that I recommend, each of which depends on whether you want to lean more on the Dirty Tricks or use some spellcasting and embrace a spellsword build.

Helmet of Grit Setup

This setup aims to get additional bonus action, which allows the use Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ and something like Dueller's Enthusiasm icon action bg3Dueller's Enthusiasm​ in one turn.

Slot Item Description
helmet slot bg3Head Helmet of Grit icon bg3Helmet of Grit This helmet gives an additional bonus action when you have less than 50% HP. For this reason, I urge you to get the Amulet of Greater Health icon bg3Amulet of Greater Health to maximize it and retain good survivability.
amulet slot bg3Amulet Amulet of Greater Health icon bg3Amulet of Greater Health I would say this is a key item for the build. Pair it with Helmet of Grit icon bg3Helmet of Grit for additional bonus action, which greatly improves what you can do - another dirty trick or maybe Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike.
ring slot bg3Rings Ring of Arcane Synergy icon bg3Ring of Arcane Synergy The best option to wear, as the helmet slot will be taken by Helmet of Grit icon bg3Helmet of Grit.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring Deals additional damage that is inherited from your weapon. This does require being Lightly Obscured icon condition bg3Lightly Obscured, which is easy to achieve.

Spellsword setup

This setup aims to use illusion and enchantment spells (Hypnotic Pattern icon action bg3Hypnotic Pattern, Fear icon action bg3Fear, etc.) in addition to dirty tricks.

Slot Item Description
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity This helmet will allow easily stack Arcane Acuity icon condition bg3Arcane Acuity​ and reach a very high success chance for spells.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge So, without Helmet of Grit icon bg3Helmet of Grit, the Amulet of Greater Health icon bg3Amulet of Greater Health is not such a huge priority, even some previous act amulets work well, and you can maximize your damage with Broodmother's Revenge icon bg3Broodmother's Revenge.
Amulet of Greater Health icon bg3Amulet of Greater Health
Any other amulet
ring slot bg3Rings Ring of Arcane Synergy icon bg3Ring of Arcane Synergy The best option to wear, as you cannot wear Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel This ring will allow casting spells like Hypnotic Pattern icon action bg3Hypnotic Pattern​ with a bonus action.

Other Items

Slot Item Description
melee slot bg3Melee (One-Handed) Duellist's Prerogative icon bg3Duellist's Prerogative These are the best weapons that I recommend for this build. Duellist's Prerogative icon bg3Duellist's Prerogative is my best recommendation option. Still, if for some reason you want to avoid it, the other two weapons can be paired with shield, for some bonus armour class.
Crimson Mischief icon bg3Crimson Mischief
Belm icon bg3Belm
ranged slot bg3Ranged Vicious Shortbow icon bg3Vicious Shortbow The ultimate bow for a stat stick. It gives a special effect, which inflicts additional critical damage with any weapon hit. You can easily guarantee critical hits with Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster.
Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed. I would only use this if you are concentrating on melee attacks and spell casting.
Bow of Awareness icon bg3Bow of Awareness The +1 initiative is still good.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement It provides an increased chance of avoiding enemy attacks with attack rolls.
Thunderskin Cloak icon bg3Thunderskin Cloak If you have a Cleric in the party with Revorb setup, or you use Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, this cloak can easily apply Dazed icon condition bg3Dazed.
armor slot bg3Armor Bhaalist Armour icon bg3Bhaalist Armour To be fair, it is hard to recommend anything besides Bhaalist Armour icon bg3Bhaalist Armour. It's Aura Of Murder icon passive feature bg3Aura Of Murder​ is such a huge damage boost that it outranks any other option. With the high number of attacks you can do, this can reach some huge numbers.
Helldusk Armour icon bg3Helldusk Armour
Armour of Agility icon bg3Armour of Agility
gloves slot bg3Gloves Legacy of the Masters icon bg3Legacy of the Masters Any of these gloves will prove useful in my opinion. Helldusk Gloves icon bg3Helldusk Gloves give some fire damage and Spell Save DC for landing tricks. Legacy of the Masters icon bg3Legacy of the Masters is better in terms of weapon damage potential, and with Bhaalist Armour icon bg3Bhaalist Armour, their bonuses are doubled.
Helldusk Gloves icon bg3Helldusk Gloves
Craterflesh Gloves icon bg3Craterflesh Gloves These gloves can be ridiculously overpowered if you can guarantee critical hits.
boots slot bg3Boots Boots of Persistence icon bg3Boots of Persistence There are plenty of boot options, and all of them are good. The main outlier might be Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, which gives an easy way to apply Reverberation icon condition bg3Reverberation​ with all the tools at Swashbuckler and Sword Bard's disposal.
Boots of Stormy Clamour icon bg3Boots of Stormy Clamour
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers
- Boots from previous acts.

Build Mechanics

In this section, I would like to dive deep into how to play the Bladesinging Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Utilizing Dirty Tricks

So the main mechanic that you will want the Swashbuckler for is its Dirty Tricks. These give an excellent bonus action use, and help to apply some level of control. I would use this priority with the tricks:

  1. Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ - the most important trick, in my opinion. The foe gets Disarmed icon condition bg3Disarmed,​ which can leave them helpless, especially if they are a melee martial. However, sometimes I allow them to pick their weapon, as this forces them to use up their action, while otherwise they would cast a spell. This trick also activates Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee)​, which I will cover a bit later.
  2. If the enemy is unarmed, then the next priority would be Dirty Trick: Sand Toss icon action bg3Dirty Trick: Sand Toss, which makes them Blinded icon condition bg3Blinded​ and provides an easy advantage for your whole group.
  3. The last one, which should be used if you cannot reach them, is Dirty Trick: Vicious Mockery icon action bg3Dirty Trick: Vicious Mockery.

However, for numbers 2 and 3, if you have an option to use Dueller's Enthusiasm icon action bg3Dueller's Enthusiasm, etc., go for these in most cases, especially if the enemy is close to dying. As the dead enemy is better than a live one.

Bind the Weapon

Once you get Hexblade dip, remember to activate Bind Hexed Weapon icon action bg3Bind Hexed Weapon. This will force the weapon to use the Charisma modifier instead of Dexterity or Strength. Of course, if you opt out of using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength for the early game, continue to do that.

Once you have 20 Charisma or start using other elixirs, specifically Elixir of Bloodlust icon bg3Elixir of Bloodlust, Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ becomes essential.

If wearing Bhaalist Armor, utilize piercing damage

In Act 3, the best setup in terms of damage becomes Bhaalist Armour icon bg3Bhaalist Armour + piercing weapon. The Aura Of Murder icon passive feature bg3Aura Of Murder​ is crazy powerful, enabling you to deal double weapon damage. This is a good and significant boost for a single character, but it can get crazier...

If you have archer builds, they too will benefit from Aura Of Murder icon passive feature bg3Aura Of Murder​ and knowing how much damage they can deal... this can skyrocket.

Another step is melee piercing builds like Paladins, Bardadin, Battle Master, etc., who use weapons like Nyrulna icon bg3Nyrulna or Shar's Spear of Evening icon bg3Shar's Spear of Evening, they too will benefit from the effect and get their piercing damage doubled.

So, Swashbuckler can act as a stepping stone in Act 3, for your party to become extremely powerful and breeze through the hardest game encounters.

Maximize the number of attacks

The build can land high number of attacks late in the game, especially once you go deep into the Swords Bard:

  • Base attack
  • Bonus action attack with Dirty Tricks
  • Helmet of Grit icon bg3Helmet of Grit (if you take it) - additional bonus action, for another dirty trick or feat-based bonus action attacks - Great Weapon Master: Bonus Attack icon action bg3Great Weapon Master: Bonus Attack
  • Haste icon action bg3Haste​ or Potion of Speed icon bg3Potion of Speed for an additional action point.
  • Elixir of Bloodlust icon bg3Elixir of Bloodlust - one more action point if an enemy dies.
  • Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee)​ - can hit 2 more enemies if they are stacked together.
  • Extra Attack icon passive feature bg3Extra Attack​ - gives another attack for the main action point.

Flourishes

Swords Bard brings a few unique, attacks, but the main one to use is Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee), which can hit two enemies at the same time. This gives a huge damage boost for what Swashbuckler could not achieve by itself.

So your goal is to target foes that are standing together, as you can 2x your damage output. If not, you can utilize normal attacks or use Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ with a bonus action.

Value of being the main character

I do think this build is an excellent main character, albeit as a build, it is mediocre. Here are the main benefits of this:

  • High Sleight of Hand allows you to unlock all the chests and disarm traps, always putting you in the lead.
  • Very high Charisma and multiple proficiencies + Expertise icon passive feature bg3Expertise​ make your dialogues easily reach +8 bonus rolls.

This is, of course, not a major problem, as many Charisma-based characters can do dialogues well, but for roleplay purposes, I think the Jack Sparrow Build covers all of this.

Spellcasting

The build can do some spellcasting, as the core of it is Bard. You have various spells from utility like Longstrider icon action bg3Longstrider​ to total control using Hypnotic Pattern icon action bg3Hypnotic Pattern​. Of course, this uses your action point and kind of intervenes with your main hand attacks or Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee).

Still, spellcasting is viable if you go for one of the mentioned setups - Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity + Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel. Now you can build up Arcane Acuity icon condition bg3Arcane Acuity​ with Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee)​ attacks and cast a spell (like Hypnotic Pattern icon action bg3Hypnotic Pattern​ or Fear icon action bg3Fear​) using bonus action. This is a very powerful setup, but does limits the uses of Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist.

Correctly using Rakish Sneak Attack

So the main feature of Rogue is Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged),​ which is enabled from the first level. It acts as an Extra Attack icon passive feature bg3Extra Attack​ feature, which the rogue doesn't get. As a Swashbuckler, you get an upgraded version - Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee), which is easier to activate, on straggler foes, without allies around.

One problem with this attack is that it automatically activates when you attack, and in some cases, you don't want to use it. For example, the enemy may have left a few hitpoints, and wasting 20+ damage would be reckless. To best address it, is to enable the "Ask" reaction in the reactions window:

bg3 sneak attack reaction

So with this, you will be asked if you want the additional sneak attack damage when using normal attacks or Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist. Of course, you will still have the Base attack + Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee)​ action in your hotbar, if you wish to unleash both of these at the same time.

I also recommend checking if the Sneak Attack is possible, as the notification may not appear if one of the conditions required for it is not met. Just select the action and hover over the enemy to confirm:

sneak attack enabled bg 3

This opens up for some neat combos, like 2x sneak attacks on the initial combat turn, if you hit an unprepared enemy. Just land the first attack, and then you can confirm the reaction popup for another sneak attack:

Early Game Combat

Let's cover how you should progress through combat levels 1-6. The early game can be somewhat underwhelming due to a lack of good weapons. Still, I leave some good tips below on how to maximize your effectiveness:

  • For the first few levels, play a standard rogue, use Ranged attacks + Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ to maximize the survivability.
  • With Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee),​ it will be easier to enable sneak attack, for a decent damage boost.
  • At level 4, you can start using dirty tricks. Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ is the main one, followed by Dirty Trick: Sand Toss icon action bg3Dirty Trick: Sand Toss. These should be used in most combat encounters as they allow you to apply control and weaken foes.
  • At level 5, make sure to use Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ to ensure full bonuses from charisma to weapon modifiers.
  • Use Booming Blade icon action bg3Booming Blade​ to inflict more damage, but also easily activate Arcane Synergy icon condition bg3Arcane Synergy​ for easy bonus damage.

Mid to Late Game Combat

The mid and late-game setup looks more or less the same until Act 3. Here, as you get Swords Bard, a big potential opens up to the build.

  • With swords Bard, you can heal a downed ally via Healing Word icon action bg3Healing Word​ or give some buffs with Longstrider icon action bg3Longstrider. This is not your priority, but you can still use these if need arises.
  • Once you get Slashing Flourish (Melee) icon action bg3Slashing Flourish (Melee),​ you can hit multiple targets if they are close together. Use your bonus action for Dirty Trick: Flick o' the Wrist icon action bg3Dirty Trick: Flick o' the Wrist​ or Dirty Trick: Sand Toss icon action bg3Dirty Trick: Sand Toss​to weaken foes or improve your hit chance via advantage.
  • Don't forget Song of Rest icon action bg3Song of Rest​ for additional short rest, especially if you have builds that restore their resources during it.
  • If you go for Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity + Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel combo, use the bonus action for casting spells - Hypnotic Pattern icon action bg3Hypnotic Pattern, Fear icon action bg3Fear, etc.
  • If you go with Helmet of Grit icon bg3Helmet of Grit, use the bonus action for dirty tricks. This also cements your commitment to engaging enemies in close range and minimizing any spellcasting.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
Swashbuckler Build:
  • 11 Swashbuckler
  • 1 Hexblade
This build goes more into Swashbuckler and relies on Rakish Sneak Attack (Melee) icon action bg3Rakish Sneak Attack (Melee)​ for additional damage. I do think it is an inferior option, but some people might prefer it.
  • 8 Hexblade
  • 4 Swashbuckler
A more warlockish setup that obtains Deepened Pact icon passive feature bg3Deepened Pact​ for additional main weapon hit.

Conclusion

Thank you for reading the Jack Sparrow Build for Baldur's Gate 3. This is a great Swords Bard and Swashbuckler multiclass, to get the best fantasy of a charismatic adventurer, being able to trick foes and charm their allies.

Cheers!

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